ModernUO/Scripts/Engines/MLQuests/Definitions/Ilshenar.cs
Kamron Batman 20ae1b3989
Fixes lots more spelling errors (#5)
* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
2018-02-20 16:01:41 -08:00

335 lines
10 KiB
C#
Raw Blame History

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using System;
using Server;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
public class Responsibility : BaseEscort
{
public Responsibility()
{
Activated = true;
Title = 1074352; // Responsibility
Description = 1074524; // Oh! I just don't know what to do. My mother is away and my father told me not to talk to strangers ... *worried frown* But my grandfather has sent word that he has been hurt and needs me to tend his wounds. He has a small farm southeast of here. Would you ... could you ... escort me there safely?
RefusalMessage = 1074525; // I hope my grandfather will be alright.
InProgressMessage = 1074526; // Grandfather's farm is a ways west of the Shrine of Spirituality. So, we're not quite there yet. Thank you again for keeping me safe.
Objectives.Add( new EscortObjective( new QuestArea( 1074781, "Sheep Farm" ) ) ); // Sheep Farm
Rewards.Add( ItemReward.BagOfTrinkets );
}
// OSI sends this instead, but it doesn't make sense for an escortable
//public override void OnComplete( MLQuestInstance instance )
//{
// instance.Player.SendLocalizedMessage( 1073775, "", 0x23 ); // Your quest is complete. Return for your reward.
//}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, TimeSpan.FromSeconds( 10 ), TimeSpan.FromSeconds( 30 ), 0, 5, "Lissbet" ), new Point3D( 1568, 1040, -7 ), Map.Ilshenar );
PutSpawner( new Spawner( 1, 5, 10, 0, 8, "GrandpaCharley" ), new Point3D( 1322, 1331, -14 ), Map.Ilshenar );
PutSpawner( new Spawner( 1, TimeSpan.FromSeconds( 10 ), TimeSpan.FromSeconds( 30 ), 0, 3, "Sheep" ), new Point3D( 1308, 1324, -14 ), Map.Ilshenar );
}
}
public class SomethingToWailAbout : MLQuest
{
public SomethingToWailAbout()
{
Activated = true;
Title = 1073071; // Something to Wail About
Description = 1073561; // Can you hear them? The never-ending howling? The incessant wailing? These banshees, they never cease! Never! They haunt my nights. Please, I beg you -- will you silence them? I would be ever so grateful.
RefusalMessage = 1073580; // I hope you'll reconsider. Until then, farwell.
InProgressMessage = 1073581; // Until you kill 12 Wailing Banshees, there will be no peace.
Objectives.Add( new KillObjective( 12, new Type[] { typeof( WailingBanshee ) }, "wailing banshees" ) );
Rewards.Add( ItemReward.BagOfTreasure );
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 4, "Jelrice" ), new Point3D( 1176, 1196, -25 ), Map.Ilshenar );
}
}
public class Runaways : MLQuest
{
public Runaways()
{
Activated = true;
Title = 1072993; // Runaways!
Description = 1073026; // You've got to help me out! Those wild ostards have been causing absolute havok around here. Kill them off before they destroy my land. There are around twelve of them.
RefusalMessage = 1072270; // Well, okay. But if you decide you are up for it after all, c'mon back and see me.
InProgressMessage = 1072271; // You're not quite done yet. Get back to work!
Objectives.Add( new KillObjective( 12, new Type[] { typeof( FrenziedOstard ) }, "frenzied ostards" ) );
Rewards.Add( ItemReward.BagOfTrinkets );
}
}
public class ViciousPredator : MLQuest
{
public ViciousPredator()
{
Activated = true;
Title = 1072994; // Vicious Predator
Description = 1073028; // You've got to help me out! Those dire wolves have been causing absolute havok around here. Kill them off before they destroy my land. They run around in a pack of around ten.
RefusalMessage = 1072270; // Well, okay. But if you decide you are up for it after all, c'mon back and see me.
InProgressMessage = 1072271; // You're not quite done yet. Get back to work!
Objectives.Add( new KillObjective( 10, new Type[] { typeof( DireWolf ) }, "dire wolves" ) );
Rewards.Add( ItemReward.BagOfTrinkets );
}
}
public class GuileIrkAndSpite : MLQuest
{
public GuileIrkAndSpite()
{
Activated = true;
Title = 1074739; // Guile, Irk and Spite
Description = 1074740; // You know them, don't you. The three? They look like you, you'll see. They looked like me, I remember, they looked like, well, you'll see. The three. They'll drive you mad too, if you let them. They are trouble, and they need to be slain. Seek them out.
RefusalMessage = 1074745; // You just don't understand the gravity of the situation. If you did, you'd agree to my task.
InProgressMessage = 1074746; // Perhaps I was unclear. You'll know them when you see them, because you'll see you, and you, and you. Hurry now.
CompletionMessage = 1074747; // Are you one of THEM? Ahhhh! Oh, wait, if you were them, then you'd be me. So you're -- you. Good job!
Objectives.Add( new KillObjective( 1, new Type[] { typeof( Guile ) }, "Guile" ) );
Objectives.Add( new KillObjective( 1, new Type[] { typeof( Irk ) }, "Irk" ) );
Objectives.Add( new KillObjective( 1, new Type[] { typeof( Spite ) }, "Spite" ) );
Rewards.Add( ItemReward.Strongbox );
}
public override void Generate()
{
base.Generate();
PutSpawner( new Spawner( 1, 5, 10, 0, 5, "Yorus" ), new Point3D( 1389, 423, -24 ), Map.Ilshenar );
}
}
public class Lissbet : BaseEscortable
{
public override bool StaticMLQuester { get { return true; } }
public override bool InitialInnocent { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, Utility.RandomList(
1074204, // Greetings seeker.  I have an urgent matter for you, if you are willing.
1074222 // Could I trouble you for some assistance?
) );
}
[Constructible]
public Lissbet()
{
}
public override void InitBody()
{
SetStr( 40, 50 );
SetDex( 70, 80 );
SetInt( 80, 90 );
Hue = Utility.RandomSkinHue();
Female = true;
Body = 401;
Name = "Lissbet";
Title = "the flower girl";
HairItemID = 0x203D;
HairHue = 0x1BB;
}
public override void InitOutfit()
{
AddItem( new Kilt( Utility.RandomYellowHue() ) );
AddItem( new FancyShirt( Utility.RandomYellowHue() ) );
AddItem( new Sandals() );
}
public Lissbet( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class GrandpaCharley : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanTeach { get { return true; } }
[Constructible]
public GrandpaCharley()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Grandpa Charley";
Title = "the farmer";
Body = 400;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
int hairHue = 0x3B2 + Utility.Random( 2 );
Utility.AssignRandomHair( this, hairHue );
FacialHairItemID = 0x203E; // Long Beard
FacialHairHue = hairHue;
SetSkill( SkillName.ItemID, 80, 90 );
AddItem( new WideBrimHat( Utility.RandomNondyedHue() ) );
AddItem( new FancyShirt( Utility.RandomNondyedHue() ) );
AddItem( new LongPants( Utility.RandomNondyedHue() ) );
AddItem( new Sandals( Utility.RandomNeutralHue() ) );
AddItem( new ShepherdsCrook() );
AddItem( new Backpack() );
}
public GrandpaCharley( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[QuesterName( "Jelrice (Ilshenar)" )]
public class Jelrice : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, 1074221 ); // Greetings!  I have a small task for you good traveler.
}
[Constructible]
public Jelrice()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Jelrice";
Title = "the trader";
Race = Race.Human;
BodyValue = 0x191;
Female = true;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Shoes( Utility.RandomNeutralHue() ) );
AddItem( new Skirt( Utility.RandomBlueHue() ) );
AddItem( new FancyShirt( Utility.RandomRedHue() ) );
}
public Jelrice( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[QuesterName( "Yorus (Ilshenar)" )]
public class Yorus : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, 1074218 ); // Hey!  I want to talk to you, now.
}
[Constructible]
public Yorus()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Yorus";
Title = "the tinker";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats( 100, 100, 25 );
Utility.AssignRandomHair( this, true );
AddItem( new Shoes( Utility.RandomNeutralHue() ) );
AddItem( new LongPants( Utility.RandomBlueHue() ) );
AddItem( new FancyShirt( Utility.RandomOrangeHue() ) );
AddItem( new Cloak( Utility.RandomBrightHue() ) );
}
public Yorus( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}