Changes gump compilation to use string interpolation. .NET 6 uses code generation and compile time tricks to speed up string interpolation between 15 and 30% and reduce allocations dramatically.
478 lines
16 KiB
C#
478 lines
16 KiB
C#
using System.Collections.Generic;
|
|
using Server.Gumps;
|
|
using Server.Network;
|
|
|
|
namespace Server.Tests.Network
|
|
{
|
|
public static class GumpUtilities
|
|
{
|
|
private static readonly byte[] m_BeginLayout = Gump.StringToBuffer("{ ");
|
|
private static readonly byte[] m_EndLayout = Gump.StringToBuffer(" }");
|
|
|
|
public static Packet Compile(this Gump g, NetState ns = null)
|
|
{
|
|
IGumpWriter disp;
|
|
|
|
if (ns?.Unpack == true)
|
|
{
|
|
disp = new DisplayGumpPacked(g);
|
|
}
|
|
else
|
|
{
|
|
disp = new DisplayGumpFast(g);
|
|
}
|
|
|
|
if (!g.Draggable)
|
|
{
|
|
disp.AppendLayout(Gump.NoMove);
|
|
}
|
|
|
|
if (!g.Closable)
|
|
{
|
|
disp.AppendLayout(Gump.NoClose);
|
|
}
|
|
|
|
if (!g.Disposable)
|
|
{
|
|
disp.AppendLayout(Gump.NoDispose);
|
|
}
|
|
|
|
if (!g.Resizable)
|
|
{
|
|
disp.AppendLayout(Gump.NoResize);
|
|
}
|
|
|
|
var count = g.Entries.Count;
|
|
var strings = new List<string>();
|
|
|
|
for (var i = 0; i < count; ++i)
|
|
{
|
|
var e = g.Entries[i];
|
|
|
|
disp.AppendLayout(m_BeginLayout);
|
|
e.AppendToByType(disp, strings);
|
|
disp.AppendLayout(m_EndLayout);
|
|
}
|
|
|
|
disp.WriteStrings(strings);
|
|
|
|
disp.Flush();
|
|
|
|
return (Packet)disp;
|
|
}
|
|
|
|
public static int Intern(this List<string> strings, string value)
|
|
{
|
|
var indexOf = strings.IndexOf(value);
|
|
|
|
if (indexOf >= 0)
|
|
{
|
|
return indexOf;
|
|
}
|
|
|
|
strings.Add(value);
|
|
return strings.Count - 1;
|
|
}
|
|
|
|
public static void AppendToByType(this GumpEntry e, IGumpWriter disp, List<string> strings)
|
|
{
|
|
switch (e)
|
|
{
|
|
case GumpAlphaRegion g:
|
|
{
|
|
g.AppendTo(disp, strings);
|
|
break;
|
|
}
|
|
case GumpBackground g:
|
|
{
|
|
g.AppendTo(disp, strings);
|
|
break;
|
|
}
|
|
case GumpButton g:
|
|
{
|
|
g.AppendTo(disp, strings);
|
|
break;
|
|
}
|
|
case GumpCheck g:
|
|
{
|
|
g.AppendTo(disp, strings);
|
|
break;
|
|
}
|
|
case GumpGroup g:
|
|
{
|
|
g.AppendTo(disp, strings);
|
|
break;
|
|
}
|
|
case GumpECHandleInput g:
|
|
{
|
|
g.AppendTo(disp, strings);
|
|
break;
|
|
}
|
|
case GumpHtml g:
|
|
{
|
|
g.AppendTo(disp, strings);
|
|
break;
|
|
}
|
|
case GumpHtmlLocalized g:
|
|
{
|
|
g.AppendTo(disp, strings);
|
|
break;
|
|
}
|
|
case GumpImage g:
|
|
{
|
|
g.AppendTo(disp, strings);
|
|
break;
|
|
}
|
|
case GumpImageTileButton g:
|
|
{
|
|
g.AppendTo(disp, strings);
|
|
break;
|
|
}
|
|
case GumpImageTiled g:
|
|
{
|
|
g.AppendTo(disp, strings);
|
|
break;
|
|
}
|
|
case GumpItem g:
|
|
{
|
|
g.AppendTo(disp, strings);
|
|
break;
|
|
}
|
|
case GumpItemProperty g:
|
|
{
|
|
g.AppendTo(disp, strings);
|
|
break;
|
|
}
|
|
case GumpLabel g:
|
|
{
|
|
g.AppendTo(disp, strings);
|
|
break;
|
|
}
|
|
case GumpLabelCropped g:
|
|
{
|
|
g.AppendTo(disp, strings);
|
|
break;
|
|
}
|
|
case GumpMasterGump g:
|
|
{
|
|
g.AppendTo(disp, strings);
|
|
break;
|
|
}
|
|
case GumpPage g:
|
|
{
|
|
g.AppendTo(disp, strings);
|
|
break;
|
|
}
|
|
case GumpRadio g:
|
|
{
|
|
g.AppendTo(disp, strings);
|
|
break;
|
|
}
|
|
case GumpSpriteImage g:
|
|
{
|
|
g.AppendTo(disp, strings);
|
|
break;
|
|
}
|
|
case GumpTextEntry g:
|
|
{
|
|
g.AppendTo(disp, strings);
|
|
break;
|
|
}
|
|
case GumpTextEntryLimited g:
|
|
{
|
|
g.AppendTo(disp, strings);
|
|
break;
|
|
}
|
|
case GumpTooltip g:
|
|
{
|
|
g.AppendTo(disp, strings);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void AppendTo(this GumpAlphaRegion g, IGumpWriter disp, List<string> strings)
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer("checkertrans"));
|
|
disp.AppendLayout(g.X);
|
|
disp.AppendLayout(g.Y);
|
|
disp.AppendLayout(g.Width);
|
|
disp.AppendLayout(g.Height);
|
|
}
|
|
|
|
public static void AppendTo(this GumpBackground g, IGumpWriter disp, List<string> strings)
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer("resizepic"));
|
|
disp.AppendLayout(g.X);
|
|
disp.AppendLayout(g.Y);
|
|
disp.AppendLayout(g.GumpID);
|
|
disp.AppendLayout(g.Width);
|
|
disp.AppendLayout(g.Height);
|
|
}
|
|
|
|
public static void AppendTo(this GumpButton g, IGumpWriter disp, List<string> strings)
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer("button"));
|
|
disp.AppendLayout(g.X);
|
|
disp.AppendLayout(g.Y);
|
|
disp.AppendLayout(g.NormalID);
|
|
disp.AppendLayout(g.PressedID);
|
|
disp.AppendLayout((int)g.Type);
|
|
disp.AppendLayout(g.Param);
|
|
disp.AppendLayout(g.ButtonID);
|
|
}
|
|
|
|
public static void AppendTo(this GumpCheck g, IGumpWriter disp, List<string> strings)
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer("checkbox"));
|
|
disp.AppendLayout(g.X);
|
|
disp.AppendLayout(g.Y);
|
|
disp.AppendLayout(g.InactiveID);
|
|
disp.AppendLayout(g.ActiveID);
|
|
disp.AppendLayout(g.InitialState);
|
|
disp.AppendLayout(g.SwitchID);
|
|
|
|
disp.Switches++;
|
|
}
|
|
|
|
public static void AppendTo(this GumpGroup g, IGumpWriter disp, List<string> strings)
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer("group"));
|
|
disp.AppendLayout(g.Group);
|
|
}
|
|
|
|
public static void AppendTo(this GumpECHandleInput g, IGumpWriter disp, List<string> strings)
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer("echandleinput"));
|
|
}
|
|
|
|
public static void AppendTo(this GumpHtml g, IGumpWriter disp, List<string> strings)
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer("htmlgump"));
|
|
disp.AppendLayout(g.X);
|
|
disp.AppendLayout(g.Y);
|
|
disp.AppendLayout(g.Width);
|
|
disp.AppendLayout(g.Height);
|
|
disp.AppendLayout(strings.Intern(g.Text));
|
|
disp.AppendLayout(g.Background);
|
|
disp.AppendLayout(g.Scrollbar);
|
|
}
|
|
|
|
public static void AppendTo(this GumpHtmlLocalized g, IGumpWriter disp, List<string> strings)
|
|
{
|
|
switch (g.Type)
|
|
{
|
|
case GumpHtmlLocalizedType.Plain:
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer("xmfhtmlgump"));
|
|
|
|
disp.AppendLayout(g.X);
|
|
disp.AppendLayout(g.Y);
|
|
disp.AppendLayout(g.Width);
|
|
disp.AppendLayout(g.Height);
|
|
disp.AppendLayout(g.Number);
|
|
disp.AppendLayout(g.Background);
|
|
disp.AppendLayout(g.Scrollbar);
|
|
|
|
break;
|
|
}
|
|
|
|
case GumpHtmlLocalizedType.Color:
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer("xmfhtmlgumpcolor"));
|
|
|
|
disp.AppendLayout(g.X);
|
|
disp.AppendLayout(g.Y);
|
|
disp.AppendLayout(g.Width);
|
|
disp.AppendLayout(g.Height);
|
|
disp.AppendLayout(g.Number);
|
|
disp.AppendLayout(g.Background);
|
|
disp.AppendLayout(g.Scrollbar);
|
|
disp.AppendLayout(g.Color);
|
|
|
|
break;
|
|
}
|
|
|
|
case GumpHtmlLocalizedType.Args:
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer("xmfhtmltok"));
|
|
|
|
disp.AppendLayout(g.X);
|
|
disp.AppendLayout(g.Y);
|
|
disp.AppendLayout(g.Width);
|
|
disp.AppendLayout(g.Height);
|
|
disp.AppendLayout(g.Background);
|
|
disp.AppendLayout(g.Scrollbar);
|
|
disp.AppendLayout(g.Color);
|
|
disp.AppendLayout(g.Number);
|
|
disp.AppendLayout(g.Args);
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void AppendTo(this GumpImage g, IGumpWriter disp, List<string> strings)
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer("gumppic"));
|
|
disp.AppendLayout(g.X);
|
|
disp.AppendLayout(g.Y);
|
|
disp.AppendLayout(g.GumpID);
|
|
|
|
if (g.Hue != 0)
|
|
{
|
|
disp.AppendLayoutNS(" hue=");
|
|
disp.AppendLayoutNS(g.Hue);
|
|
}
|
|
|
|
if (!string.IsNullOrEmpty(g.Class))
|
|
{
|
|
disp.AppendLayoutNS(" class=");
|
|
disp.AppendLayout(Gump.StringToBuffer(g.Class));
|
|
}
|
|
}
|
|
|
|
public static void AppendTo(this GumpImageTileButton g, IGumpWriter disp, List<string> strings)
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer("buttontileart"));
|
|
disp.AppendLayout(g.X);
|
|
disp.AppendLayout(g.Y);
|
|
disp.AppendLayout(g.NormalID);
|
|
disp.AppendLayout(g.PressedID);
|
|
disp.AppendLayout((int)g.Type);
|
|
disp.AppendLayout(g.Param);
|
|
disp.AppendLayout(g.ButtonID);
|
|
|
|
disp.AppendLayout(g.ItemID);
|
|
disp.AppendLayout(g.Hue);
|
|
disp.AppendLayout(g.Width);
|
|
disp.AppendLayout(g.Height);
|
|
}
|
|
|
|
public static void AppendTo(this GumpImageTiled g, IGumpWriter disp, List<string> strings)
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer("gumppictiled"));
|
|
disp.AppendLayout(g.X);
|
|
disp.AppendLayout(g.Y);
|
|
disp.AppendLayout(g.Width);
|
|
disp.AppendLayout(g.Height);
|
|
disp.AppendLayout(g.GumpID);
|
|
}
|
|
|
|
public static void AppendTo(this GumpItem g, IGumpWriter disp, List<string> strings)
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer(g.Hue == 0 ? "tilepic" : "tilepichue"));
|
|
disp.AppendLayout(g.X);
|
|
disp.AppendLayout(g.Y);
|
|
disp.AppendLayout(g.ItemID);
|
|
|
|
if (g.Hue != 0)
|
|
{
|
|
disp.AppendLayout(g.Hue);
|
|
}
|
|
}
|
|
|
|
public static void AppendTo(this GumpItemProperty g, IGumpWriter disp, List<string> strings)
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer("itemproperty"));
|
|
disp.AppendLayout(g.Serial);
|
|
}
|
|
|
|
public static void AppendTo(this GumpLabel g, IGumpWriter disp, List<string> strings)
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer("text"));
|
|
disp.AppendLayout(g.X);
|
|
disp.AppendLayout(g.Y);
|
|
disp.AppendLayout(g.Hue);
|
|
disp.AppendLayout(strings.Intern(g.Text));
|
|
}
|
|
|
|
public static void AppendTo(this GumpLabelCropped g, IGumpWriter disp, List<string> strings)
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer("croppedtext"));
|
|
disp.AppendLayout(g.X);
|
|
disp.AppendLayout(g.Y);
|
|
disp.AppendLayout(g.Width);
|
|
disp.AppendLayout(g.Height);
|
|
disp.AppendLayout(g.Hue);
|
|
disp.AppendLayout(strings.Intern(g.Text));
|
|
}
|
|
|
|
public static void AppendTo(this GumpMasterGump g, IGumpWriter disp, List<string> strings)
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer("mastergump"));
|
|
disp.AppendLayout(g.GumpID);
|
|
}
|
|
|
|
public static void AppendTo(this GumpPage g, IGumpWriter disp, List<string> strings)
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer("page"));
|
|
disp.AppendLayout(g.Page);
|
|
}
|
|
|
|
public static void AppendTo(this GumpRadio g, IGumpWriter disp, List<string> strings)
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer("radio"));
|
|
disp.AppendLayout(g.X);
|
|
disp.AppendLayout(g.Y);
|
|
disp.AppendLayout(g.InactiveID);
|
|
disp.AppendLayout(g.ActiveID);
|
|
disp.AppendLayout(g.InitialState);
|
|
disp.AppendLayout(g.SwitchID);
|
|
|
|
disp.Switches++;
|
|
}
|
|
|
|
public static void AppendTo(this GumpSpriteImage g, IGumpWriter disp, List<string> strings)
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer("picinpic"));
|
|
disp.AppendLayout(g.X);
|
|
disp.AppendLayout(g.Y);
|
|
disp.AppendLayout(g.GumpID);
|
|
disp.AppendLayout(g.Width);
|
|
disp.AppendLayout(g.Height);
|
|
disp.AppendLayout(g.SX);
|
|
disp.AppendLayout(g.SY);
|
|
}
|
|
|
|
public static void AppendTo(this GumpTextEntry g, IGumpWriter disp, List<string> strings)
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer("textentry"));
|
|
disp.AppendLayout(g.X);
|
|
disp.AppendLayout(g.Y);
|
|
disp.AppendLayout(g.Width);
|
|
disp.AppendLayout(g.Height);
|
|
disp.AppendLayout(g.Hue);
|
|
disp.AppendLayout(g.EntryID);
|
|
disp.AppendLayout(strings.Intern(g.InitialText));
|
|
|
|
disp.TextEntries++;
|
|
}
|
|
|
|
public static void AppendTo(this GumpTextEntryLimited g, IGumpWriter disp, List<string> strings)
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer("textentrylimited"));
|
|
disp.AppendLayout(g.X);
|
|
disp.AppendLayout(g.Y);
|
|
disp.AppendLayout(g.Width);
|
|
disp.AppendLayout(g.Height);
|
|
disp.AppendLayout(g.Hue);
|
|
disp.AppendLayout(g.EntryID);
|
|
disp.AppendLayout(strings.Intern(g.InitialText));
|
|
disp.AppendLayout(g.Size);
|
|
|
|
disp.TextEntries++;
|
|
}
|
|
|
|
public static void AppendTo(this GumpTooltip g, IGumpWriter disp, List<string> strings)
|
|
{
|
|
disp.AppendLayout(Gump.StringToBuffer("tooltip"));
|
|
disp.AppendLayout(g.Number);
|
|
|
|
if (!string.IsNullOrEmpty(g.Args))
|
|
{
|
|
disp.AppendLayout(g.Args);
|
|
}
|
|
}
|
|
}
|
|
}
|