ModernUO/Projects/UOContent/Items/Skill Items/Camping/Campfire.cs
2020-08-25 18:00:51 -07:00

194 lines
4.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public enum CampfireStatus
{
Burning,
Extinguishing,
Off
}
public class Campfire : Item
{
public static readonly int SecureRange = 7;
private static readonly Dictionary<Mobile, CampfireEntry> m_Table = new Dictionary<Mobile, CampfireEntry>();
private readonly List<CampfireEntry> m_Entries;
private readonly Timer m_Timer;
public Campfire() : base(0xDE3)
{
Movable = false;
Light = LightType.Circle300;
m_Entries = new List<CampfireEntry>();
Created = DateTime.UtcNow;
m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0), OnTick);
}
public Campfire(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public DateTime Created { get; }
[CommandProperty(AccessLevel.GameMaster)]
public CampfireStatus Status
{
get
{
return ItemID switch
{
0xDE3 => CampfireStatus.Burning,
0xDE9 => CampfireStatus.Extinguishing,
_ => CampfireStatus.Off
};
}
set
{
if (Status == value)
return;
switch (value)
{
case CampfireStatus.Burning:
ItemID = 0xDE3;
Light = LightType.Circle300;
break;
case CampfireStatus.Extinguishing:
ItemID = 0xDE9;
Light = LightType.Circle150;
break;
default:
ItemID = 0xDEA;
Light = LightType.ArchedWindowEast;
ClearEntries();
break;
}
}
}
public static CampfireEntry GetEntry(Mobile player)
{
m_Table.TryGetValue(player, out CampfireEntry value);
return value;
}
public static void RemoveEntry(CampfireEntry entry)
{
m_Table.Remove(entry.Player);
entry.Fire.m_Entries.Remove(entry);
}
private void OnTick()
{
DateTime now = DateTime.UtcNow;
TimeSpan age = now - Created;
if (age >= TimeSpan.FromSeconds(100.0))
Delete();
else if (age >= TimeSpan.FromSeconds(90.0))
Status = CampfireStatus.Off;
else if (age >= TimeSpan.FromSeconds(60.0))
Status = CampfireStatus.Extinguishing;
if (Status == CampfireStatus.Off || Deleted)
return;
foreach (CampfireEntry entry in m_Entries.ToList())
if (!entry.Valid || entry.Player.NetState == null)
RemoveEntry(entry);
else if (!entry.Safe && now - entry.Start >= TimeSpan.FromSeconds(30.0))
{
entry.Safe = true;
entry.Player.SendLocalizedMessage(500621); // The camp is now secure.
}
IPooledEnumerable<NetState> eable = GetClientsInRange(SecureRange);
foreach (NetState state in eable)
if (state.Mobile is PlayerMobile pm && GetEntry(pm) == null)
{
CampfireEntry entry = new CampfireEntry(pm, this);
m_Table[pm] = entry;
m_Entries.Add(entry);
pm.SendLocalizedMessage(500620); // You feel it would take a few moments to secure your camp.
}
eable.Free();
}
private void ClearEntries()
{
if (m_Entries == null)
return;
foreach (CampfireEntry entry in m_Entries.ToList())
RemoveEntry(entry);
}
public override void OnAfterDelete()
{
m_Timer?.Stop();
ClearEntries();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Delete();
}
}
public class CampfireEntry
{
private bool m_Safe;
public CampfireEntry(PlayerMobile player, Campfire fire)
{
Player = player;
Fire = fire;
Start = DateTime.UtcNow;
m_Safe = false;
}
public PlayerMobile Player { get; }
public Campfire Fire { get; }
public DateTime Start { get; }
public bool Valid => !Fire.Deleted && Fire.Status != CampfireStatus.Off && Player.Map == Fire.Map &&
Player.InRange(Fire, Campfire.SecureRange);
public bool Safe
{
get => Valid && m_Safe;
set => m_Safe = value;
}
}
}