ModernUO/Scripts/Engines/Quests/Dark Tides/Mobiles/SummonedPaladin.cs
2018-09-14 08:41:38 -07:00

240 lines
5.7 KiB
C#

using System;
using Server.Mobiles;
using Server.Items;
namespace Server.Engines.Quests.Necro
{
public class SummonedPaladin : BaseCreature
{
private PlayerMobile m_Necromancer;
private bool m_ToDelete;
public SummonedPaladin( PlayerMobile necromancer ) : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
m_Necromancer = necromancer;
InitStats( 45, 30, 5 );
Title = "the Paladin";
Hue = 0x83F3;
Female = false;
Body = 0x190;
Name = NameList.RandomName( "male" );
Utility.AssignRandomHair( this );
Utility.AssignRandomFacialHair( this, false );
FacialHairHue = HairHue;
AddItem( new Boots( 0x1 ) );
AddItem( new ChainChest() );
AddItem( new ChainLegs() );
AddItem( new RingmailArms() );
AddItem( new PlateHelm() );
AddItem( new PlateGloves() );
AddItem( new PlateGorget() );
AddItem( new Cloak( 0xCF ) );
AddItem( new ThinLongsword() );
SetSkill( SkillName.Swords, 50.0 );
SetSkill( SkillName.Tactics, 50.0 );
PackGold( 500 );
}
public override bool IsHarmfulCriminal(Mobile target)
{
if ( target == m_Necromancer )
return false;
return base.IsHarmfulCriminal( target );
}
public override bool ClickTitle => false;
public override bool PlayerRangeSensitive => false;
public override void OnThink()
{
if ( !m_ToDelete && !Frozen )
{
if ( m_Necromancer == null || m_Necromancer.Deleted || m_Necromancer.Map == Map.Internal )
{
Delete();
return;
}
if ( Combatant != m_Necromancer )
Combatant = m_Necromancer;
if ( !m_Necromancer.Alive )
{
QuestSystem qs = m_Necromancer.Quest;
if ( qs is DarkTidesQuest && qs.FindObjective( typeof( FindMardothEndObjective ) ) == null )
qs.AddObjective( new FindMardothEndObjective( false ) );
Say( 1060139, m_Necromancer.Name ); // You have made my work easy for me, ~1_NAME~. My task here is done.
m_ToDelete = true;
Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerCallback( Delete ) );
}
else if ( m_Necromancer.Map != Map || GetDistanceToSqrt( m_Necromancer ) > RangePerception + 1 )
{
Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
Effects.SendLocationParticles( EffectItem.Create( m_Necromancer.Location, m_Necromancer.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023 );
Map = m_Necromancer.Map;
Location = m_Necromancer.Location;
PlaySound( 0x1FE );
Say( 1060140 ); // You cannot escape me, knave of evil!
}
}
base.OnThink();
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
QuestSystem qs = m_Necromancer.Quest;
if ( qs is DarkTidesQuest && qs.FindObjective( typeof( FindMardothEndObjective ) ) == null )
qs.AddObjective( new FindMardothEndObjective( true ) );
}
public SummonedPaladin( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (Mobile) m_Necromancer );
writer.Write( (bool) m_ToDelete );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Necromancer = reader.ReadMobile() as PlayerMobile;
m_ToDelete = reader.ReadBool();
if ( m_ToDelete )
Delete();
}
public static void BeginSummon( PlayerMobile player )
{
new SummonTimer( player ).Start();
}
private class SummonTimer : Timer
{
private PlayerMobile m_Player;
private SummonedPaladin m_Paladin;
private int m_Step;
public SummonTimer( PlayerMobile player ) : base( TimeSpan.FromSeconds( 4.0 ) )
{
Priority = TimerPriority.FiftyMS;
m_Player = player;
}
protected override void OnTick()
{
if ( m_Player.Deleted )
{
if ( m_Step > 0 )
m_Paladin.Delete();
return;
}
if ( m_Step > 0 && m_Paladin.Deleted )
return;
if ( m_Step == 0 )
{
SummonedPaladinMoongate moongate = new SummonedPaladinMoongate();
moongate.MoveToWorld( new Point3D( 2091, 1348, -90 ), Map.Malas );
Effects.PlaySound( moongate.Location, moongate.Map, 0x20E );
m_Paladin = new SummonedPaladin( m_Player );
m_Paladin.Frozen = true;
m_Paladin.Location = moongate.Location;
m_Paladin.Map = moongate.Map;
Delay = TimeSpan.FromSeconds( 2.0 );
Start();
}
else if ( m_Step == 1 )
{
m_Paladin.Direction = m_Paladin.GetDirectionTo( m_Player );
m_Paladin.Say( 1060122 ); // STOP WICKED ONE!
Delay = TimeSpan.FromSeconds( 3.0 );
Start();
}
else
{
m_Paladin.Frozen = false;
m_Paladin.Say( 1060123 ); // I will slay you before I allow you to complete your evil rites!
m_Paladin.Combatant = m_Player;
}
m_Step++;
}
}
}
public class SummonedPaladinMoongate : Item
{
public SummonedPaladinMoongate() : base( 0xF6C )
{
Movable = false;
Hue = 0x482;
Light = LightType.Circle300;
Timer.DelayCall( TimeSpan.FromSeconds( 10.0 ), new TimerCallback( Delete ) );
}
public SummonedPaladinMoongate( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
Delete();
}
}
}