128 was a cap on concurrent logins, not a resource bound. 800 people picking a server at once overflowed it and the oldest live ids were thrown away, so the clients holding them arrived to "unable to find auth id" and a disconnect -- for no reason other than that other people were also logging in. The window now grows with real demand and only sweeps ids that have expired. That is safe to leave unbounded: an entry costs a successful password verify to create and dies after two minutes, so its size tracks logins actually in flight. Corrects the previous commit's reasoning as well. An id is created by picking a server, not by reaching the server list, so a player who idles on the list has no id to abandon. The ones left behind belong to clients that picked a server and never arrived, which is a seconds-wide window. Removing an id when its connection drops is not an option: the server itself disconnects the login connection immediately after issuing one, so surviving that disconnect is the whole point. Expiry is the only correct reclamation. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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|---|---|---|
| .config | ||
| .github | ||
| branding | ||
| dev-docs | ||
| Distribution/Data | ||
| Projects | ||
| tools | ||
| .cursorrules | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| azure-pipelines.yml | ||
| CLAUDE.md | ||
| CODE_OF_CONDUCT.md | ||
| CONTRIBUTING.md | ||
| Directory.Build.props | ||
| FAQ.md | ||
| GEMINI.md | ||
| global.json | ||
| LICENSE | ||
| ModernUO.slnx | ||
| publish.cmd | ||
| publish.ps1 | ||
| publish.sh | ||
| README.md | ||
| rider-settings.zip | ||
| Rules.ruleset | ||
| SPONSORS.md | ||
| stylecop.json | ||
| THIRD-PARTY-NOTICES | ||
| version.json | ||
ModernUO

Ultima Online Server Emulator for the modern era!
Requirements
Supported Operating Systems
Required Frameworks
All Operating Systems
Windows
Development
Supported IDEs
Getting Started
- Install prerequisite requirements
- Clone this repository (or download the latest):
git clone https://github.com/modernuo/ModernUO.git
- Open
ModernUO.slnto start developing
Building/Publishing
Interactive Mode (Recommended for new users)
Run ./publish.cmd (Windows) or ./publish.sh (Linux/macOS) with no arguments to launch the guided build tool. It will:
- Check prerequisites (.NET SDK, native libraries)
- Walk you through configuration and platform selection
- Build and publish the server to the
Distributiondirectory - Show deployment instructions for cross-compiled builds
Command Line
./publish.cmd [release|debug] [os] [arch]
os- Supported operating systemsarchx64- Intel/AMD 64-bitarm64- ARM 64-bit
Linux Prerequisites
Fedora, CentOS, RHEL, AlmaLinux, Rocky, etc
dnf upgrade --refresh -y
# RHEL-family distributions (CentOS Stream, AlmaLinux, Rocky, RHEL) need CRB and EPEL enabled.
# Fedora skips this block.
dnf install -y dnf-plugins-core
dnf config-manager --set-enabled crb
dnf install -y epel-release
# Prerequisites
dnf install -y findutils libicu libdeflate libargon2 tzdata
Ubuntu, Debian, etc
apt-get update -y
# The ICU runtime package carries the ABI version in its name (libicu74, libicu76, …) and has no
# stable alias, so match it by pattern rather than pinning a release-specific name.
apt-get install -y '^libicu[0-9]+$' libdeflate0 libargon2-1 tzdata
Only the runtime libraries are needed — the -dev/-devel packages are not. Run
./build-tool --check-prereqs to check the current machine and print the exact packages your
release needs.
zstd is not listed because ZstdNet bundles libzstd for every platform, and liburing is not
listed because IORingGroup issues io_uring syscalls directly.
If the shard's configured time zone is a legacy alias such as US/Eastern, Debian 12 and Ubuntu
24.04 also need tzdata-legacy. See Platform Prerequisites
for what each dependency is for and what breaks without it.
OSX Requirements
brew install icu4c libdeflate argon2
Running the Server
- Follow the publish instructions
- The
Distributiondirectory is portable — copy it to your production server for deployment - Run
ModernUO.exeordotnet ModernUO.dllfrom theDistributiondirectory - On first run, the server will prompt you to configure game data file locations
Troubleshooting / FAQ
- See FAQ
Want to sponsor?
Thank you for supporting us! You can find out how by visiting the sponsors page.
Collaborators
Thanks
- RunUO Team & Community
- Voxpire, the ServUO Team & Community
- Karasho, Jaedan and the ClassicUO Community
Development Tools & Plugins provided with ♥ by
Code Signing Policy
Free code signing provided by SignPath.io, certificate by SignPath Foundation.
This program will not transfer any information to other networked systems unless specifically requested by the user or the person installing or operating it
Teams & Roles
Approvers & Committers: Development Team