ModernUO/Scripts/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs
2018-09-14 08:41:38 -07:00

70 lines
1.7 KiB
C#

using Server.Mobiles;
using Server.Items;
namespace Server.Engines.Quests.Samurai
{
public class CursedSoul : BaseCreature
{
public override string CorpseName => "a cursed soul corpse";
public override string DefaultName => "a cursed soul";
[Constructible]
public CursedSoul() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 3;
BaseSoundID = 471;
SetStr( 20, 40 );
SetDex( 40, 60 );
SetInt( 15, 25 );
SetHits( 10, 20 );
SetDamage( 3, 7 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 15, 20 );
SetResistance( ResistanceType.Fire, 8, 12 );
SetSkill( SkillName.Wrestling, 35.0, 39.0 );
SetSkill( SkillName.Tactics, 5.0, 15.0 );
SetSkill( SkillName.MagicResist, 10.0 );
Fame = 200;
Karma = -200;
switch ( Utility.Random( 10 ) )
{
case 0: PackItem( new LeftArm() ); break;
case 1: PackItem( new RightArm() ); break;
case 2: PackItem( new Torso() ); break;
case 3: PackItem( new Bone() ); break;
case 4: PackItem( new RibCage() ); break;
case 5: PackItem( new RibCage() ); break;
case 6: PackItem( new BonePile() ); break;
case 7: PackItem( new BonePile() ); break;
case 8: PackItem( new BonePile() ); break;
case 9: PackItem( new BonePile() ); break;
}
}
public CursedSoul( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}