122 lines
3 KiB
C#
122 lines
3 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class SerpentineDragon : BaseCreature
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{
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public override string CorpseName => "a dragon corpse";
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public override string DefaultName => "a serpentine dragon";
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[Constructible]
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public SerpentineDragon() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Body = 103;
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BaseSoundID = 362;
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SetStr( 111, 140 );
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SetDex( 201, 220 );
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SetInt( 1001, 1040 );
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SetHits( 480 );
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SetDamage( 5, 12 );
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SetDamageType( ResistanceType.Physical, 75 );
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SetDamageType( ResistanceType.Poison, 25 );
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SetResistance( ResistanceType.Physical, 35, 40 );
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SetResistance( ResistanceType.Fire, 25, 35 );
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SetResistance( ResistanceType.Cold, 25, 35 );
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SetResistance( ResistanceType.Poison, 25, 35 );
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SetResistance( ResistanceType.Energy, 25, 35 );
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SetSkill( SkillName.EvalInt, 100.1, 110.0 );
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SetSkill( SkillName.Magery, 110.1, 120.0 );
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SetSkill( SkillName.Meditation, 100.0 );
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SetSkill( SkillName.MagicResist, 100.0 );
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SetSkill( SkillName.Tactics, 50.1, 60.0 );
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SetSkill( SkillName.Wrestling, 30.1, 100.0 );
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Fame = 15000;
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Karma = 15000;
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VirtualArmor = 36;
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if ( Core.ML && Utility.RandomDouble() < .33 )
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PackItem( Engines.Plants.Seed.RandomPeculiarSeed(2) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 2 );
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AddLoot( LootPack.Gems, 2 );
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}
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public override int GetIdleSound()
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{
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return 0x2C4;
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}
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public override int GetAttackSound()
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{
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return 0x2C0;
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}
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public override int GetDeathSound()
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{
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return 0x2C1;
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}
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public override int GetAngerSound()
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{
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return 0x2C4;
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}
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public override int GetHurtSound()
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{
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return 0x2C3;
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}
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public override bool ReacquireOnMovement => true;
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public override bool HasBreath => true; // fire breath enabled
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public override double BonusPetDamageScalar => (Core.SE) ? 3.0 : 1.0;
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public override bool AutoDispel => true;
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public override HideType HideType => HideType.Barbed;
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public override int Hides => 20;
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public override int Meat => 19;
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public override int Scales => 6;
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public override ScaleType ScaleType => ( Utility.RandomBool() ? ScaleType.Black : ScaleType.White );
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public override int TreasureMapLevel => 4;
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public SerpentineDragon( Serial serial ) : base( serial )
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{
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}
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public override void OnGotMeleeAttack( Mobile attacker )
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{
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base.OnGotMeleeAttack( attacker );
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if ( !Core.SE && 0.2 > Utility.RandomDouble() && attacker is BaseCreature c && c.Controlled && c.ControlMaster != null )
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{
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c.ControlTarget = c.ControlMaster;
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c.ControlOrder = OrderType.Attack;
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c.Combatant = c.ControlMaster;
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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