ModernUO/Scripts/Engines/Quests/The Summoning/TheSummoningQuest.cs
2018-09-14 13:14:20 -07:00

120 lines
2.8 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Doom
{
public class TheSummoningQuest : QuestSystem
{
private static Type[] m_TypeReferenceTable = {
typeof( AcceptConversation ),
typeof( CollectBonesObjective ),
typeof( VanquishDaemonConversation ),
typeof( VanquishDaemonObjective )
};
public override Type[] TypeReferenceTable => m_TypeReferenceTable;
private Victoria m_Victoria;
private bool m_WaitForSummon;
public Victoria Victoria => m_Victoria;
public bool WaitForSummon
{
get => m_WaitForSummon;
set => m_WaitForSummon = value;
}
public override object Name => 1050025;
public override object OfferMessage => 1050020;
public override bool IsTutorial => false;
public override TimeSpan RestartDelay => TimeSpan.Zero;
public override int Picture => 0x15B5;
// NOTE: Quest not entirely OSI-accurate: some changes made to prevent numerous OSI bugs
public override void Slice()
{
if ( m_WaitForSummon && m_Victoria != null )
{
SummoningAltar altar = m_Victoria.Altar;
if ( altar != null && (altar.Daemon == null || !altar.Daemon.Alive) )
{
if ( From.Map == m_Victoria.Map && From.InRange( m_Victoria, 8 ) )
{
m_WaitForSummon = false;
AddConversation( new VanquishDaemonConversation() );
}
}
}
base.Slice();
}
public static int GetDaemonBonesFor( BaseCreature creature )
{
if ( creature == null || creature.Controlled || creature.Summoned )
return 0;
int fame = creature.Fame;
if ( fame < 1500 )
return Utility.Dice( 2, 5, -1 );
else if ( fame < 20000 )
return Utility.Dice( 2, 4, 8 );
else
return 50;
}
public TheSummoningQuest( Victoria victoria, PlayerMobile from ) : base( from )
{
m_Victoria = victoria;
}
public TheSummoningQuest()
{
}
public override void Cancel()
{
base.Cancel();
QuestObjective obj = FindObjective( typeof( CollectBonesObjective ) );
if ( obj != null && obj.CurProgress > 0 )
{
From.BankBox.DropItem( new DaemonBone( obj.CurProgress ) );
From.SendLocalizedMessage( 1050030 ); // The Daemon bones that you have thus far given to Victoria have been returned to you.
}
}
public override void Accept()
{
base.Accept();
AddConversation( new AcceptConversation() );
}
public override void ChildDeserialize( GenericReader reader )
{
int version = reader.ReadEncodedInt();
m_Victoria = reader.ReadMobile() as Victoria;
m_WaitForSummon = reader.ReadBool();
}
public override void ChildSerialize( GenericWriter writer )
{
writer.WriteEncodedInt( (int) 0 ); // version
writer.Write( (Mobile) m_Victoria );
writer.Write( (bool) m_WaitForSummon );
}
}
}