ModernUO/Projects/UOContent/Items/Shields/ChaosShield.cs
2020-08-25 18:00:51 -07:00

71 lines
No EOL
1.5 KiB
C#

using Server.Guilds;
namespace Server.Items
{
public class ChaosShield : BaseShield
{
[Constructible]
public ChaosShield() : base(0x1BC3)
{
if (!Core.AOS)
LootType = LootType.Newbied;
Weight = 5.0;
}
public ChaosShield(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 1;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
public override int InitMinHits => 100;
public override int InitMaxHits => 125;
public override int AosStrReq => 95;
public override int ArmorBase => 32;
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override bool OnEquip(Mobile from) => Validate(from) && base.OnEquip(from);
public override void OnSingleClick(Mobile from)
{
if (Validate(Parent as Mobile))
base.OnSingleClick(from);
}
public virtual bool Validate(Mobile m)
{
if (m?.Player != true || m.AccessLevel != AccessLevel.Player || Core.AOS)
return true;
if (!(m.Guild is Guild g) || g.Type != GuildType.Chaos)
{
m.FixedEffect(0x3728, 10, 13);
Delete();
return false;
}
return true;
}
}
}