ModernUO/Scripts/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs
2018-09-11 18:59:11 -07:00

122 lines
3 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
public class SerpentineDragon : BaseCreature
{
public override string CorpseName => "a dragon corpse";
public override string DefaultName => "a serpentine dragon";
[Constructible]
public SerpentineDragon() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Body = 103;
BaseSoundID = 362;
SetStr( 111, 140 );
SetDex( 201, 220 );
SetInt( 1001, 1040 );
SetHits( 480 );
SetDamage( 5, 12 );
SetDamageType( ResistanceType.Physical, 75 );
SetDamageType( ResistanceType.Poison, 25 );
SetResistance( ResistanceType.Physical, 35, 40 );
SetResistance( ResistanceType.Fire, 25, 35 );
SetResistance( ResistanceType.Cold, 25, 35 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.EvalInt, 100.1, 110.0 );
SetSkill( SkillName.Magery, 110.1, 120.0 );
SetSkill( SkillName.Meditation, 100.0 );
SetSkill( SkillName.MagicResist, 100.0 );
SetSkill( SkillName.Tactics, 50.1, 60.0 );
SetSkill( SkillName.Wrestling, 30.1, 100.0 );
Fame = 15000;
Karma = 15000;
VirtualArmor = 36;
if ( Core.ML && Utility.RandomDouble() < .33 )
PackItem( Engines.Plants.Seed.RandomPeculiarSeed(2) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
AddLoot( LootPack.Gems, 2 );
}
public override int GetIdleSound()
{
return 0x2C4;
}
public override int GetAttackSound()
{
return 0x2C0;
}
public override int GetDeathSound()
{
return 0x2C1;
}
public override int GetAngerSound()
{
return 0x2C4;
}
public override int GetHurtSound()
{
return 0x2C3;
}
public override bool ReacquireOnMovement => true;
public override bool HasBreath => true; // fire breath enabled
public override double BonusPetDamageScalar => (Core.SE) ? 3.0 : 1.0;
public override bool AutoDispel => true;
public override HideType HideType => HideType.Barbed;
public override int Hides => 20;
public override int Meat => 19;
public override int Scales => 6;
public override ScaleType ScaleType => ( Utility.RandomBool() ? ScaleType.Black : ScaleType.White );
public override int TreasureMapLevel => 4;
public SerpentineDragon( Serial serial ) : base( serial )
{
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
if ( !Core.SE && 0.2 > Utility.RandomDouble() && attacker is BaseCreature c && c.Controlled && c.ControlMaster != null )
{
c.ControlTarget = c.ControlMaster;
c.ControlOrder = OrderType.Attack;
c.Combatant = c.ControlMaster;
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}