ModernUO/Scripts/Engines/MLQuests/Items/Teleporters.cs
2018-09-14 13:07:43 -07:00

223 lines
4.7 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Items
{
public class MLQuestTeleporter : Teleporter
{
private Type m_QuestType;
private TextDefinition m_Message;
[CommandProperty(AccessLevel.GameMaster)]
public Type QuestType
{
get => m_QuestType;
set { m_QuestType = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public TextDefinition Message
{
get => m_Message;
set => m_Message = value;
}
[Constructible]
public MLQuestTeleporter()
: this(Point3D.Zero, null, null, null)
{
}
[Constructible]
public MLQuestTeleporter(Point3D pointDest, Map mapDest)
: this(pointDest, mapDest, null, null)
{
}
[Constructible]
public MLQuestTeleporter(Point3D pointDest, Map mapDest, Type questType, TextDefinition message)
: base(pointDest, mapDest)
{
m_QuestType = questType;
m_Message = message;
}
public override bool CanTeleport(Mobile m)
{
if (!base.CanTeleport(m))
return false;
if (m_QuestType == null)
return true;
if (!(m is PlayerMobile pm))
return false;
MLQuestContext context = MLQuestSystem.GetContext(pm);
if (context?.IsDoingQuest(m_QuestType) == true || context?.HasDoneQuest(m_QuestType) == true)
return true;
TextDefinition.SendMessageTo(m, m_Message);
return false;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_QuestType != null)
list.Add($"Required quest: {m_QuestType.Name}");
}
public MLQuestTeleporter(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write((m_QuestType != null) ? m_QuestType.FullName : null);
TextDefinition.Serialize(writer, m_Message);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
string typeName = reader.ReadString();
if (typeName != null)
m_QuestType = ScriptCompiler.FindTypeByFullName(typeName, false);
m_Message = TextDefinition.Deserialize(reader);
}
}
public interface ITicket
{
void OnTicketUsed(Mobile from);
}
public class TicketTeleporter : Teleporter
{
private Type m_TicketType;
private TextDefinition m_Message;
[CommandProperty(AccessLevel.GameMaster)]
public Type TicketType
{
get => m_TicketType;
set { m_TicketType = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public TextDefinition Message
{
get => m_Message;
set => m_Message = value;
}
[Constructible]
public TicketTeleporter()
: this(Point3D.Zero, null, null, null)
{
}
[Constructible]
public TicketTeleporter(Point3D pointDest, Map mapDest)
: this(pointDest, mapDest, null, null)
{
}
[Constructible]
public TicketTeleporter(Point3D pointDest, Map mapDest, Type ticketType, TextDefinition message)
: base(pointDest, mapDest)
{
m_TicketType = ticketType;
m_Message = message;
}
public override bool CanTeleport(Mobile m)
{
if (!base.CanTeleport(m))
return false;
if (m_TicketType != null)
{
Item ticket = null;
Container pack = m.Backpack;
if (pack != null)
ticket = pack.FindItemByType(m_TicketType, false); // Check (top level) backpack
if (ticket == null)
{
foreach (Item item in m.Items) // Check paperdoll
{
if (m_TicketType.IsInstanceOfType(item))
{
ticket = item;
break;
}
}
}
if (ticket == null)
{
TextDefinition.SendMessageTo(m, m_Message);
return false;
}
(ticket as ITicket)?.OnTicketUsed(m);
}
return true;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_TicketType != null)
list.Add($"Required ticket: {m_TicketType.Name}");
}
public TicketTeleporter(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write((m_TicketType != null) ? m_TicketType.FullName : null);
TextDefinition.Serialize(writer, m_Message);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
string typeName = reader.ReadString();
if (typeName != null)
m_TicketType = ScriptCompiler.FindTypeByFullName(typeName, false);
m_Message = TextDefinition.Deserialize(reader);
}
}
}