ModernUO/Scripts/Engines/Factions/Core/TownState.cs
2018-09-14 08:46:14 -07:00

168 lines
No EOL
2.8 KiB
C#

using System;
namespace Server.Factions
{
public class TownState
{
private Town m_Town;
private Faction m_Owner;
private Mobile m_Sheriff;
private Mobile m_Finance;
private int m_Silver;
private int m_Tax;
private DateTime m_LastTaxChange;
private DateTime m_LastIncome;
public Town Town
{
get => m_Town;
set => m_Town = value;
}
public Faction Owner
{
get => m_Owner;
set => m_Owner = value;
}
public Mobile Sheriff
{
get => m_Sheriff;
set
{
if ( m_Sheriff != null )
{
PlayerState pl = PlayerState.Find( m_Sheriff );
if ( pl != null )
pl.Sheriff = null;
}
m_Sheriff = value;
if ( m_Sheriff != null )
{
PlayerState pl = PlayerState.Find( m_Sheriff );
if ( pl != null )
pl.Sheriff = m_Town;
}
}
}
public Mobile Finance
{
get => m_Finance;
set
{
if ( m_Finance != null )
{
PlayerState pl = PlayerState.Find( m_Finance );
if ( pl != null )
pl.Finance = null;
}
m_Finance = value;
if ( m_Finance != null )
{
PlayerState pl = PlayerState.Find( m_Finance );
if ( pl != null )
pl.Finance = m_Town;
}
}
}
public int Silver
{
get => m_Silver;
set => m_Silver = value;
}
public int Tax
{
get => m_Tax;
set => m_Tax = value;
}
public DateTime LastTaxChange
{
get => m_LastTaxChange;
set => m_LastTaxChange = value;
}
public DateTime LastIncome
{
get => m_LastIncome;
set => m_LastIncome = value;
}
public TownState( Town town )
{
m_Town = town;
}
public TownState( GenericReader reader )
{
int version = reader.ReadEncodedInt();
switch ( version )
{
case 3:
{
m_LastIncome = reader.ReadDateTime();
goto case 2;
}
case 2:
{
m_Tax = reader.ReadEncodedInt();
m_LastTaxChange = reader.ReadDateTime();
goto case 1;
}
case 1:
{
m_Silver = reader.ReadEncodedInt();
goto case 0;
}
case 0:
{
m_Town = Town.ReadReference( reader );
m_Owner = Faction.ReadReference( reader );
m_Sheriff = reader.ReadMobile();
m_Finance = reader.ReadMobile();
m_Town.State = this;
break;
}
}
}
public void Serialize( GenericWriter writer )
{
writer.WriteEncodedInt( (int) 3 ); // version
writer.Write( (DateTime) m_LastIncome );
writer.WriteEncodedInt( (int) m_Tax );
writer.Write( (DateTime) m_LastTaxChange );
writer.WriteEncodedInt( (int) m_Silver );
Town.WriteReference( writer, m_Town );
Faction.WriteReference( writer, m_Owner );
writer.Write( (Mobile) m_Sheriff );
writer.Write( (Mobile) m_Finance );
}
}
}