ModernUO/Scripts/Engines/Factions/Gumps/FactionStoneGump.cs
2018-09-14 13:00:41 -07:00

345 lines
11 KiB
C#

using Server.Gumps;
using Server.Mobiles;
using Server.Network;
using System.Collections.Generic;
namespace Server.Factions
{
public class FactionStoneGump : FactionGump
{
private PlayerMobile m_From;
private Faction m_Faction;
public override int ButtonTypes => 4;
public FactionStoneGump( PlayerMobile from, Faction faction ) : base( 20, 30 )
{
m_From = from;
m_Faction = faction;
AddPage( 0 );
AddBackground( 0, 0, 550, 440, 5054 );
AddBackground( 10, 10, 530, 420, 3000 );
#region General
AddPage( 1 );
AddHtmlText( 20, 30, 510, 20, faction.Definition.Header, false, false );
AddHtmlLocalized( 20, 60, 100, 20, 1011429, false, false ); // Led By :
AddHtml( 125, 60, 200, 20, faction.Commander != null ? faction.Commander.Name : "Nobody", false, false );
AddHtmlLocalized( 20, 80, 100, 20, 1011457, false, false ); // Tithe rate :
if ( faction.Tithe >= 0 && faction.Tithe <= 100 && (faction.Tithe % 10) == 0 )
AddHtmlLocalized( 125, 80, 350, 20, 1011480 + (faction.Tithe / 10), false, false );
else
AddHtml( 125, 80, 350, 20, faction.Tithe + "%", false, false );
AddHtmlLocalized( 20, 100, 100, 20, 1011458, false, false ); // Traps placed :
AddHtml( 125, 100, 50, 20, faction.Traps.Count.ToString(), false, false );
AddHtmlLocalized( 55, 225, 200, 20, 1011428, false, false ); // VOTE FOR LEADERSHIP
AddButton( 20, 225, 4005, 4007, ToButtonID( 0, 0 ), GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 150, 100, 20, 1011430, false, false ); // CITY STATUS
AddButton( 20, 150, 4005, 4007, 0, GumpButtonType.Page, 2 );
AddHtmlLocalized( 55, 175, 100, 20, 1011444, false, false ); // STATISTICS
AddButton( 20, 175, 4005, 4007, 0, GumpButtonType.Page, 4 );
bool isMerchantQualified = MerchantTitles.HasMerchantQualifications( from );
PlayerState pl = PlayerState.Find( from );
if ( pl != null && pl.MerchantTitle != MerchantTitle.None )
{
AddHtmlLocalized( 55, 200, 250, 20, 1011460, false, false ); // UNDECLARE FACTION MERCHANT
AddButton( 20, 200, 4005, 4007, ToButtonID( 1, 0 ), GumpButtonType.Reply, 0 );
}
else if ( isMerchantQualified )
{
AddHtmlLocalized( 55, 200, 250, 20, 1011459, false, false ); // DECLARE FACTION MERCHANT
AddButton( 20, 200, 4005, 4007, 0, GumpButtonType.Page, 5 );
}
else
{
AddHtmlLocalized( 55, 200, 250, 20, 1011467, false, false ); // MERCHANT OPTIONS
AddImage( 20, 200, 4020 );
}
AddHtmlLocalized( 55, 250, 300, 20, 1011461, false, false ); // COMMANDER OPTIONS
if ( faction.IsCommander( from ) )
AddButton( 20, 250, 4005, 4007, 0, GumpButtonType.Page, 6 );
else
AddImage( 20, 250, 4020 );
AddHtmlLocalized( 55, 275, 300, 20, 1011426, false, false ); // LEAVE THIS FACTION
AddButton( 20, 275, 4005, 4007, ToButtonID( 0, 1 ), GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 300, 200, 20, 1011441, false, false ); // EXIT
AddButton( 20, 300, 4005, 4007, 0, GumpButtonType.Reply, 0 );
#endregion
#region City Status
AddPage( 2 );
AddHtmlLocalized( 20, 30, 250, 20, 1011430, false, false ); // CITY STATUS
List<Town> towns = Town.Towns;
for ( int i = 0; i < towns.Count; ++i )
{
Town town = towns[i];
AddHtmlText( 40, 55 + (i * 30), 150, 20, town.Definition.TownName, false, false );
if ( town.Owner == null )
{
AddHtmlLocalized( 200, 55 + (i * 30), 150, 20, 1011462, false, false ); // : Neutral
}
else
{
AddHtmlLocalized( 200, 55 + (i * 30), 150, 20, town.Owner.Definition.OwnerLabel, false, false );
BaseMonolith monolith = town.Monolith;
AddImage( 20, 60 + (i * 30), ( monolith?.Sigil != null && monolith.Sigil.IsPurifying ) ? 0x938 : 0x939 );
}
}
AddImage( 20, 300, 2361 );
AddHtmlLocalized( 45, 295, 300, 20, 1011491, false, false ); // sigil may be recaptured
AddImage( 20, 320, 2360 );
AddHtmlLocalized( 45, 315, 300, 20, 1011492, false, false ); // sigil may not be recaptured
AddHtmlLocalized( 55, 350, 100, 20, 1011447, false, false ); // BACK
AddButton( 20, 350, 4005, 4007, 0, GumpButtonType.Page, 1 );
#endregion
#region Statistics
AddPage( 4 );
AddHtmlLocalized( 20, 30, 150, 20, 1011444, false, false ); // STATISTICS
AddHtmlLocalized( 20, 100, 100, 20, 1011445, false, false ); // Name :
AddHtml( 120, 100, 150, 20, from.Name, false, false );
AddHtmlLocalized( 20, 130, 100, 20, 1018064, false, false ); // score :
AddHtml( 120, 130, 100, 20, (pl != null ? pl.KillPoints : 0).ToString(), false, false );
AddHtmlLocalized( 20, 160, 100, 20, 1011446, false, false ); // Rank :
AddHtml( 120, 160, 100, 20, (pl != null ? pl.Rank.Rank : 0).ToString(), false, false );
AddHtmlLocalized( 55, 250, 100, 20, 1011447, false, false ); // BACK
AddButton( 20, 250, 4005, 4007, 0, GumpButtonType.Page, 1 );
#endregion
#region Merchant Options
if ( ( pl == null || pl.MerchantTitle == MerchantTitle.None ) && isMerchantQualified )
{
AddPage( 5 );
AddHtmlLocalized( 20, 30, 250, 20, 1011467, false, false ); // MERCHANT OPTIONS
AddHtmlLocalized( 20, 80, 300, 20, 1011473, false, false ); // Select the title you wish to display
MerchantTitleInfo[] infos = MerchantTitles.Info;
for ( int i = 0; i < infos.Length; ++i )
{
MerchantTitleInfo info = infos[i];
if ( MerchantTitles.IsQualified( from, info ) )
AddButton( 20, 100 + (i * 30), 4005, 4007, ToButtonID( 1, i + 1 ), GumpButtonType.Reply, 0 );
else
AddImage( 20, 100 + (i * 30), 4020 );
AddHtmlText( 55, 100 + (i * 30), 200, 20, info.Label, false, false );
}
AddHtmlLocalized( 55, 340, 100, 20, 1011447, false, false ); // BACK
AddButton( 20, 340, 4005, 4007, 0, GumpButtonType.Page, 1 );
}
#endregion
#region Commander Options
if ( faction.IsCommander( from ) )
{
#region General
AddPage( 6 );
AddHtmlLocalized( 20, 30, 200, 20, 1011461, false, false ); // COMMANDER OPTIONS
AddHtmlLocalized( 20, 70, 120, 20, 1011457, false, false ); // Tithe rate :
if ( faction.Tithe >= 0 && faction.Tithe <= 100 && (faction.Tithe % 10) == 0 )
AddHtmlLocalized( 140, 70, 250, 20, 1011480 + (faction.Tithe / 10), false, false );
else
AddHtml( 140, 70, 250, 20, faction.Tithe + "%", false, false );
AddHtmlLocalized( 20, 100, 120, 20, 1011474, false, false ); // Silver available :
AddHtml( 140, 100, 50, 20, faction.Silver.ToString( "N0" ), false, false ); // NOTE: Added 'N0' formatting
AddHtmlLocalized( 55, 130, 200, 20, 1011478, false, false ); // CHANGE TITHE RATE
AddButton( 20, 130, 4005, 4007, 0, GumpButtonType.Page, 8 );
AddHtmlLocalized( 55, 160, 200, 20, 1018301, false, false ); // TRANSFER SILVER
if ( faction.Silver >= 10000 )
AddButton( 20, 160, 4005, 4007, 0, GumpButtonType.Page, 7 );
else
AddImage( 20, 160, 4020 );
AddHtmlLocalized( 55, 310, 100, 20, 1011447, false, false ); // BACK
AddButton( 20, 310, 4005, 4007, 0, GumpButtonType.Page, 1 );
#endregion
#region Town Finance
if ( faction.Silver >= 10000 )
{
AddPage( 7 );
AddHtmlLocalized( 20, 30, 250, 20, 1011476, false, false ); // TOWN FINANCE
AddHtmlLocalized( 20, 50, 400, 20, 1011477, false, false ); // Select a town to transfer 10000 silver to
for ( int i = 0; i < towns.Count; ++i )
{
Town town = towns[i];
AddHtmlText( 55, 75 + (i * 30), 200, 20, town.Definition.TownName, false, false );
if ( town.Owner == faction )
AddButton( 20, 75 + (i * 30), 4005, 4007, ToButtonID( 2, i ), GumpButtonType.Reply, 0 );
else
AddImage( 20, 75 + (i * 30), 4020 );
}
AddHtmlLocalized( 55, 310, 100, 20, 1011447, false, false ); // BACK
AddButton( 20, 310, 4005, 4007, 0, GumpButtonType.Page, 1 );
}
#endregion
#region Change Tithe Rate
AddPage( 8 );
AddHtmlLocalized( 20, 30, 400, 20, 1011479, false, false ); // Select the % for the new tithe rate
int y = 55;
for ( int i = 0; i <= 10; ++i )
{
if ( i == 5 )
y += 5;
AddHtmlLocalized( 55, y, 300, 20, 1011480 + i, false, false );
AddButton( 20, y, 4005, 4007, ToButtonID( 3, i ), GumpButtonType.Reply, 0 );
y += 20;
if ( i == 5 )
y += 5;
}
AddHtmlLocalized( 55, 310, 300, 20, 1011447, false, false ); // BACK
AddButton( 20, 310, 4005, 4007, 0, GumpButtonType.Page, 1 );
#endregion
}
#endregion
}
public override void OnResponse( NetState sender, RelayInfo info )
{
int type, index;
if ( !FromButtonID( info.ButtonID, out type, out index ) )
return;
switch ( type )
{
case 0: // general
{
switch ( index )
{
case 0: // vote
{
m_From.SendGump( new ElectionGump( m_From, m_Faction.Election ) );
break;
}
case 1: // leave
{
m_From.SendGump( new LeaveFactionGump( m_From, m_Faction ) );
break;
}
}
break;
}
case 1: // merchant title
{
if ( index >= 0 && index <= MerchantTitles.Info.Length )
{
PlayerState pl = PlayerState.Find( m_From );
MerchantTitle newTitle = (MerchantTitle)index;
MerchantTitleInfo mti = MerchantTitles.GetInfo( newTitle );
if ( mti == null )
{
m_From.SendLocalizedMessage( 1010120 ); // Your merchant title has been removed
if ( pl != null )
pl.MerchantTitle = newTitle;
}
else if ( MerchantTitles.IsQualified( m_From, mti ) )
{
m_From.SendLocalizedMessage( mti.Assigned );
if ( pl != null )
pl.MerchantTitle = newTitle;
}
}
break;
}
case 2: // transfer silver
{
if ( !m_Faction.IsCommander( m_From ) )
return;
List<Town> towns = Town.Towns;
if ( index >= 0 && index < towns.Count )
{
Town town = towns[index];
if ( town.Owner == m_Faction )
{
if ( m_Faction.Silver >= 10000 )
{
m_Faction.Silver -= 10000;
town.Silver += 10000;
// 10k in silver has been received by:
m_From.SendLocalizedMessage( 1042726, true, " " + town.Definition.FriendlyName );
}
}
}
break;
}
case 3: // change tithe
{
if ( !m_Faction.IsCommander( m_From ) )
return;
if ( index >= 0 && index <= 10 )
m_Faction.Tithe = index*10;
break;
}
}
}
}
}