- [X] Fixes an issue in BufferWriter where if SeekOrigin.End is used, it will yield the wrong index. - [X] Changes BinaryFileWriter to dispose pattern - [X] Removes World.SaveBuffers. They were dangerous and should be done in-line while the world is loading, even if it is slower - [X] Fixes BufferReader Seek too - [X] Changes BufferWriter to use uninitialized arrays to speed up resizing - [X] Changes World loading so it doesn't buffer the whole file, even if it makes things slower. It lowers allocations/fragmentation over all which is good. - [X] Changes World Loading to use uninitialized arrays and directly saves them to the SaveBuffer which eliminates having to open/load the files _again_ which is dangerous. Also looping through items while the world is running is dangerous since async references can and will cause exceptions. Bumps release version
74 lines
2.3 KiB
C#
74 lines
2.3 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: BufferedFileWriter.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.IO;
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namespace Server
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{
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public class BinaryFileWriter : BufferWriter, IDisposable
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{
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private readonly Stream _file;
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private long _position;
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public BinaryFileWriter(string filename, bool prefixStr) :
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this(new FileStream(filename, FileMode.Create, FileAccess.Write, FileShare.None), prefixStr)
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{}
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public BinaryFileWriter(Stream stream, bool prefixStr) : base(prefixStr)
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{
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_file = stream;
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_position = _file.Position;
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}
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public override long Position => _position + Index;
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protected override int BufferSize => 81920;
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public override void Flush()
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{
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if (Index > 0)
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{
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_position += Index;
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_file.Write(Buffer, 0, (int)Index);
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Index = 0;
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}
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}
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public override void Close()
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{
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if (Index > 0)
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{
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Flush();
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}
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_file.Close();
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}
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public override long Seek(long offset, SeekOrigin origin)
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{
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Flush();
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return _position = _file.Seek(offset, origin);
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}
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public void Dispose()
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{
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Close();
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}
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}
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}
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