ModernUO/Projects/Server.Tests/Tests/Network/Packets/Outgoing/EquipmentPacketTests.cs
Kamron Batman 10a69bf754
feat: Adds a memory mirrored ring buffer for networking. (#1533)
## Breaking Changes

Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);

IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```

For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
    // Parse the data
}
```

## Summary

Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.

In practice this allows us to use `Span<byte>` as if the buffer was a regular array.


### Bug Fixes

- [X] Fixes bad fixed length string parsing
2023-10-09 00:57:53 -07:00

66 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using Server.Network;
using Xunit;
namespace Server.Tests.Network
{
public class EquipmentPacketTests : IClassFixture<ServerFixture>
{
[Theory]
[InlineData(null, false)]
[InlineData("Some Crafter", false)]
[InlineData("", true)]
public void TestDisplayEquipmentInfo(string name, bool unidentified)
{
var m = new Mobile((Serial)0x1);
m.DefaultMobileInit();
m.RawName = name;
var item = new Item(World.NewItem);
var info = new EquipmentInfo(
500000,
m,
unidentified,
new[]
{
new EquipInfoAttribute(500001, 1),
new EquipInfoAttribute(500002, 2),
new EquipInfoAttribute(500002, 3)
}
);
var expected = new DisplayEquipmentInfo(item, info).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendDisplayEquipmentInfo(
item.Serial,
info.Number,
info.Crafter?.RawName,
info.Unidentified,
new List<EquipInfoAttribute>(info.Attributes)
);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);
}
[Fact]
public void TestEquipUpdate()
{
var m = new Mobile((Serial)0x1);
m.DefaultMobileInit();
var item = new Item(World.NewItem) { Parent = m };
var expected = new EquipUpdate(item).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendEquipUpdate(item);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);
}
}
}