ModernUO/Projects/UOContent/Items/Misc/EffectItem.cs
2022-10-29 00:43:30 -07:00

67 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class EffectItem : Item
{
private static Queue<EffectItem> _free = new(); // List of available EffectItems
public static readonly TimeSpan DefaultDuration = TimeSpan.FromSeconds(5.0);
private EffectItem() : base(1) => Movable = false;
public override bool Decays => true;
public static EffectItem Create(Point3D p, Map map, TimeSpan duration)
{
EffectItem item = null;
while (_free.Count > 0)
{
var free = _free.Dequeue();
if (!free.Deleted && free.Map == Map.Internal)
{
item = free;
break;
}
}
if (item == null)
{
item = new EffectItem();
}
else
{
item.ItemID = 1;
}
item.MoveToWorld(p, map);
item.BeginFree(duration);
return item;
}
public void BeginFree(TimeSpan duration) => new FreeTimer(this, duration).Start();
[AfterDeserialization(false)]
private void AfterDeserialization()
{
Delete();
}
private class FreeTimer : Timer
{
private EffectItem _item;
public FreeTimer(EffectItem item, TimeSpan delay) : base(delay) => _item = item;
protected override void OnTick()
{
_item.Internalize();
_free.Enqueue(_item);
}
}
}