ModernUO/Projects/UOContent/Items/Misc/ClockworkAssembly.cs
2022-10-29 00:43:30 -07:00

125 lines
2.9 KiB
C#

using ModernUO.Serialization;
using Server.Mobiles;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class ClockworkAssembly : Item
{
[Constructible]
public ClockworkAssembly() : base(0x1EA8)
{
Weight = 5.0;
Hue = 1102;
}
public override string DefaultName => "clockwork assembly";
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
return;
}
var tinkerSkill = from.Skills.Tinkering.Value;
if (tinkerSkill < 60.0)
{
from.SendMessage("You must have at least 60.0 skill in tinkering to construct a golem.");
return;
}
if (from.Followers + 4 > from.FollowersMax)
{
from.SendLocalizedMessage(1049607); // You have too many followers to control that creature.
return;
}
double scalar;
if (tinkerSkill >= 100.0)
{
scalar = 1.0;
}
else if (tinkerSkill >= 90.0)
{
scalar = 0.9;
}
else if (tinkerSkill >= 80.0)
{
scalar = 0.8;
}
else if (tinkerSkill >= 70.0)
{
scalar = 0.7;
}
else
{
scalar = 0.6;
}
var pack = from.Backpack;
if (pack == null)
{
return;
}
var res = pack.ConsumeTotal(
new[]
{
typeof(PowerCrystal),
typeof(IronIngot),
typeof(BronzeIngot),
typeof(Gears)
},
new[]
{
1,
50,
50,
5
}
);
switch (res)
{
case 0:
{
from.SendMessage("You must have a power crystal to construct the golem.");
break;
}
case 1:
{
from.SendMessage("You must have 50 iron ingots to construct the golem.");
break;
}
case 2:
{
from.SendMessage("You must have 50 bronze ingots to construct the golem.");
break;
}
case 3:
{
from.SendMessage("You must have 5 gears to construct the golem.");
break;
}
default:
{
var g = new Golem(true, scalar);
if (g.SetControlMaster(from))
{
Delete();
g.MoveToWorld(from.Location, from.Map);
from.PlaySound(0x241);
}
break;
}
}
}
}