ModernUO/Scripts/Engines/Factions/Items/Traps/FactionSpikeTrap.cs
2018-09-14 12:56:58 -07:00

84 lines
2 KiB
C#

using System;
namespace Server.Factions
{
public class FactionSpikeTrap : BaseFactionTrap
{
public override int LabelNumber => 1044601; // faction spike trap
public override int AttackMessage => 1010545; // Large spikes in the ground spring up piercing your skin!
public override int DisarmMessage => 1010541; // You carefully dismantle the trigger on the spikes and disable the trap.
public override int EffectSound => 0x22E;
public override int MessageHue => 0x5A;
public override AllowedPlacing AllowedPlacing => AllowedPlacing.ControlledFactionTown;
public override void DoVisibleEffect()
{
Effects.SendLocationEffect( Location, Map, 0x11A4, 12, 6 );
}
public override void DoAttackEffect( Mobile m )
{
m.Damage( Utility.Dice( 6, 10, 40 ), m );
}
[Constructible]
public FactionSpikeTrap() : this( null )
{
}
public FactionSpikeTrap( Faction f ) : this( f, null )
{
}
public FactionSpikeTrap( Faction f, Mobile m ) : base( f, m, 0x11A0 )
{
}
public FactionSpikeTrap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class FactionSpikeTrapDeed : BaseFactionTrapDeed
{
public override Type TrapType => typeof( FactionSpikeTrap );
public override int LabelNumber => 1044605; // faction spike trap deed
public FactionSpikeTrapDeed() : base( 0x11A5 )
{
}
public FactionSpikeTrapDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}