70 lines
1.7 KiB
C#
70 lines
1.7 KiB
C#
using Server.Mobiles;
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using Server.Items;
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namespace Server.Engines.Quests.Samurai
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{
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public class CursedSoul : BaseCreature
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{
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public override string CorpseName => "a cursed soul corpse";
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public override string DefaultName => "a cursed soul";
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[Constructible]
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public CursedSoul() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Body = 3;
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BaseSoundID = 471;
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SetStr( 20, 40 );
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SetDex( 40, 60 );
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SetInt( 15, 25 );
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SetHits( 10, 20 );
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SetDamage( 3, 7 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 15, 20 );
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SetResistance( ResistanceType.Fire, 8, 12 );
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SetSkill( SkillName.Wrestling, 35.0, 39.0 );
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SetSkill( SkillName.Tactics, 5.0, 15.0 );
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SetSkill( SkillName.MagicResist, 10.0 );
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Fame = 200;
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Karma = -200;
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switch ( Utility.Random( 10 ) )
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{
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case 0: PackItem( new LeftArm() ); break;
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case 1: PackItem( new RightArm() ); break;
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case 2: PackItem( new Torso() ); break;
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case 3: PackItem( new Bone() ); break;
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case 4: PackItem( new RibCage() ); break;
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case 5: PackItem( new RibCage() ); break;
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case 6: PackItem( new BonePile() ); break;
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case 7: PackItem( new BonePile() ); break;
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case 8: PackItem( new BonePile() ); break;
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case 9: PackItem( new BonePile() ); break;
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}
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}
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public CursedSoul( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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