ModernUO/Projects/UOContent.Tests/Tests/Multis/Boats/BoatPacketTests.cs
Kamron Batman 10a69bf754
feat: Adds a memory mirrored ring buffer for networking. (#1533)
## Breaking Changes

Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);

IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```

For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
    // Parse the data
}
```

## Summary

Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.

In practice this allows us to use `Span<byte>` as if the buffer was a regular array.


### Bug Fixes

- [X] Fixes bad fixed length string parsing
2023-10-09 00:57:53 -07:00

136 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Server;
using Server.Multis;
using Server.Multis.Boats;
using Server.Network;
using Server.Tests;
using Server.Tests.Network;
using Xunit;
namespace UOContent.Tests;
public class BoatPacketTests : IClassFixture<ServerFixture>
{
[Theory]
[InlineData(Direction.West, 10, 100, 200)]
public void TestMoveBoatHS(Direction d, int speed, int xOffset, int yOffset)
{
var item1 = new Item((Serial)0x1000)
{
ItemID = 0x13B9,
Location = new Point3D(11, 21, 16),
Map = Map.Felucca,
Visible = true
};
var item2 = new Item((Serial)0x2000)
{
ItemID = 0x13B9,
Location = new Point3D(100, 200, 16),
Map = Map.Felucca,
Visible = true
};
var beholder = new MockedMobile((Serial)0x100);
beholder.DefaultMobileInit();
beholder.Location = new Point3D(10, 20, 15);
beholder.Map = Map.Felucca;
beholder.CanSeeEntities.Add(item1);
var list = new List<IEntity> { item1, beholder };
var notContained = new List<IEntity> { item2 };
var boat = new TestBoat((Serial)0x3000, list, notContained)
{
Location = new Point3D(10, 20, 15),
Facing = Direction.Right,
Map = Map.Felucca
};
beholder.CanSeeEntities.Add(boat);
var ns = PacketTestUtilities.CreateTestNetState();
ns.ProtocolChanges = ProtocolChanges.HighSeas;
var expected = new MoveBoatHS(beholder, boat, d, speed, list, xOffset, yOffset).Compile();
ns.SendMoveBoatHS(beholder, boat, d, speed, boat.GetMovingEntities(true), xOffset, yOffset);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);
}
[Fact]
public void TestDisplayBoatHS()
{
var item1 = new Item((Serial)0x1000)
{
ItemID = 0x13B9,
Location = new Point3D(11, 21, 16),
Map = Map.Felucca
};
var item2 = new Item((Serial)0x2000)
{
ItemID = 0x13B9,
Location = new Point3D(100, 200, 16),
Map = Map.Felucca
};
var beholder = new MockedMobile((Serial)0x100);
beholder.DefaultMobileInit();
beholder.Location = new Point3D(10, 20, 15);
beholder.CanSeeEntities.Add(item1);
var list = new List<IEntity> { item1, beholder };
var notContained = new List<IEntity> { item2 };
var boat = new TestBoat((Serial)0x3000, list, notContained)
{
Location = new Point3D(10, 20, 15),
Facing = Direction.Right
};
beholder.CanSeeEntities.Add(boat);
var ns = PacketTestUtilities.CreateTestNetState();
ns.ProtocolChanges = ProtocolChanges.HighSeas;
var expected = new DisplayBoatHS(beholder, boat).Compile();
ns.SendDisplayBoatHS(beholder, boat);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);
}
private class TestBoat : BaseBoat
{
private readonly List<IEntity> _list;
private readonly List<IEntity> _notContainedList;
public TestBoat(Serial serial, List<IEntity> list, List<IEntity> notContainedList) : base(serial)
{
_list = list;
_notContainedList = notContainedList;
}
public override MultiComponentList Components { get; } = new(new List<MultiTileEntry>());
public override bool Contains(int x, int y) => !_notContainedList.Any(e => e.X == x && e.Y == y);
public override MovingEntitiesEnumerable GetMovingEntities(bool includeBoat = false) =>
new(this, true, new Map.PooledEnumerable<IEntity>(_list));
}
private class MockedMobile : Mobile
{
public HashSet<IEntity> CanSeeEntities = new();
public MockedMobile(Serial serial) : base(serial)
{
}
public override bool CanSee(Mobile m) => m == this;
public override bool CanSee(Item i) => CanSeeEntities.Contains(i);
}
}