### Summary Converts ethics system to entity persistence and removes the persistence item. ### TODO 1. The enable/disable toggle doesn't propagate to all code that does Ethics checks (notoriety, pvp, etc). 2. We need commands to remove them from an ethic.
59 lines
1.4 KiB
C#
59 lines
1.4 KiB
C#
using System;
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using Server.Ethics.Evil;
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using Server.Ethics.Hero;
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namespace Server.Ethics;
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public class EthicsSystem : GenericEntityPersistence<EthicsEntity>
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{
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private static EthicsSystem _persistence;
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public static void Configure()
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{
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_persistence = new EthicsSystem();
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}
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public EthicsSystem() : base("Ethics", 3, 0x1, 0x7FFFFFFF)
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{
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}
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public static Serial NewProfile => _persistence.NewEntity;
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public static void Add(EthicsEntity entity) => _persistence.AddEntity(entity);
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public static void Remove(EthicsEntity entity) => _persistence.RemoveEntity(entity);
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public static T Find<T>(Serial serial) where T : EthicsEntity => _persistence.FindEntity<T>(serial);
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}
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[ManualDirtyChecking]
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[TypeAlias("Server.Ethics.EthicsPersistance")]
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[Obsolete("Deprecated in favor of the static system. Only used for legacy deserialization")]
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public class EthicsPersistence : Item
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{
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public EthicsPersistence()
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{
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Delete();
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}
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public EthicsPersistence(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var heroEthic = new HeroEthic();
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heroEthic.Deserialize(reader);
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var evilEthic = new EvilEthic();
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evilEthic.Deserialize(reader);
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Timer.DelayCall(Delete);
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}
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}
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