128 lines
3.2 KiB
C#
128 lines
3.2 KiB
C#
using System;
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using Server;
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using Server.Misc;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class SavageRider : BaseCreature
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{
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public override string CorpseName => "a savage corpse";
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[Constructible]
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public SavageRider() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4 )
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{
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Name = NameList.RandomName( "savage rider" );
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if ( Female = Utility.RandomBool() )
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Body = 186;
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else
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Body = 185;
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SetStr( 151, 170 );
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SetDex( 92, 130 );
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SetInt( 51, 65 );
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SetDamage( 29, 34 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetSkill( SkillName.Fencing, 72.5, 95.0 );
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SetSkill( SkillName.Healing, 60.3, 90.0 );
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SetSkill( SkillName.Macing, 72.5, 95.0 );
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SetSkill( SkillName.Poisoning, 60.0, 82.5 );
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SetSkill( SkillName.MagicResist, 72.5, 95.0 );
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SetSkill( SkillName.Swords, 72.5, 95.0 );
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SetSkill( SkillName.Tactics, 72.5, 95.0 );
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Fame = 1000;
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Karma = -1000;
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PackItem( new Bandage( Utility.RandomMinMax( 1, 15 ) ) );
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if ( 0.1 > Utility.RandomDouble() )
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PackItem( new BolaBall() );
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AddItem( new TribalSpear() );
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AddItem( new BoneArms() );
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AddItem( new BoneLegs() );
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// TODO: BEAR MASK
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new SavageRidgeback().Rider = this;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override int Meat => 1;
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public override bool AlwaysMurderer => true;
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public override bool ShowFameTitle => false;
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.SavagesAndOrcs; }
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}
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public override bool OnBeforeDeath()
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{
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IMount mount = this.Mount;
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if ( mount != null )
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mount.Rider = null;
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if ( mount is Mobile mobile )
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mobile.Delete();
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return base.OnBeforeDeath();
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}
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public override bool IsEnemy( Mobile m )
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{
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if ( m.BodyMod == 183 || m.BodyMod == 184 )
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return false;
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return base.IsEnemy( m );
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}
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public override void AggressiveAction( Mobile aggressor, bool criminal )
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{
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base.AggressiveAction( aggressor, criminal );
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if ( aggressor.BodyMod == 183 || aggressor.BodyMod == 184 )
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{
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AOS.Damage( aggressor, 50, 0, 100, 0, 0, 0 );
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aggressor.BodyMod = 0;
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aggressor.HueMod = -1;
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aggressor.FixedParticles( 0x36BD, 20, 10, 5044, EffectLayer.Head );
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aggressor.PlaySound( 0x307 );
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aggressor.SendLocalizedMessage( 1040008 ); // Your skin is scorched as the tribal paint burns away!
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if ( aggressor is PlayerMobile mobile )
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mobile.SavagePaintExpiration = TimeSpan.Zero;
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}
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}
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public override void AlterMeleeDamageTo( Mobile to, ref int damage )
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{
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if ( to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu || to is LesserHiryu || to is Daemon )
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damage *= 3;
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}
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public SavageRider( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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