239 lines
6.5 KiB
C#
239 lines
6.5 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Engines.Harvest
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{
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public class HarvestDefinition
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{
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private int m_BankWidth, m_BankHeight;
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private int m_MinTotal, m_MaxTotal;
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private int[] m_Tiles;
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private bool m_RangedTiles;
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private TimeSpan m_MinRespawn, m_MaxRespawn;
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private int m_MaxRange;
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private int m_ConsumedPerHarvest, m_ConsumedPerFeluccaHarvest;
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private bool m_PlaceAtFeetIfFull;
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private SkillName m_Skill;
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private int[] m_EffectActions;
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private int[] m_EffectCounts;
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private int[] m_EffectSounds;
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private TimeSpan m_EffectSoundDelay;
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private TimeSpan m_EffectDelay;
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private object m_NoResourcesMessage, m_OutOfRangeMessage, m_TimedOutOfRangeMessage, m_DoubleHarvestMessage, m_FailMessage, m_PackFullMessage, m_ToolBrokeMessage;
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private HarvestResource[] m_Resources;
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private HarvestVein[] m_Veins;
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private BonusHarvestResource[] m_BonusResources;
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private bool m_RaceBonus;
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private bool m_RandomizeVeins;
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public int BankWidth{ get => m_BankWidth;
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set => m_BankWidth = value;
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}
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public int BankHeight{ get => m_BankHeight;
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set => m_BankHeight = value;
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}
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public int MinTotal{ get => m_MinTotal;
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set => m_MinTotal = value;
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}
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public int MaxTotal{ get => m_MaxTotal;
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set => m_MaxTotal = value;
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}
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public int[] Tiles{ get => m_Tiles;
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set => m_Tiles = value;
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}
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public bool RangedTiles{ get => m_RangedTiles;
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set => m_RangedTiles = value;
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}
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public TimeSpan MinRespawn{ get => m_MinRespawn;
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set => m_MinRespawn = value;
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}
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public TimeSpan MaxRespawn{ get => m_MaxRespawn;
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set => m_MaxRespawn = value;
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}
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public int MaxRange{ get => m_MaxRange;
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set => m_MaxRange = value;
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}
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public int ConsumedPerHarvest{ get => m_ConsumedPerHarvest;
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set => m_ConsumedPerHarvest = value;
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}
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public int ConsumedPerFeluccaHarvest{ get => m_ConsumedPerFeluccaHarvest;
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set => m_ConsumedPerFeluccaHarvest = value;
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}
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public bool PlaceAtFeetIfFull{ get => m_PlaceAtFeetIfFull;
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set => m_PlaceAtFeetIfFull = value;
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}
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public SkillName Skill{ get => m_Skill;
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set => m_Skill = value;
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}
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public int[] EffectActions{ get => m_EffectActions;
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set => m_EffectActions = value;
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}
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public int[] EffectCounts{ get => m_EffectCounts;
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set => m_EffectCounts = value;
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}
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public int[] EffectSounds{ get => m_EffectSounds;
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set => m_EffectSounds = value;
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}
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public TimeSpan EffectSoundDelay{ get => m_EffectSoundDelay;
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set => m_EffectSoundDelay = value;
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}
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public TimeSpan EffectDelay{ get => m_EffectDelay;
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set => m_EffectDelay = value;
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}
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public object NoResourcesMessage{ get => m_NoResourcesMessage;
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set => m_NoResourcesMessage = value;
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}
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public object OutOfRangeMessage{ get => m_OutOfRangeMessage;
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set => m_OutOfRangeMessage = value;
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}
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public object TimedOutOfRangeMessage{ get => m_TimedOutOfRangeMessage;
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set => m_TimedOutOfRangeMessage = value;
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}
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public object DoubleHarvestMessage{ get => m_DoubleHarvestMessage;
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set => m_DoubleHarvestMessage = value;
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}
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public object FailMessage{ get => m_FailMessage;
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set => m_FailMessage = value;
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}
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public object PackFullMessage{ get => m_PackFullMessage;
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set => m_PackFullMessage = value;
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}
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public object ToolBrokeMessage{ get => m_ToolBrokeMessage;
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set => m_ToolBrokeMessage = value;
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}
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public HarvestResource[] Resources{ get => m_Resources;
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set => m_Resources = value;
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}
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public HarvestVein[] Veins{ get => m_Veins;
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set => m_Veins = value;
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}
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public BonusHarvestResource[] BonusResources{ get => m_BonusResources;
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set => m_BonusResources = value;
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}
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public bool RaceBonus { get => m_RaceBonus;
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set => m_RaceBonus = value;
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}
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public bool RandomizeVeins { get => m_RandomizeVeins;
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set => m_RandomizeVeins = value;
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}
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private Dictionary<Map, Dictionary<Point2D, HarvestBank>> m_BanksByMap;
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public Dictionary<Map, Dictionary<Point2D, HarvestBank>> Banks{ get => m_BanksByMap;
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set => m_BanksByMap = value;
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}
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public void SendMessageTo( Mobile from, object message )
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{
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if ( message is int messageInt )
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from.SendLocalizedMessage( messageInt );
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else
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from.SendMessage( message.ToString() );
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}
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public HarvestBank GetBank( Map map, int x, int y )
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{
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if ( map == null || map == Map.Internal )
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return null;
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x /= m_BankWidth;
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y /= m_BankHeight;
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m_BanksByMap.TryGetValue( map, out Dictionary<Point2D, HarvestBank> banks );
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if ( banks == null )
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m_BanksByMap[map] = banks = new Dictionary<Point2D, HarvestBank>();
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Point2D key = new Point2D( x, y );
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banks.TryGetValue( key, out HarvestBank bank );
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if ( bank == null )
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banks[key] = bank = new HarvestBank( this, GetVeinAt( map, x, y ) );
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return bank;
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}
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public HarvestVein GetVeinAt( Map map, int x, int y )
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{
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if ( m_Veins.Length == 1 )
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return m_Veins[0];
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double randomValue;
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if ( m_RandomizeVeins )
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{
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randomValue = Utility.RandomDouble();
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}
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else
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{
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Random random = new Random( ( x * 17 ) + ( y * 11 ) + ( map.MapID * 3 ) );
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randomValue = random.NextDouble();
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}
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return GetVeinFrom( randomValue );
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}
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public HarvestVein GetVeinFrom( double randomValue )
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{
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if ( m_Veins.Length == 1 )
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return m_Veins[0];
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randomValue *= 100;
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for ( int i = 0; i < m_Veins.Length; ++i )
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{
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if ( randomValue <= m_Veins[i].VeinChance )
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return m_Veins[i];
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randomValue -= m_Veins[i].VeinChance;
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}
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return null;
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}
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public BonusHarvestResource GetBonusResource()
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{
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if ( m_BonusResources == null )
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return null;
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double randomValue = Utility.RandomDouble() * 100;
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for ( int i = 0; i < m_BonusResources.Length; ++i )
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{
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if ( randomValue <= m_BonusResources[i].Chance )
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return m_BonusResources[i];
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randomValue -= m_BonusResources[i].Chance;
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}
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return null;
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}
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public HarvestDefinition()
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{
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m_BanksByMap = new Dictionary<Map, Dictionary<Point2D, HarvestBank>>();
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}
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public bool Validate( int tileID )
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{
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if ( m_RangedTiles )
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{
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bool contains = false;
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for ( int i = 0; !contains && i < m_Tiles.Length; i += 2 )
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contains = ( tileID >= m_Tiles[i] && tileID <= m_Tiles[i + 1] );
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return contains;
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}
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else
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{
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int dist = -1;
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for ( int i = 0; dist < 0 && i < m_Tiles.Length; ++i )
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dist = ( m_Tiles[i] - tileID );
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return ( dist == 0 );
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}
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}
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}
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}
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