ModernUO/Projects/UOContent/Commands/Generic/Implementors/RegionCommandImplementor.cs

69 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Commands.Generic
{
public class RegionCommandImplementor : BaseCommandImplementor
{
public RegionCommandImplementor()
{
Accessors = new[] { "Region" };
SupportRequirement = CommandSupport.Region;
SupportsConditionals = true;
AccessLevel = AccessLevel.GameMaster;
Usage = "Region <command> [condition]";
Description =
"Invokes the command on all appropriate mobiles in your current region. Optional condition arguments can further restrict the set of objects.";
}
public override void Compile(Mobile from, BaseCommand command, ref string[] args, ref object obj)
{
try
{
var ext = Extensions.Parse(from, ref args);
if (!CheckObjectTypes(from, command, ext, out var items, out var mobiles))
{
return;
}
var reg = from.Region;
var list = new List<object>();
if (mobiles)
{
using var mobileList = reg.GetMobilesPooled();
for (var i = 0; i < mobileList.Count; i++)
{
var mob = mobileList[i];
if (BaseCommand.IsAccessible(from, mob) && ext.IsValid(mob))
{
list.Add(mob);
}
}
}
if (items)
{
using var itemList = reg.GetItemsPooled();
foreach (var item in itemList)
{
if (BaseCommand.IsAccessible(from, item) && ext.IsValid(item))
{
list.Add(item);
}
}
}
ext.Filter(list);
obj = list;
}
catch (Exception ex)
{
from.SendMessage(ex.Message);
}
}
}
}