## Breaking Changes
Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);
IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```
For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
// Parse the data
}
```
## Summary
Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.
In practice this allows us to use `Span<byte>` as if the buffer was a regular array.
### Bug Fixes
- [X] Fixes bad fixed length string parsing
136 lines
4.1 KiB
C#
136 lines
4.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server;
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using Server.Multis;
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using Server.Multis.Boats;
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using Server.Network;
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using Server.Tests;
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using Server.Tests.Network;
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using Xunit;
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namespace UOContent.Tests;
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public class BoatPacketTests : IClassFixture<ServerFixture>
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{
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[Theory]
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[InlineData(Direction.West, 10, 100, 200)]
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public void TestMoveBoatHS(Direction d, int speed, int xOffset, int yOffset)
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{
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var item1 = new Item((Serial)0x1000)
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{
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ItemID = 0x13B9,
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Location = new Point3D(11, 21, 16),
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Map = Map.Felucca,
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Visible = true
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};
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var item2 = new Item((Serial)0x2000)
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{
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ItemID = 0x13B9,
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Location = new Point3D(100, 200, 16),
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Map = Map.Felucca,
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Visible = true
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};
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var beholder = new MockedMobile((Serial)0x100);
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beholder.DefaultMobileInit();
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beholder.Location = new Point3D(10, 20, 15);
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beholder.Map = Map.Felucca;
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beholder.CanSeeEntities.Add(item1);
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var list = new List<IEntity> { item1, beholder };
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var notContained = new List<IEntity> { item2 };
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var boat = new TestBoat((Serial)0x3000, list, notContained)
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{
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Location = new Point3D(10, 20, 15),
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Facing = Direction.Right,
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Map = Map.Felucca
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};
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beholder.CanSeeEntities.Add(boat);
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var ns = PacketTestUtilities.CreateTestNetState();
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ns.ProtocolChanges = ProtocolChanges.HighSeas;
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var expected = new MoveBoatHS(beholder, boat, d, speed, list, xOffset, yOffset).Compile();
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ns.SendMoveBoatHS(beholder, boat, d, speed, boat.GetMovingEntities(true), xOffset, yOffset);
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var result = ns.SendPipe.Reader.AvailableToRead();
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AssertThat.Equal(result, expected);
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}
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[Fact]
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public void TestDisplayBoatHS()
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{
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var item1 = new Item((Serial)0x1000)
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{
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ItemID = 0x13B9,
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Location = new Point3D(11, 21, 16),
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Map = Map.Felucca
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};
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var item2 = new Item((Serial)0x2000)
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{
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ItemID = 0x13B9,
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Location = new Point3D(100, 200, 16),
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Map = Map.Felucca
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};
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var beholder = new MockedMobile((Serial)0x100);
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beholder.DefaultMobileInit();
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beholder.Location = new Point3D(10, 20, 15);
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beholder.CanSeeEntities.Add(item1);
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var list = new List<IEntity> { item1, beholder };
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var notContained = new List<IEntity> { item2 };
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var boat = new TestBoat((Serial)0x3000, list, notContained)
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{
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Location = new Point3D(10, 20, 15),
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Facing = Direction.Right
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};
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beholder.CanSeeEntities.Add(boat);
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var ns = PacketTestUtilities.CreateTestNetState();
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ns.ProtocolChanges = ProtocolChanges.HighSeas;
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var expected = new DisplayBoatHS(beholder, boat).Compile();
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ns.SendDisplayBoatHS(beholder, boat);
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var result = ns.SendPipe.Reader.AvailableToRead();
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AssertThat.Equal(result, expected);
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}
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private class TestBoat : BaseBoat
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{
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private readonly List<IEntity> _list;
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private readonly List<IEntity> _notContainedList;
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public TestBoat(Serial serial, List<IEntity> list, List<IEntity> notContainedList) : base(serial)
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{
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_list = list;
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_notContainedList = notContainedList;
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}
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public override MultiComponentList Components { get; } = new(new List<MultiTileEntry>());
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public override bool Contains(int x, int y) => !_notContainedList.Any(e => e.X == x && e.Y == y);
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public override MovingEntitiesEnumerable GetMovingEntities(bool includeBoat = false) =>
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new(this, true, new Map.PooledEnumerable<IEntity>(_list));
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}
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private class MockedMobile : Mobile
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{
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public HashSet<IEntity> CanSeeEntities = new();
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public MockedMobile(Serial serial) : base(serial)
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{
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}
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public override bool CanSee(Mobile m) => m == this;
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public override bool CanSee(Item i) => CanSeeEntities.Contains(i);
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}
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}
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