ModernUO/Scripts/Engines/Ethics/Evil/Powers/SummonFamiliar.cs
2018-09-14 12:56:58 -07:00

45 lines
1 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Ethics.Evil
{
public sealed class SummonFamiliar : Power
{
public SummonFamiliar()
{
m_Definition = new PowerDefinition(
5,
"Summon Familiar",
"Trubechs Vingir",
""
);
}
public override void BeginInvoke( Player from )
{
if ( from.Familiar != null && from.Familiar.Deleted )
from.Familiar = null;
if ( from.Familiar != null )
{
from.Mobile.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, false, "You already have an unholy familiar." );
return;
}
if ( ( from.Mobile.Followers + 1 ) > from.Mobile.FollowersMax )
{
from.Mobile.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
return;
}
UnholyFamiliar familiar = new UnholyFamiliar();
if ( BaseCreature.Summon( familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours( 1.0 ) ) )
{
from.Familiar = familiar;
FinishInvoke( from );
}
}
}
}