* Now reads Prof.txt to get the professions * The templated professions are based on profession `TrueName` * Adds missing starting equipment * Implements gargish starting equipment * Consolidates some of the code * Moves TC stuff to the TC file. * Fixes some starting equipment that was wrong. Note: * Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank. * Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
205 lines
6.5 KiB
C#
205 lines
6.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Server
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{
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public class ProfessionInfo
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{
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public static ProfessionInfo[] Professions { get; }
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private static bool TryGetSkillName(string name, out SkillName skillName)
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{
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if (Enum.TryParse(name, out skillName))
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{
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return true;
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}
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var lowerName = name.ToLowerInvariant().Replace(" ", "");
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foreach (var so in SkillInfo.Table)
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{
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if (lowerName == so.ProfessionSkillName.ToLowerInvariant())
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{
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skillName = (SkillName)so.SkillID;
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return true;
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}
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}
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return false;
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}
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static ProfessionInfo()
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{
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var profs = new List<ProfessionInfo>
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{
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new()
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{
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ID = 0, // Custom
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Name = "Advanced",
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TopLevel = false,
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GumpID = 5571
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}
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};
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var file = Core.FindDataFile("prof.txt");
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if (!File.Exists(file))
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{
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var parent = Path.Combine(Core.BaseDirectory, "Data/Professions");
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file = Path.Combine(ExpansionInfo.GetEraFolder(parent), "prof.txt");
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}
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var maxProf = 0;
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if (File.Exists(file))
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{
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using var s = File.OpenText(file);
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while (!s.EndOfStream)
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{
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var line = s.ReadLine();
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if (string.IsNullOrWhiteSpace(line))
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{
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continue;
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}
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line = line.Trim();
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if (!line.InsensitiveStartsWith("Begin"))
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{
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continue;
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}
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var prof = new ProfessionInfo();
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int stats;
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int valid;
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var skills = stats = valid = 0;
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while (!s.EndOfStream)
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{
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line = s.ReadLine();
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if (string.IsNullOrWhiteSpace(line))
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{
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continue;
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}
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line = line.Trim();
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if (line.InsensitiveStartsWith("End"))
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{
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if (valid >= 4)
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{
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profs.Add(prof);
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}
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break;
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}
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var cols = line.Split('\t', StringSplitOptions.RemoveEmptyEntries);
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var key = cols[0].ToLowerInvariant();
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var value = cols[1].Trim('"');
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if (key == "type" && value != "profession")
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{
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break;
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}
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switch (key)
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{
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case "truename":
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{
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prof.Name = value;
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++valid;
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}
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break;
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case "nameid":
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prof.NameID = Utility.ToInt32(value);
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break;
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case "descid":
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prof.DescID = Utility.ToInt32(value);
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break;
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case "desc":
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{
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prof.ID = Utility.ToInt32(value);
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if (prof.ID > maxProf)
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{
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maxProf = prof.ID;
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}
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++valid;
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}
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break;
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case "toplevel":
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prof.TopLevel = Utility.ToBoolean(value);
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break;
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case "gump":
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prof.GumpID = Utility.ToInt32(value);
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break;
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case "skill":
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{
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if (!TryGetSkillName(value, out var skillName))
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{
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break;
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}
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prof.Skills[skills++] = new SkillNameValue(skillName, Utility.ToInt32(cols[2]));
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if (skills == prof.Skills.Length)
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{
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++valid;
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}
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}
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break;
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case "stat":
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{
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if (!Enum.TryParse(value, out StatType stat))
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{
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break;
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}
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prof.Stats[stats++] = new StatNameValue(stat, Utility.ToInt32(cols[2]));
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if (stats == prof.Stats.Length)
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{
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++valid;
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}
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}
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break;
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}
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}
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}
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}
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Professions = new ProfessionInfo[1 + maxProf];
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foreach (var p in profs)
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{
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Professions[p.ID] = p;
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}
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profs.Clear();
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profs.TrimExcess();
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}
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private ProfessionInfo()
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{
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Name = string.Empty;
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Skills = new SkillNameValue[4];
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Stats = new StatNameValue[3];
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}
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public int ID { get; private set; }
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public string Name { get; private set; }
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public int NameID { get; private set; }
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public int DescID { get; private set; }
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public bool TopLevel { get; private set; }
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public int GumpID { get; private set; }
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public SkillNameValue[] Skills { get; }
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public StatNameValue[] Stats { get; }
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}
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}
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