118 lines
2.6 KiB
C#
118 lines
2.6 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class TavaraSewel : BaseCreature
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{
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public override bool ShowFameTitle => false;
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public override bool DeleteCorpseOnDeath => true;
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public override string DefaultName => "Tavara Sewel";
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[Constructible]
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public TavaraSewel () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Title = "the Cursed";
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Hue = 0x8838;
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Female = true;
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Body = 0x191;
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AddItem( new Kilt( 0x59C ) );
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AddItem( new Sandals( 0x599 ) );
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Kryss kryss = new Kryss();
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Buckler buckler = new Buckler();
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RingmailGloves gloves = new RingmailGloves();
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FemalePlateChest chest = new FemalePlateChest();
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kryss.Hue = 0x96F; kryss.Movable = false;
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buckler.Hue = 0x96F; buckler.Movable = false;
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gloves.Hue = 0x599;
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chest.Hue = 0x96F;
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AddItem( kryss );
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AddItem( buckler );
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AddItem( gloves );
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AddItem( chest );
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SetStr( 111, 120 );
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SetDex( 111, 120 );
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SetInt( 111, 120 );
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SetHits( 180, 207 );
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SetStam( 126, 150 );
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SetMana( 0 );
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SetDamage( 13, 16 );
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SetResistance( ResistanceType.Physical, 25, 30 );
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SetResistance( ResistanceType.Fire, 25, 30 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 25, 35 );
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SetResistance( ResistanceType.Energy, 25, 35 );
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SetSkill( SkillName.Fencing, 90.1, 100.0 );
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SetSkill( SkillName.Tactics, 90.1, 100.0 );
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SetSkill( SkillName.MagicResist, 80.1, 90.0 );
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SetSkill( SkillName.Anatomy, 90.1, 100.0 );
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Fame = 5000;
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Karma = -1000;
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}
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public override int GetIdleSound()
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{
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return 0x27F;
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}
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public override int GetAngerSound()
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{
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return 0x258;
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}
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public override int GetDeathSound()
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{
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return 0x25B;
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}
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public override int GetHurtSound()
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{
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return 0x257;
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}
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public override bool OnBeforeDeath()
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{
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Gold gold = new Gold( Utility.RandomMinMax( 190, 230 ) );
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gold.MoveToWorld( Location, Map );
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if ( Utility.Random( 3 ) == 0 )
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{
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BaseBook journal = Loot.RandomTavarasJournal();
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journal.MoveToWorld( Location, Map );
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}
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Effects.SendLocationEffect( Location, Map, 0x376A, 10, 1 );
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return true;
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}
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public override bool AlwaysMurderer => true;
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public TavaraSewel( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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