67 lines
1.6 KiB
C#
67 lines
1.6 KiB
C#
using Server.Mobiles;
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using Server.Items;
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namespace Server.Engines.Quests.Samurai
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{
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public class YoungRonin : BaseCreature
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{
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public override string CorpseName => "a young ronin's corpse";
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public override string DefaultName => "a young ronin";
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[Constructible]
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public YoungRonin() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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InitStats( 45, 30, 5 );
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SetHits( 10, 20 );
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Hue = Utility.RandomSkinHue();
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Body = 0x190;
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Utility.AssignRandomHair( this );
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Utility.AssignRandomFacialHair( this );
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AddItem( new LeatherDo() );
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AddItem( new LeatherHiroSode() );
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AddItem( new SamuraiTabi() );
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switch ( Utility.Random( 3 ) )
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{
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case 0: AddItem( new StuddedHaidate() ); break;
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case 1: AddItem( new PlateSuneate() ); break;
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default: AddItem( new LeatherSuneate() ); break;
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}
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AddItem( new Bandana( Utility.RandomNondyedHue() ) );
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switch ( Utility.Random( 3 ) )
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{
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case 0: AddItem( new NoDachi() ); break;
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case 1: AddItem( new Lajatang() ); break;
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default: AddItem( new Wakizashi() ); break;
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}
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SetSkill( SkillName.Swords, 50.0 );
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SetSkill( SkillName.Tactics, 50.0 );
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}
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public override bool AlwaysMurderer => true;
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public YoungRonin( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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