ModernUO/Projects/UOContent.Tests/Tests/Skills/SkillPacketsTests.cs
Kamron Batman 10a69bf754
feat: Adds a memory mirrored ring buffer for networking. (#1533)
## Breaking Changes

Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);

IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```

For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
    // Parse the data
}
```

## Summary

Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.

In practice this allows us to use `Span<byte>` as if the buffer was a regular array.


### Bug Fixes

- [X] Fixes bad fixed length string parsing
2023-10-09 00:57:53 -07:00

51 lines
1.4 KiB
C#

using System;
using Server;
using Server.Network;
using Server.Tests;
using Server.Tests.Network;
using Xunit;
namespace UOContent.Tests;
public class SkillPacketsTests : IClassFixture<ServerFixture>
{
[Theory]
[InlineData(SkillName.Alchemy, 0, 1)]
[InlineData(SkillName.Archery, 10, 1000)]
[InlineData(SkillName.Begging, 100000, 1000)]
public void TestSkillChange(SkillName skillName, int baseFixedPoint, int capFixedPoint)
{
var m = new Mobile((Serial)0x1);
m.DefaultMobileInit();
var skill = m.Skills[skillName];
skill.BaseFixedPoint = baseFixedPoint;
skill.CapFixedPoint = capFixedPoint;
var expected = new SkillChange(skill).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendSkillChange(skill);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);
}
[Fact]
public void TestSkillsUpdate()
{
var m = new Mobile((Serial)0x1);
m.DefaultMobileInit();
var skills = m.Skills;
m.Skills[Utility.RandomSkill()].BaseFixedPoint = 1000;
var expected = new SkillUpdate(skills).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendSkillsUpdate(skills);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);
}
}