120 lines
2.8 KiB
C#
120 lines
2.8 KiB
C#
using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Doom
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{
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public class TheSummoningQuest : QuestSystem
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{
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private static Type[] m_TypeReferenceTable = {
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typeof( AcceptConversation ),
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typeof( CollectBonesObjective ),
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typeof( VanquishDaemonConversation ),
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typeof( VanquishDaemonObjective )
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};
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public override Type[] TypeReferenceTable => m_TypeReferenceTable;
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private Victoria m_Victoria;
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private bool m_WaitForSummon;
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public Victoria Victoria => m_Victoria;
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public bool WaitForSummon
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{
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get => m_WaitForSummon;
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set => m_WaitForSummon = value;
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}
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public override object Name => 1050025;
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public override object OfferMessage => 1050020;
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public override bool IsTutorial => false;
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public override TimeSpan RestartDelay => TimeSpan.Zero;
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public override int Picture => 0x15B5;
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// NOTE: Quest not entirely OSI-accurate: some changes made to prevent numerous OSI bugs
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public override void Slice()
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{
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if ( m_WaitForSummon && m_Victoria != null )
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{
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SummoningAltar altar = m_Victoria.Altar;
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if ( altar != null && (altar.Daemon == null || !altar.Daemon.Alive) )
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{
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if ( From.Map == m_Victoria.Map && From.InRange( m_Victoria, 8 ) )
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{
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m_WaitForSummon = false;
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AddConversation( new VanquishDaemonConversation() );
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}
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}
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}
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base.Slice();
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}
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public static int GetDaemonBonesFor( BaseCreature creature )
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{
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if ( creature == null || creature.Controlled || creature.Summoned )
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return 0;
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int fame = creature.Fame;
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if ( fame < 1500 )
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return Utility.Dice( 2, 5, -1 );
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else if ( fame < 20000 )
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return Utility.Dice( 2, 4, 8 );
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else
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return 50;
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}
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public TheSummoningQuest( Victoria victoria, PlayerMobile from ) : base( from )
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{
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m_Victoria = victoria;
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}
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public TheSummoningQuest()
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{
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}
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public override void Cancel()
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{
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base.Cancel();
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QuestObjective obj = FindObjective( typeof( CollectBonesObjective ) );
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if ( obj != null && obj.CurProgress > 0 )
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{
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From.BankBox.DropItem( new DaemonBone( obj.CurProgress ) );
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From.SendLocalizedMessage( 1050030 ); // The Daemon bones that you have thus far given to Victoria have been returned to you.
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}
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}
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public override void Accept()
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{
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base.Accept();
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AddConversation( new AcceptConversation() );
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}
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public override void ChildDeserialize( GenericReader reader )
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{
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int version = reader.ReadEncodedInt();
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m_Victoria = reader.ReadMobile() as Victoria;
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m_WaitForSummon = reader.ReadBool();
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}
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public override void ChildSerialize( GenericWriter writer )
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{
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writer.WriteEncodedInt( (int) 0 ); // version
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writer.Write( (Mobile) m_Victoria );
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writer.Write( (bool) m_WaitForSummon );
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}
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}
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}
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