67 lines
1.5 KiB
C#
67 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class EffectItem : Item
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{
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private static Queue<EffectItem> _free = new(); // List of available EffectItems
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public static readonly TimeSpan DefaultDuration = TimeSpan.FromSeconds(5.0);
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private EffectItem() : base(1) => Movable = false;
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public override bool Decays => true;
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public static EffectItem Create(Point3D p, Map map, TimeSpan duration)
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{
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EffectItem item = null;
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while (_free.Count > 0)
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{
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var free = _free.Dequeue();
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if (!free.Deleted && free.Map == Map.Internal)
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{
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item = free;
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break;
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}
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}
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if (item == null)
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{
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item = new EffectItem();
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}
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else
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{
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item.ItemID = 1;
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}
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item.MoveToWorld(p, map);
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item.BeginFree(duration);
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return item;
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}
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public void BeginFree(TimeSpan duration) => new FreeTimer(this, duration).Start();
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[AfterDeserialization(false)]
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private void AfterDeserialization()
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{
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Delete();
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}
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private class FreeTimer : Timer
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{
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private EffectItem _item;
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public FreeTimer(EffectItem item, TimeSpan delay) : base(delay) => _item = item;
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protected override void OnTick()
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{
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_item.Internalize();
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_free.Enqueue(_item);
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}
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}
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}
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