ModernUO/Projects/UOContent/Items/Resources/Blacksmithing/Ore.cs
2020-08-25 18:00:51 -07:00

625 lines
15 KiB
C#

using Server.Engines.Craft;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Items
{
public abstract class BaseOre : Item
{
private CraftResource m_Resource;
public BaseOre(CraftResource resource, int amount = 1) : base(RandomSize())
{
Stackable = true;
Amount = amount;
Hue = CraftResources.GetHue(resource);
m_Resource = resource;
}
public BaseOre(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => m_Resource;
set
{
m_Resource = value;
InvalidateProperties();
}
}
public override int LabelNumber
{
get
{
if (m_Resource >= CraftResource.DullCopper && m_Resource <= CraftResource.Valorite)
return 1042845 + (m_Resource - CraftResource.DullCopper);
return 1042853; // iron ore;
}
}
public abstract BaseIngot GetIngot();
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write((int)m_Resource);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
var info = reader.ReadInt() switch
{
0 => OreInfo.Iron,
1 => OreInfo.DullCopper,
2 => OreInfo.ShadowIron,
3 => OreInfo.Copper,
4 => OreInfo.Bronze,
5 => OreInfo.Gold,
6 => OreInfo.Agapite,
7 => OreInfo.Verite,
8 => OreInfo.Valorite,
_ => null
};
m_Resource = CraftResources.GetFromOreInfo(info);
break;
}
}
}
private static int RandomSize()
{
double rand = Utility.RandomDouble();
if (rand < 0.12)
return 0x19B7;
if (rand < 0.18)
return 0x19B8;
if (rand < 0.25)
return 0x19BA;
return 0x19B9;
}
public override bool CanStackWith(Item dropped) =>
dropped.Stackable && Stackable && dropped.GetType() == GetType() && dropped.Hue == Hue &&
dropped.Name == Name && dropped.Amount + Amount <= 60000 && dropped != this;
public override void AddNameProperty(ObjectPropertyList list)
{
if (Amount > 1)
list.Add(1050039, "{0}\t#{1}", Amount, 1026583); // ~1_NUMBER~ ~2_ITEMNAME~
else
list.Add(1026583); // ore
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(m_Resource))
{
int num = CraftResources.GetLocalizationNumber(m_Resource);
if (num > 0)
list.Add(num);
else
list.Add(CraftResources.GetName(m_Resource));
}
}
public override void OnDoubleClick(Mobile from)
{
if (!Movable)
return;
if (RootParent is BaseCreature)
{
from.SendLocalizedMessage(500447); // That is not accessible
}
else if (from.InRange(GetWorldLocation(), 2))
{
from.SendLocalizedMessage(
501971); // Select the forge on which to smelt the ore, or another pile of ore with which to combine it.
from.Target = new InternalTarget(this);
}
else
{
from.SendLocalizedMessage(501976); // The ore is too far away.
}
}
private class InternalTarget : Target
{
private readonly BaseOre m_Ore;
public InternalTarget(BaseOre ore) : base(2, false, TargetFlags.None) => m_Ore = ore;
private bool IsForge(object obj)
{
if (Core.ML && obj is Mobile mobile && mobile.IsDeadBondedPet)
return false;
if (obj.GetType().IsDefined(typeof(ForgeAttribute), false))
return true;
int itemID = 0;
if (obj is Item item)
itemID = item.ItemID;
else if (obj is StaticTarget target)
itemID = target.ItemID;
return itemID == 4017 || (itemID >= 6522 && itemID <= 6569);
}
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Ore.Deleted)
return;
if (!from.InRange(m_Ore.GetWorldLocation(), 2))
{
from.SendLocalizedMessage(501976); // The ore is too far away.
return;
}
if (targeted is BaseOre ore)
{
if (!ore.Movable) return;
if (m_Ore == ore)
{
from.SendLocalizedMessage(501972); // Select another pile or ore with which to combine this.
from.Target = new InternalTarget(ore);
return;
}
if (ore.Resource != m_Ore.Resource)
{
from.SendLocalizedMessage(501979); // You cannot combine ores of different metals.
return;
}
int worth = ore.Amount;
if (ore.ItemID == 0x19B9)
worth *= 8;
else if (ore.ItemID == 0x19B7)
worth *= 2;
else
worth *= 4;
int sourceWorth = m_Ore.Amount;
if (m_Ore.ItemID == 0x19B9)
sourceWorth *= 8;
else if (m_Ore.ItemID == 0x19B7)
sourceWorth *= 2;
else
sourceWorth *= 4;
worth += sourceWorth;
int plusWeight = 0;
int newID = ore.ItemID;
if (ore.DefaultWeight != m_Ore.DefaultWeight)
{
if (ore.ItemID == 0x19B7 || m_Ore.ItemID == 0x19B7)
{
newID = 0x19B7;
}
else if (ore.ItemID == 0x19B9)
{
newID = m_Ore.ItemID;
plusWeight = ore.Amount * 2;
}
else
{
plusWeight = m_Ore.Amount * 2;
}
}
if ((ore.ItemID == 0x19B9 && worth > 120000) ||
((ore.ItemID == 0x19B8 || ore.ItemID == 0x19BA) && worth > 60000) ||
(ore.ItemID == 0x19B7 && worth > 30000))
{
from.SendLocalizedMessage(1062844); // There is too much ore to combine.
return;
}
if (ore.RootParent is Mobile mobile &&
plusWeight + mobile.Backpack.TotalWeight > mobile.Backpack.MaxWeight)
{
from.SendLocalizedMessage(501978); // The weight is too great to combine in a container.
return;
}
ore.ItemID = newID;
if (ore.ItemID == 0x19B9)
ore.Amount = worth / 8;
else if (ore.ItemID == 0x19B7)
ore.Amount = worth / 2;
else
ore.Amount = worth / 4;
m_Ore.Delete();
return;
}
if (IsForge(targeted))
{
var difficulty = m_Ore.Resource switch
{
CraftResource.DullCopper => 65.0,
CraftResource.ShadowIron => 70.0,
CraftResource.Copper => 75.0,
CraftResource.Bronze => 80.0,
CraftResource.Gold => 85.0,
CraftResource.Agapite => 90.0,
CraftResource.Verite => 95.0,
CraftResource.Valorite => 99.0,
_ => 50.0
};
double minSkill = difficulty - 25.0;
double maxSkill = difficulty + 25.0;
if (difficulty > 50.0 && difficulty > from.Skills.Mining.Value)
{
from.SendLocalizedMessage(501986); // You have no idea how to smelt this strange ore!
return;
}
if (m_Ore.ItemID == 0x19B7 && m_Ore.Amount < 2)
{
from.SendLocalizedMessage(
501987); // There is not enough metal-bearing ore in this pile to make an ingot.
return;
}
if (from.CheckTargetSkill(SkillName.Mining, targeted, minSkill, maxSkill))
{
int toConsume = m_Ore.Amount;
if (toConsume <= 0)
{
from.SendLocalizedMessage(
501987); // There is not enough metal-bearing ore in this pile to make an ingot.
}
else
{
if (toConsume > 30000)
toConsume = 30000;
int ingotAmount;
if (m_Ore.ItemID == 0x19B7)
{
ingotAmount = toConsume / 2;
if (toConsume % 2 != 0)
--toConsume;
}
else if (m_Ore.ItemID == 0x19B9)
{
ingotAmount = toConsume * 2;
}
else
{
ingotAmount = toConsume;
}
BaseIngot ingot = m_Ore.GetIngot();
ingot.Amount = ingotAmount;
m_Ore.Consume(toConsume);
from.AddToBackpack(ingot);
// from.PlaySound( 0x57 );
from.SendLocalizedMessage(
501988); // You smelt the ore removing the impurities and put the metal in your backpack.
}
}
else
{
if (m_Ore.Amount < 2)
{
if (m_Ore.ItemID == 0x19B9)
m_Ore.ItemID = 0x19B8;
else
m_Ore.ItemID = 0x19B7;
}
else
{
m_Ore.Amount /= 2;
}
from.SendLocalizedMessage(
501990); // You burn away the impurities but are left with less useable metal.
}
}
}
}
}
public class IronOre : BaseOre
{
[Constructible]
public IronOre(int amount = 1) : base(CraftResource.Iron, amount)
{
}
public IronOre(bool fixedSize) : this()
{
if (fixedSize)
ItemID = 0x19B8;
}
public IronOre(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override BaseIngot GetIngot() => new IronIngot();
}
public class DullCopperOre : BaseOre
{
[Constructible]
public DullCopperOre(int amount = 1) : base(CraftResource.DullCopper, amount)
{
}
public DullCopperOre(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override BaseIngot GetIngot() => new DullCopperIngot();
}
public class ShadowIronOre : BaseOre
{
[Constructible]
public ShadowIronOre(int amount = 1) : base(CraftResource.ShadowIron, amount)
{
}
public ShadowIronOre(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override BaseIngot GetIngot() => new ShadowIronIngot();
}
public class CopperOre : BaseOre
{
[Constructible]
public CopperOre(int amount = 1) : base(CraftResource.Copper, amount)
{
}
public CopperOre(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override BaseIngot GetIngot() => new CopperIngot();
}
public class BronzeOre : BaseOre
{
[Constructible]
public BronzeOre(int amount = 1) : base(CraftResource.Bronze, amount)
{
}
public BronzeOre(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override BaseIngot GetIngot() => new BronzeIngot();
}
public class GoldOre : BaseOre
{
[Constructible]
public GoldOre(int amount = 1) : base(CraftResource.Gold, amount)
{
}
public GoldOre(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override BaseIngot GetIngot() => new GoldIngot();
}
public class AgapiteOre : BaseOre
{
[Constructible]
public AgapiteOre(int amount = 1) : base(CraftResource.Agapite, amount)
{
}
public AgapiteOre(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override BaseIngot GetIngot() => new AgapiteIngot();
}
public class VeriteOre : BaseOre
{
[Constructible]
public VeriteOre(int amount = 1) : base(CraftResource.Verite, amount)
{
}
public VeriteOre(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override BaseIngot GetIngot() => new VeriteIngot();
}
public class ValoriteOre : BaseOre
{
[Constructible]
public ValoriteOre(int amount = 1) : base(CraftResource.Valorite, amount)
{
}
public ValoriteOre(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override BaseIngot GetIngot() => new ValoriteIngot();
}
}