ModernUO/Scripts/Engines/Harvest/Core/HarvestDefinition.cs
2018-09-14 08:46:14 -07:00

239 lines
6.5 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Engines.Harvest
{
public class HarvestDefinition
{
private int m_BankWidth, m_BankHeight;
private int m_MinTotal, m_MaxTotal;
private int[] m_Tiles;
private bool m_RangedTiles;
private TimeSpan m_MinRespawn, m_MaxRespawn;
private int m_MaxRange;
private int m_ConsumedPerHarvest, m_ConsumedPerFeluccaHarvest;
private bool m_PlaceAtFeetIfFull;
private SkillName m_Skill;
private int[] m_EffectActions;
private int[] m_EffectCounts;
private int[] m_EffectSounds;
private TimeSpan m_EffectSoundDelay;
private TimeSpan m_EffectDelay;
private object m_NoResourcesMessage, m_OutOfRangeMessage, m_TimedOutOfRangeMessage, m_DoubleHarvestMessage, m_FailMessage, m_PackFullMessage, m_ToolBrokeMessage;
private HarvestResource[] m_Resources;
private HarvestVein[] m_Veins;
private BonusHarvestResource[] m_BonusResources;
private bool m_RaceBonus;
private bool m_RandomizeVeins;
public int BankWidth{ get => m_BankWidth;
set => m_BankWidth = value;
}
public int BankHeight{ get => m_BankHeight;
set => m_BankHeight = value;
}
public int MinTotal{ get => m_MinTotal;
set => m_MinTotal = value;
}
public int MaxTotal{ get => m_MaxTotal;
set => m_MaxTotal = value;
}
public int[] Tiles{ get => m_Tiles;
set => m_Tiles = value;
}
public bool RangedTiles{ get => m_RangedTiles;
set => m_RangedTiles = value;
}
public TimeSpan MinRespawn{ get => m_MinRespawn;
set => m_MinRespawn = value;
}
public TimeSpan MaxRespawn{ get => m_MaxRespawn;
set => m_MaxRespawn = value;
}
public int MaxRange{ get => m_MaxRange;
set => m_MaxRange = value;
}
public int ConsumedPerHarvest{ get => m_ConsumedPerHarvest;
set => m_ConsumedPerHarvest = value;
}
public int ConsumedPerFeluccaHarvest{ get => m_ConsumedPerFeluccaHarvest;
set => m_ConsumedPerFeluccaHarvest = value;
}
public bool PlaceAtFeetIfFull{ get => m_PlaceAtFeetIfFull;
set => m_PlaceAtFeetIfFull = value;
}
public SkillName Skill{ get => m_Skill;
set => m_Skill = value;
}
public int[] EffectActions{ get => m_EffectActions;
set => m_EffectActions = value;
}
public int[] EffectCounts{ get => m_EffectCounts;
set => m_EffectCounts = value;
}
public int[] EffectSounds{ get => m_EffectSounds;
set => m_EffectSounds = value;
}
public TimeSpan EffectSoundDelay{ get => m_EffectSoundDelay;
set => m_EffectSoundDelay = value;
}
public TimeSpan EffectDelay{ get => m_EffectDelay;
set => m_EffectDelay = value;
}
public object NoResourcesMessage{ get => m_NoResourcesMessage;
set => m_NoResourcesMessage = value;
}
public object OutOfRangeMessage{ get => m_OutOfRangeMessage;
set => m_OutOfRangeMessage = value;
}
public object TimedOutOfRangeMessage{ get => m_TimedOutOfRangeMessage;
set => m_TimedOutOfRangeMessage = value;
}
public object DoubleHarvestMessage{ get => m_DoubleHarvestMessage;
set => m_DoubleHarvestMessage = value;
}
public object FailMessage{ get => m_FailMessage;
set => m_FailMessage = value;
}
public object PackFullMessage{ get => m_PackFullMessage;
set => m_PackFullMessage = value;
}
public object ToolBrokeMessage{ get => m_ToolBrokeMessage;
set => m_ToolBrokeMessage = value;
}
public HarvestResource[] Resources{ get => m_Resources;
set => m_Resources = value;
}
public HarvestVein[] Veins{ get => m_Veins;
set => m_Veins = value;
}
public BonusHarvestResource[] BonusResources{ get => m_BonusResources;
set => m_BonusResources = value;
}
public bool RaceBonus { get => m_RaceBonus;
set => m_RaceBonus = value;
}
public bool RandomizeVeins { get => m_RandomizeVeins;
set => m_RandomizeVeins = value;
}
private Dictionary<Map, Dictionary<Point2D, HarvestBank>> m_BanksByMap;
public Dictionary<Map, Dictionary<Point2D, HarvestBank>> Banks{ get => m_BanksByMap;
set => m_BanksByMap = value;
}
public void SendMessageTo( Mobile from, object message )
{
if ( message is int messageInt )
from.SendLocalizedMessage( messageInt );
else
from.SendMessage( message.ToString() );
}
public HarvestBank GetBank( Map map, int x, int y )
{
if ( map == null || map == Map.Internal )
return null;
x /= m_BankWidth;
y /= m_BankHeight;
m_BanksByMap.TryGetValue( map, out Dictionary<Point2D, HarvestBank> banks );
if ( banks == null )
m_BanksByMap[map] = banks = new Dictionary<Point2D, HarvestBank>();
Point2D key = new Point2D( x, y );
banks.TryGetValue( key, out HarvestBank bank );
if ( bank == null )
banks[key] = bank = new HarvestBank( this, GetVeinAt( map, x, y ) );
return bank;
}
public HarvestVein GetVeinAt( Map map, int x, int y )
{
if ( m_Veins.Length == 1 )
return m_Veins[0];
double randomValue;
if ( m_RandomizeVeins )
{
randomValue = Utility.RandomDouble();
}
else
{
Random random = new Random( ( x * 17 ) + ( y * 11 ) + ( map.MapID * 3 ) );
randomValue = random.NextDouble();
}
return GetVeinFrom( randomValue );
}
public HarvestVein GetVeinFrom( double randomValue )
{
if ( m_Veins.Length == 1 )
return m_Veins[0];
randomValue *= 100;
for ( int i = 0; i < m_Veins.Length; ++i )
{
if ( randomValue <= m_Veins[i].VeinChance )
return m_Veins[i];
randomValue -= m_Veins[i].VeinChance;
}
return null;
}
public BonusHarvestResource GetBonusResource()
{
if ( m_BonusResources == null )
return null;
double randomValue = Utility.RandomDouble() * 100;
for ( int i = 0; i < m_BonusResources.Length; ++i )
{
if ( randomValue <= m_BonusResources[i].Chance )
return m_BonusResources[i];
randomValue -= m_BonusResources[i].Chance;
}
return null;
}
public HarvestDefinition()
{
m_BanksByMap = new Dictionary<Map, Dictionary<Point2D, HarvestBank>>();
}
public bool Validate( int tileID )
{
if ( m_RangedTiles )
{
bool contains = false;
for ( int i = 0; !contains && i < m_Tiles.Length; i += 2 )
contains = ( tileID >= m_Tiles[i] && tileID <= m_Tiles[i + 1] );
return contains;
}
else
{
int dist = -1;
for ( int i = 0; dist < 0 && i < m_Tiles.Length; ++i )
dist = ( m_Tiles[i] - tileID );
return ( dist == 0 );
}
}
}
}