ModernUO/Scripts/Engines/Factions/Items/Traps/BaseFactionTrapDeed.cs
2018-09-14 08:46:14 -07:00

109 lines
2.6 KiB
C#

using System;
using Server.Items;
using Server.Engines.Craft;
namespace Server.Factions
{
public abstract class BaseFactionTrapDeed : Item, ICraftable
{
public abstract Type TrapType{ get; }
private Faction m_Faction;
[CommandProperty( AccessLevel.GameMaster )]
public Faction Faction
{
get => m_Faction;
set
{
m_Faction = value;
if ( m_Faction != null )
Hue = m_Faction.Definition.HuePrimary;
}
}
public BaseFactionTrapDeed( int itemID ) : base( itemID )
{
Weight = 1.0;
LootType = LootType.Blessed;
}
public BaseFactionTrapDeed( bool createdFromDeed ) : this( 0x14F0 )
{
}
public BaseFactionTrapDeed( Serial serial ) : base( serial )
{
}
public virtual BaseFactionTrap Construct( Mobile from )
{
try{ return Activator.CreateInstance( TrapType, new object[]{ m_Faction, from } ) as BaseFactionTrap; }
catch{ return null; }
}
public override void OnDoubleClick( Mobile from )
{
Faction faction = Faction.Find( from );
if ( faction == null )
from.SendLocalizedMessage( 1010353, "", 0x23 ); // Only faction members may place faction traps
else if ( faction != m_Faction )
from.SendLocalizedMessage( 1010354, "", 0x23 ); // You may only place faction traps created by your faction
else if ( faction.Traps.Count >= faction.MaximumTraps )
from.SendLocalizedMessage( 1010358, "", 0x23 ); // Your faction already has the maximum number of traps placed
else
{
BaseFactionTrap trap = Construct( from );
if ( trap == null )
return;
int message = trap.IsValidLocation( from.Location, from.Map );
if ( message > 0 )
{
from.SendLocalizedMessage( message, "", 0x23 );
trap.Delete();
}
else
{
from.SendLocalizedMessage( 1010360 ); // You arm the trap and carefully hide it from view
trap.MoveToWorld( from.Location, from.Map );
faction.Traps.Add( trap );
Delete();
}
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
Faction.WriteReference( writer, m_Faction );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Faction = Faction.ReadReference( reader );
}
#region ICraftable Members
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
{
ItemID = 0x14F0;
Faction = Faction.Find( from );
return 1;
}
#endregion
}
}