ModernUO/Projects/UOContent/Items/Quivers/BaseQuiver.cs
2020-08-25 18:00:51 -07:00

441 lines
12 KiB
C#

using System;
using Server.Engines.Craft;
namespace Server.Items
{
public class BaseQuiver : Container, ICraftable
{
private static readonly Type[] m_Ammo =
{
typeof(Arrow), typeof(Bolt)
};
private int m_Capacity;
private Mobile m_Crafter;
private int m_DamageIncrease;
private int m_LowerAmmoCost;
private ClothingQuality m_Quality;
private int m_WeightReduction;
public BaseQuiver(int itemID = 0x2FB7) : base(itemID)
{
Weight = 2.0;
Capacity = 500;
Layer = Layer.Cloak;
Attributes = new AosAttributes(this);
DamageIncrease = 10;
}
public BaseQuiver(Serial serial) : base(serial)
{
}
public override int DefaultGumpID => 0x108;
public override int DefaultMaxItems => 1;
public override int DefaultMaxWeight => 50;
public override double DefaultWeight => 2.0;
[CommandProperty(AccessLevel.GameMaster)]
public AosAttributes Attributes { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public int Capacity
{
get => m_Capacity;
set
{
m_Capacity = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int LowerAmmoCost
{
get => m_LowerAmmoCost;
set
{
m_LowerAmmoCost = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int WeightReduction
{
get => m_WeightReduction;
set
{
m_WeightReduction = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int DamageIncrease
{
get => m_DamageIncrease;
set
{
m_DamageIncrease = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Crafter
{
get => m_Crafter;
set
{
m_Crafter = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public ClothingQuality Quality
{
get => m_Quality;
set
{
m_Quality = value;
InvalidateProperties();
}
}
public Item Ammo => Items.Count > 0 ? Items[0] : null;
public virtual int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes,
BaseTool tool, CraftItem craftItem, int resHue)
{
Quality = (ClothingQuality)quality;
if (makersMark)
Crafter = from;
return quality;
}
public override void OnAfterDuped(Item newItem)
{
if (!(newItem is BaseQuiver quiver))
return;
quiver.Attributes = new AosAttributes(newItem, Attributes);
}
public override void UpdateTotal(Item sender, TotalType type, int delta)
{
InvalidateProperties();
base.UpdateTotal(sender, type, delta);
}
public override int GetTotal(TotalType type)
{
int total = base.GetTotal(type);
if (type == TotalType.Weight)
total -= total * m_WeightReduction / 100;
return total;
}
public bool CheckType(Item item)
{
Type type = item.GetType();
Item ammo = Ammo;
if (ammo != null)
{
if (ammo.GetType() == type)
return true;
}
else
{
for (int i = 0; i < m_Ammo.Length; i++)
if (type == m_Ammo[i])
return true;
}
return false;
}
public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
{
if (CheckType(item))
return (Items.Count >= DefaultMaxItems && !checkItems && Ammo?.Deleted == false &&
Ammo.Amount + item.Amount <= m_Capacity) || (item.Amount <= m_Capacity &&
base.CheckHold(m, item, message, checkItems, plusItems, plusWeight));
if (message)
m.SendLocalizedMessage(1074836); // The container can not hold that type of object.
return false;
}
public override void AddItem(Item dropped)
{
base.AddItem(dropped);
InvalidateWeight();
}
public override void RemoveItem(Item dropped)
{
base.RemoveItem(dropped);
InvalidateWeight();
}
public override void OnAdded(IEntity parent)
{
if (parent is Mobile mob) Attributes.AddStatBonuses(mob);
}
public override void OnRemoved(IEntity parent)
{
if (parent is Mobile mob) Attributes.RemoveStatBonuses(mob);
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_Crafter != null)
list.Add(1050043, m_Crafter.Name); // crafted by ~1_NAME~
if (m_Quality == ClothingQuality.Exceptional)
list.Add(1063341); // exceptional
Item ammo = Ammo;
if (ammo != null)
{
if (ammo is Arrow)
list.Add(1075265, "{0}\t{1}", ammo.Amount, Capacity); // Ammo: ~1_QUANTITY~/~2_CAPACITY~ arrows
else if (ammo is Bolt)
list.Add(1075266, "{0}\t{1}", ammo.Amount, Capacity); // Ammo: ~1_QUANTITY~/~2_CAPACITY~ bolts
}
else
{
list.Add(1075265, "{0}\t{1}", 0, Capacity); // Ammo: ~1_QUANTITY~/~2_CAPACITY~ arrows
}
int prop;
if ((prop = m_DamageIncrease) != 0)
list.Add(1074762, prop.ToString()); // Damage modifier: ~1_PERCENT~%
int phys, fire, cold, pois, nrgy, chaos, direct;
phys = fire = cold = pois = nrgy = chaos = direct = 0;
AlterBowDamage(ref phys, ref fire, ref cold, ref pois, ref nrgy, ref chaos, ref direct);
if (phys != 0)
list.Add(1060403, phys.ToString()); // physical damage ~1_val~%
if (fire != 0)
list.Add(1060405, fire.ToString()); // fire damage ~1_val~%
if (cold != 0)
list.Add(1060404, cold.ToString()); // cold damage ~1_val~%
if (pois != 0)
list.Add(1060406, pois.ToString()); // poison damage ~1_val~%
if (nrgy != 0)
list.Add(1060407, nrgy.ToString()); // energy damage ~1_val
if (chaos != 0)
list.Add(1072846, chaos.ToString()); // chaos damage ~1_val~%
if (direct != 0)
list.Add(1079978, direct.ToString()); // Direct Damage: ~1_PERCENT~%
list.Add(1075085); // Requirement: Mondain's Legacy
if ((prop = Attributes.DefendChance) != 0)
list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~%
if ((prop = Attributes.BonusDex) != 0)
list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~
if ((prop = Attributes.EnhancePotions) != 0)
list.Add(1060411, prop.ToString()); // enhance potions ~1_val~%
if ((prop = Attributes.CastRecovery) != 0)
list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~
if ((prop = Attributes.CastSpeed) != 0)
list.Add(1060413, prop.ToString()); // faster casting ~1_val~
if ((prop = Attributes.AttackChance) != 0)
list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~%
if ((prop = Attributes.BonusHits) != 0)
list.Add(1060431, prop.ToString()); // hit point increase ~1_val~
if ((prop = Attributes.BonusInt) != 0)
list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~
if ((prop = Attributes.LowerManaCost) != 0)
list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~%
if ((prop = Attributes.LowerRegCost) != 0)
list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~%
if ((prop = Attributes.Luck) != 0)
list.Add(1060436, prop.ToString()); // luck ~1_val~
if ((prop = Attributes.BonusMana) != 0)
list.Add(1060439, prop.ToString()); // mana increase ~1_val~
if ((prop = Attributes.RegenMana) != 0)
list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~
if ((prop = Attributes.NightSight) != 0)
list.Add(1060441); // night sight
if ((prop = Attributes.ReflectPhysical) != 0)
list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~%
if ((prop = Attributes.RegenStam) != 0)
list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~
if ((prop = Attributes.RegenHits) != 0)
list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~
if ((prop = Attributes.SpellDamage) != 0)
list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~%
if ((prop = Attributes.BonusStam) != 0)
list.Add(1060484, prop.ToString()); // stamina increase ~1_val~
if ((prop = Attributes.BonusStr) != 0)
list.Add(1060485, prop.ToString()); // strength bonus ~1_val~
if ((prop = Attributes.WeaponSpeed) != 0)
list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~%
if ((prop = m_LowerAmmoCost) > 0)
list.Add(1075208, prop.ToString()); // Lower Ammo Cost ~1_Percentage~%
double weight = ammo != null ? ammo.Weight + ammo.Amount : 0;
list.Add(1072241, "{0}\t{1}\t{2}\t{3}", Items.Count, DefaultMaxItems, (int)weight,
DefaultMaxWeight); // Contents: ~1_COUNT~/~2_MAXCOUNT items, ~3_WEIGHT~/~4_MAXWEIGHT~ stones
if ((prop = m_WeightReduction) != 0)
list.Add(1072210, prop.ToString()); // Weight reduction: ~1_PERCENTAGE~%
}
private static void SetSaveFlag(ref SaveFlag flags, SaveFlag toSet, bool setIf)
{
if (setIf)
flags |= toSet;
}
private static bool GetSaveFlag(SaveFlag flags, SaveFlag toGet) => (flags & toGet) != 0;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
SaveFlag flags = SaveFlag.None;
SetSaveFlag(ref flags, SaveFlag.Attributes, !Attributes.IsEmpty);
SetSaveFlag(ref flags, SaveFlag.LowerAmmoCost, m_LowerAmmoCost != 0);
SetSaveFlag(ref flags, SaveFlag.WeightReduction, m_WeightReduction != 0);
SetSaveFlag(ref flags, SaveFlag.DamageIncrease, m_DamageIncrease != 0);
SetSaveFlag(ref flags, SaveFlag.Crafter, m_Crafter != null);
SetSaveFlag(ref flags, SaveFlag.Quality, true);
SetSaveFlag(ref flags, SaveFlag.Capacity, m_Capacity > 0);
writer.WriteEncodedInt((int)flags);
if (GetSaveFlag(flags, SaveFlag.Attributes))
Attributes.Serialize(writer);
if (GetSaveFlag(flags, SaveFlag.LowerAmmoCost))
writer.Write(m_LowerAmmoCost);
if (GetSaveFlag(flags, SaveFlag.WeightReduction))
writer.Write(m_WeightReduction);
if (GetSaveFlag(flags, SaveFlag.DamageIncrease))
writer.Write(m_DamageIncrease);
if (GetSaveFlag(flags, SaveFlag.Crafter))
writer.Write(m_Crafter);
if (GetSaveFlag(flags, SaveFlag.Quality))
writer.Write((int)m_Quality);
if (GetSaveFlag(flags, SaveFlag.Capacity))
writer.Write(m_Capacity);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();
if (GetSaveFlag(flags, SaveFlag.Attributes))
Attributes = new AosAttributes(this, reader);
else
Attributes = new AosAttributes(this);
if (GetSaveFlag(flags, SaveFlag.LowerAmmoCost))
m_LowerAmmoCost = reader.ReadInt();
if (GetSaveFlag(flags, SaveFlag.WeightReduction))
m_WeightReduction = reader.ReadInt();
if (GetSaveFlag(flags, SaveFlag.DamageIncrease))
m_DamageIncrease = reader.ReadInt();
if (GetSaveFlag(flags, SaveFlag.Crafter))
m_Crafter = reader.ReadMobile();
if (GetSaveFlag(flags, SaveFlag.Quality))
m_Quality = (ClothingQuality)reader.ReadInt();
if (GetSaveFlag(flags, SaveFlag.Capacity))
m_Capacity = reader.ReadInt();
}
public virtual void AlterBowDamage(ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy,
ref int chaos, ref int direct)
{
}
public void InvalidateWeight()
{
if (RootParent is Mobile m) m.UpdateTotals();
}
[Flags]
private enum SaveFlag
{
None = 0x00000000,
Attributes = 0x00000001,
DamageModifier = 0x00000002,
LowerAmmoCost = 0x00000004,
WeightReduction = 0x00000008,
Crafter = 0x00000010,
Quality = 0x00000020,
Capacity = 0x00000040,
DamageIncrease = 0x00000080
}
}
}