ModernUO/Projects/UOContent/Engines/Chat
Kamron Batman 10a69bf754
feat: Adds a memory mirrored ring buffer for networking. (#1533)
## Breaking Changes

Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);

IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```

For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
    // Parse the data
}
```

## Summary

Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.

In practice this allows us to use `Span<byte>` as if the buffer was a regular array.


### Bug Fixes

- [X] Fixes bad fixed length string parsing
2023-10-09 00:57:53 -07:00
..
Channel.cs chore: Code cleanup (#399) 2021-01-10 09:14:03 -08:00
Chat.cs fix(core): Converts some packets & misc fixes/cleanup (#414) 2021-01-16 21:01:54 -08:00
ChatActionHandler.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
ChatActionHandlers.cs fix(core): Updates slice with range selectors (#583) 2021-04-23 20:57:24 -07:00
ChatCommand.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
ChatPackets.cs feat: Adds a memory mirrored ring buffer for networking. (#1533) 2023-10-09 00:57:53 -07:00
ChatUser.cs fix(core): Converts some packets & misc fixes/cleanup (#414) 2021-01-16 21:01:54 -08:00