57 lines
No EOL
2 KiB
C#
57 lines
No EOL
2 KiB
C#
namespace Server.Factions
|
|
{
|
|
public class TownDefinition
|
|
{
|
|
private int m_Sort;
|
|
private int m_SigilID;
|
|
|
|
private string m_Region;
|
|
|
|
private string m_FriendlyName;
|
|
|
|
private TextDefinition m_TownName;
|
|
private TextDefinition m_TownStoneHeader;
|
|
private TextDefinition m_StrongholdMonolithName;
|
|
private TextDefinition m_TownMonolithName;
|
|
private TextDefinition m_TownStoneName;
|
|
private TextDefinition m_SigilName;
|
|
private TextDefinition m_CorruptedSigilName;
|
|
|
|
private Point3D m_Monolith;
|
|
private Point3D m_TownStone;
|
|
|
|
public int Sort => m_Sort;
|
|
public int SigilID => m_SigilID;
|
|
|
|
public string Region => m_Region;
|
|
public string FriendlyName => m_FriendlyName;
|
|
|
|
public TextDefinition TownName => m_TownName;
|
|
public TextDefinition TownStoneHeader => m_TownStoneHeader;
|
|
public TextDefinition StrongholdMonolithName => m_StrongholdMonolithName;
|
|
public TextDefinition TownMonolithName => m_TownMonolithName;
|
|
public TextDefinition TownStoneName => m_TownStoneName;
|
|
public TextDefinition SigilName => m_SigilName;
|
|
public TextDefinition CorruptedSigilName => m_CorruptedSigilName;
|
|
|
|
public Point3D Monolith => m_Monolith;
|
|
public Point3D TownStone => m_TownStone;
|
|
|
|
public TownDefinition( int sort, int sigilID, string region, string friendlyName, TextDefinition townName, TextDefinition townStoneHeader, TextDefinition strongholdMonolithName, TextDefinition townMonolithName, TextDefinition townStoneName, TextDefinition sigilName, TextDefinition corruptedSigilName, Point3D monolith, Point3D townStone )
|
|
{
|
|
m_Sort = sort;
|
|
m_SigilID = sigilID;
|
|
m_Region = region;
|
|
m_FriendlyName = friendlyName;
|
|
m_TownName = townName;
|
|
m_TownStoneHeader = townStoneHeader;
|
|
m_StrongholdMonolithName = strongholdMonolithName;
|
|
m_TownMonolithName = townMonolithName;
|
|
m_TownStoneName = townStoneName;
|
|
m_SigilName = sigilName;
|
|
m_CorruptedSigilName = corruptedSigilName;
|
|
m_Monolith = monolith;
|
|
m_TownStone = townStone;
|
|
}
|
|
}
|
|
} |