258 lines
6.8 KiB
C#
258 lines
6.8 KiB
C#
using System.Collections.Generic;
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using Server.Network;
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using Server.Targeting;
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using Server.ContextMenus;
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namespace Server.Engines.Quests.Collector
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{
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public class Obsidian : Item
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{
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private static readonly string[] m_Names = {
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null,
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"an aggressive cavalier",
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"a beguiling rogue",
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"a benevolent physician",
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"a brilliant artisan",
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"a capricious adventurer",
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"a clever beggar",
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"a convincing charlatan",
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"a creative inventor",
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"a creative tinker",
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"a cunning knave",
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"a dauntless explorer",
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"a despicable ruffian",
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"an earnest malcontent",
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"an exultant animal tamer",
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"a famed adventurer",
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"a fanatical crusader",
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"a fastidious clerk",
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"a fearless hunter",
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"a festive harlequin",
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"a fidgety assassin",
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"a fierce soldier",
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"a fierce warrior",
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"a frugal magnate",
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"a glib pundit",
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"a gnomic shaman",
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"a graceful noblewoman",
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"a idiotic madman",
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"a imaginative designer",
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"an inept conjurer",
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"an innovative architect",
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"an inventive blacksmith",
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"a judicious mayor",
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"a masterful chef",
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"a masterful woodworker",
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"a melancholy clown",
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"a melodic bard",
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"a merciful guard",
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"a mirthful jester",
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"a nervous surgeon",
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"a peaceful scholar",
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"a prolific gardener",
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"a quixotic knight",
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"a regal aristocrat",
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"a resourceful smith",
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"a reticent alchemist",
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"a sanctified priest",
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"a scheming patrician",
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"a shrewd mage",
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"a singing minstrel",
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"a skilled tailor",
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"a squeamish assassin",
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"a stoic swordsman",
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"a studious scribe",
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"a thought provoking writer",
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"a treacherous scoundrel",
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"a troubled poet",
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"an unflappable wizard",
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"a valiant warrior",
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"a wayward fool"
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};
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public static string RandomName( Mobile from )
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{
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int index = Utility.Random( m_Names.Length );
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if ( m_Names[index] == null )
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return from.Name;
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else
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return m_Names[index];
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}
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private const int m_Partial = 2;
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private const int m_Completed = 10;
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private int m_Quantity;
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private string m_StatueName;
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[CommandProperty( AccessLevel.GameMaster )]
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public int Quantity
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{
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get => m_Quantity;
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set
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{
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if ( value <= 1 )
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m_Quantity = 1;
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else if ( value >= m_Completed )
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m_Quantity = m_Completed;
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else
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m_Quantity = value;
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if ( m_Quantity < m_Partial )
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ItemID = 0x1EA7;
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else if ( m_Quantity < m_Completed )
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ItemID = 0x1F13;
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else
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ItemID = 0x12CB;
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InvalidateProperties();
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public string StatueName
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{
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get => m_StatueName;
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set { m_StatueName = value; InvalidateProperties(); }
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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[Constructible]
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public Obsidian() : base( 0x1EA7 )
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{
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Hue = 0x497;
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m_Quantity = 1;
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m_StatueName = "";
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}
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public override void AddNameProperty( ObjectPropertyList list )
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{
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if ( m_Quantity < m_Partial )
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list.Add( 1055137 ); // a section of an obsidian statue
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else if ( m_Quantity < m_Completed )
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list.Add( 1055138 ); // a partially reconstructed obsidian statue
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else
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list.Add( 1055139, m_StatueName ); // an obsidian statue of ~1_STATUE_NAME~
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}
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public override void OnSingleClick( Mobile from )
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{
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if ( m_Quantity < m_Partial )
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LabelTo( from, 1055137 ); // a section of an obsidian statue
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else if ( m_Quantity < m_Completed )
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LabelTo( from, 1055138 ); // a partially reconstructed obsidian statue
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else
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LabelTo( from, 1055139, m_StatueName ); // an obsidian statue of ~1_STATUE_NAME~
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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if ( from.Alive && m_Quantity >= m_Partial && m_Quantity < m_Completed && IsChildOf( from.Backpack ) )
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list.Add( new DisassembleEntry( this ) );
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}
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private class DisassembleEntry : ContextMenuEntry
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{
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private Obsidian m_Obsidian;
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public DisassembleEntry( Obsidian obsidian ) : base( 6142 )
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{
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m_Obsidian = obsidian;
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}
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public override void OnClick()
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{
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Mobile from = Owner.From;
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if ( !m_Obsidian.Deleted && m_Obsidian.Quantity >= m_Partial && m_Obsidian.Quantity < m_Completed && m_Obsidian.IsChildOf( from.Backpack ) && from.CheckAlive() )
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{
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for ( int i = 0; i < m_Obsidian.Quantity - 1; i++ )
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from.AddToBackpack( new Obsidian() );
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m_Obsidian.Quantity = 1;
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}
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}
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_Quantity < m_Completed )
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{
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if ( !IsChildOf( from.Backpack ) )
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from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x2C, 3, 500309, "", "" ) ); // Nothing Happens.
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else
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from.Target = new InternalTarget( this );
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}
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}
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private class InternalTarget : Target
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{
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private Obsidian m_Obsidian;
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public InternalTarget( Obsidian obsidian ) : base( -1, false, TargetFlags.None )
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{
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m_Obsidian = obsidian;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Obsidian.Deleted || m_Obsidian.Quantity >= m_Completed || !(targeted is Item targ) )
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return;
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if ( m_Obsidian.IsChildOf( from.Backpack ) && targ.IsChildOf( from.Backpack ) && targ is Obsidian targObsidian && targ != m_Obsidian )
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{
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if ( targObsidian.Quantity < m_Completed )
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{
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if ( targObsidian.Quantity + m_Obsidian.Quantity <= m_Completed )
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{
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targObsidian.Quantity += m_Obsidian.Quantity;
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m_Obsidian.Delete();
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}
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else
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{
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int delta = m_Completed - targObsidian.Quantity;
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targObsidian.Quantity += delta;
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m_Obsidian.Quantity -= delta;
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}
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if ( targObsidian.Quantity >= m_Completed )
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targObsidian.StatueName = RandomName( from );
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from.Send( new AsciiMessage( targObsidian.Serial, targObsidian.ItemID, MessageType.Regular, 0x59, 3, m_Obsidian.Name, "Something Happened." ) );
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return;
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}
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}
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from.Send( new MessageLocalized( m_Obsidian.Serial, m_Obsidian.ItemID, MessageType.Regular, 0x2C, 3, 500309, m_Obsidian.Name, "" ) ); // Nothing Happens.
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}
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}
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public Obsidian( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.WriteEncodedInt( m_Quantity );
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writer.Write( (string) m_StatueName );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Quantity = reader.ReadEncodedInt();
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m_StatueName = Utility.Intern( reader.ReadString() );
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}
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}
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}
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