705 lines
23 KiB
C#
705 lines
23 KiB
C#
namespace Server.Engines.Quests.Haven
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{
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public class AcceptConversation : QuestConversation
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{
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public override object Message => 1049092;
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public AcceptConversation()
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{
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}
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public override void OnRead()
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{
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System.AddObjective( new FindUzeraanBeginObjective() );
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}
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}
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public class UzeraanTitheConversation : QuestConversation
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{
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public override object Message => 1060209;
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public UzeraanTitheConversation()
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{
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}
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public override void OnRead()
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{
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System.AddObjective( new TitheGoldObjective() );
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}
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}
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public class UzeraanFirstTaskConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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if ( System.From.Profession == 1 ) // warrior
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{
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/* <I>Uzeraan greets you as you approach...</I><BR><BR>
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*
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* Greetings traveler!<BR><BR>
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*
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* I am Uzeraan, the lord of this house and overseer of this fine city, Haven.
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* I know we have just met, but time is short and we need to reinforce the troops
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* in the mountain pass, so I will not waste your time with pleasantries.<BR><BR>
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*
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* We have been trying to fight back the wicked <I>Horde Minions</I> which have
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* recently begun attacking our cities - but to no avail. We desperately need
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* help!<BR><BR>
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*
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* Your first task will be to assess the situation in the mountain pass, and
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* help our troops defeat the Horde Minions there.<BR><BR>
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*
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* Take the road marked with glowing runes, that starts just outside of this
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* mansion. Before you go into battle, it would be prudent to
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* <a href="?ForceTopic27">review combat techniques</a> as well as
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* <a href = "?ForceTopic29">information on healing yourself</a>.<BR><BR>
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*
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* To aid you in your fight, you may also wish to
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* <a href = "?ForceTopic33">purchase equipment</a> from Frank the Blacksmith,
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* who is standing just <a href = "?ForceTopic13">South</a> of here.<BR><BR>
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*
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* Good luck young warrior.
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*/
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return 1049088;
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}
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else if ( System.From.Profession == 2 ) // magician
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{
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/* <I>Uzeraan greets you as you approach...</I><BR><BR>
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*
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* Greetings traveler!<BR><BR>
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*
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* I am Uzeraan, the lord of this house and overseer of this fine city, Haven.
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* I know we have just met, but time is short and we need to reinforce
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* the troops in the mountain pass, so I will not waste your time with
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* pleasantries.<BR><BR>
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*
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* We have been trying to fight back the wicked <I>Horde Minions</I> which have
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* recently begun attacking our cities - but to no avail. We desperately
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* need help!<BR><BR>
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*
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* Your first task will be to assess the situation in the mountain pass,
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* and help our troops defeat the Horde Minions there.<BR><BR>
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*
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* Take the road marked with glowing runes, that starts just outside of this
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* mansion. Before you go into battle, it would be prudent to
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* <a href="?ForceTopic35">review your magic skills</a> as well as
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* <a href = "?ForceTopic29">information on healing yourself</a>.<BR><BR>
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*
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* To aid you in your fight, you may also wish to
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* <a href = "?ForceTopic33">purchase equipment</a> from Frank the Blacksmith,
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* who is standing just <a href = "?ForceTopic13">South</a> of here.<BR><BR>
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*
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* Good luck young mage.
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*/
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return 1049386;
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}
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else
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{
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/* <I>Uzeraan nods at you with approval and begins to speak...</I><BR><BR>
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*
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* Now that you are ready, let me give you your first task.<BR><BR>
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*
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* As I mentioned earlier, we have been trying to fight back the wicked
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* <I>Horde Minions</I> which have recently begun attacking our cities
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* - but to no avail. Our need is great!<BR><BR>
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*
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* Your first task will be to assess the situation in the mountain pass,
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* and help our troops defeat the Horde Minions there.<BR><BR>
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*
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* Take the road marked with glowing runes, that starts just outside of this mansion.
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* Before you go into battle, it would be prudent to
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* <a href="?ForceTopic27">review combat techniques</a> as well as
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* <a href = "?ForceTopic29">information on healing yourself,
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* using your Paladin ability 'Close Wounds'</a>.<BR><BR>
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*
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* To aid you in your fight, you may also wish to
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* <a href = "?ForceTopic33">purchase equipment</a> from Frank the Blacksmith,
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* who is standing just <a href = "?ForceTopic13">South</a> of here.<BR><BR>
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*
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* Good luck young Paladin!
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*/
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return 1060388;
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}
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}
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}
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private static QuestItemInfo[] m_Info = {
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new QuestItemInfo( 1023676, 0xE68 ) // glowing rune
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};
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public override QuestItemInfo[] Info => m_Info;
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public UzeraanFirstTaskConversation()
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{
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}
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public override void OnRead()
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{
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System.AddObjective( new KillHordeMinionsObjective() );
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}
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}
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public class UzeraanReportConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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if ( System.From.Profession == 2 ) // magician
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{
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/* <I>You give your report to Uzeraan and after a while, he begins to
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* speak...</I><BR><BR>
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*
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* Your report is grim, but all hope is not lost! It has become apparent
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* that our swords and spells will not drive the evil from Haven.<BR><BR>
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*
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* The head of my order, the High Mage Schmendrick, arrived here shortly after
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* you went into battle with the <I>Horde Minions</I>. He has brought with him a
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* scroll of great power, that should aid us greatly in our battle.<BR><BR>
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*
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* Unfortunately, the entrance to one of our mining caves collapsed recently,
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* trapping our miners inside.<BR><BR>
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*
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* Schmendrick went to install magical teleporters inside the mines so that
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* the miners would have a way out. The miners have since returned, but Schmendrick has not.
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* Those who have returned, all seem to have lost their minds to madness;
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* mumbling strange things of "the souls of the dead seeking revenge".<BR><BR>
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*
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* No matter. We must find Schmendrick.<BR><BR>
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*
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* Step onto the teleporter, located against the wall, and seek Schmendrick in the mines.<BR><BR>
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*
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* I've given you a bag with some <a href="?ForceTopic93">Travel Spells</a>,
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* in case you need to make a quick escape. In addition, you may wish to cast
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* the <a href="?ForceTopic92">Night Sight</a> spell on yourself before going
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* into the cave, as it it's pretty dark in there.<BR><BR>
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*
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* Now please go. Good luck, friend.
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*/
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return 1049387;
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}
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else
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{
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/* <I>You give your report to Uzeraan and after a while,
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* he begins to speak...</I><BR><BR>
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*
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* Your report is grim, but all hope is not lost! It has become apparent
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* that our swords and spells will not drive the evil from Haven.<BR><BR>
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*
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* The head of my order, the High Mage Schmendrick, arrived here shortly after
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* you went into battle with the <I>Horde Minions</I>. He has brought with him a
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* scroll of great power, that should aid us greatly in our battle.<BR><BR>
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*
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* Unfortunately, the entrance to one of our mining caves collapsed recently,
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* trapping our miners inside.<BR><BR>
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*
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* Schmendrick went to install magical teleporters inside the mines so that
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* the miners would have a way out. The miners have since returned, but Schmendrick has not.
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* Those who have returned, all seem to have lost their minds to madness;
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* mumbling strange things of "the souls of the dead seeking revenge".<BR><BR>
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*
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* No matter. We must find Schmendrick.<BR><BR>
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*
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* Step onto the teleporter, located against the wall, and seek Schmendrick in the mines.<BR><BR>
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*
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* I've given you a bag with some <a href="?ForceTopic75">Night Sight</a>
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* and <a href="?ForceTopic76">Healing</a> <a href="?ForceTopic74">potions</a>
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* to help you out along the way. Good luck.
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*/
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return 1049119;
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}
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}
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}
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private static QuestItemInfo[] m_Info = {
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new QuestItemInfo( 1026153, 0x1822 ), // teleporter
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new QuestItemInfo( 1048032, 0xE76 ) // a bag
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};
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public override QuestItemInfo[] Info => m_Info;
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public UzeraanReportConversation()
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{
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}
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public override void OnRead()
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{
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System.AddObjective( new FindSchmendrickObjective() );
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}
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}
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public class SchmendrickConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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if ( System.From.Profession == 5 ) // paladin
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{
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/* <I>Schmendrick barely pays you any attention as you approach him.
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* His mind seems to be occupied with something else. You explain to him that
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* you came for the scroll of power and after a long while he begins to speak,
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* but apparently still not giving you his full attention...</I><BR><BR>
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*
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* Hmmm.. peculiar indeed. Very strange activity here indeed... I wonder...<BR><BR>
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*
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* Hmmm. Oh yes! Scroll, you say? I don't have it, sorry. My apprentice
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* was carrying it, and he ran off to somewhere in this cave. Find him and
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* you will find the scroll.<BR><BR>
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*
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* Be sure to bring the scroll to Uzeraan once you have it. He's the only person
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* aside from myself who can read the ancient markings on the scroll.
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* I need to figure out what's going on down here before I can leave.
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* Strange activity indeed...<BR><BR>
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*
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* One more thing...<BR><BR>
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*
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* Be careful of the restless souls wandering about. They seem to be in the habit
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* of spontaneously attacking people. Perhaps using your paladin ability
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* <a href="?ForceTopic104">Enemy of One</a> might help you overcome the perils
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* of these halls.<BR><BR>
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*
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* <I>Schmendrick goes back to his work and you seem to completely fade from his awareness...
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*/
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return 1060749;
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}
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else
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{
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/* <I>Schmendrick barely pays you any attention as you approach him. His
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* mind seems to be occupied with something else. You explain to him that
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* you came for the scroll of power and after a long while he begins to speak,
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* but apparently still not giving you his full attention...</I><BR><BR>
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*
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* Hmmm.. peculiar indeed. Very strange activity here indeed... I wonder...<BR><BR>
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*
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* Hmmm. Oh yes! Scroll, you say? I don't have it, sorry. My apprentice was
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* carrying it, and he ran off to somewhere in this cave. Find him and you will
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* find the scroll.<BR><BR>Be sure to bring the scroll to Uzeraan once you
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* have it. He's the only person aside from myself who can read the ancient
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* markings on the scroll. I need to figure out what's going on down here before
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* I can leave. Strange activity indeed...<BR><BR>
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*
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* <I>Schmendrick goes back to his work and you seem to completely fade from his
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* awareness...
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*/
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return 1049322;
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}
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}
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}
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private static QuestItemInfo[] m_Info = {
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new QuestItemInfo( 1023637, 0xE34 ) // scroll
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};
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public override QuestItemInfo[] Info => m_Info;
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public SchmendrickConversation()
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{
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}
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public override void OnRead()
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{
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System.AddObjective( new FindApprenticeObjective() );
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}
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}
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public class UzeraanScrollOfPowerConversation : QuestConversation
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{
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public override object Message => 1049325;
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private static QuestItemInfo[] m_Info = {
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new QuestItemInfo( 1048030, 0x14EB ), // a Treasure Map
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new QuestItemInfo( 1023969, 0xF81 ), // Fertile Dirt
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new QuestItemInfo( 1049117, 0xFC4 ) // Horn of Retreat
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};
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public override QuestItemInfo[] Info => m_Info;
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public UzeraanScrollOfPowerConversation()
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{
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}
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public override void OnRead()
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{
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System.AddObjective( new FindDryadObjective() );
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}
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}
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public class DryadConversation : QuestConversation
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{
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public override object Message => 1049326;
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public DryadConversation()
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{
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}
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public override void OnRead()
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{
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System.AddObjective( new ReturnFertileDirtObjective() );
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}
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}
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public class UzeraanFertileDirtConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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if ( System.From.Profession == 2 ) // magician
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{
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/* <I>Uzeraan takes the dirt from you and smiles...<BR><BR></I>
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*
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* Wonderful! I knew I could count on you. As a token of my appreciation
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* I've given you a bag with some <a href = "?ForceTopic37">reagents</a>
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* as well as some <a href="?ForceTopic35">spell scrolls</a>. They should
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* help out a bit.<BR><BR>
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*
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* The next item I need is a <I>Vial of Blood</I>. I know it seems strange,
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* but that's what the formula asks for. I have some locked away in a chest
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* not far from here. It's only a short distance from the mansion. Let me
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* give you directions...<BR><BR>Exit the front door to the East. Then follow
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* the path to the North. You will pass by several pedestals with lanterns on
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* them. Continue on this path until you run into a small hut. Walk up the
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* stairs and through the door. Inside you will find a chest. Open it and
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* bring me a <I>Vial of Blood</I> from inside the chest. It's very easy to find.
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* Just follow the road and you can't miss it.<BR><BR>
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*
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* Good luck!
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*/
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return 1049388;
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}
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else
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{
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/* <I>Uzeraan takes the dirt from you and smiles...<BR><BR></I>
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*
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* Wonderful! I knew I could count on you. As a token of my appreciation
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* I've given you a bag with some bandages as well as some healing potions.
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* They should help out a bit.<BR><BR>
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*
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* The next item I need is a <I>Vial of Blood</I>. I know it seems strange,
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* but that's what the formula asks for. I have some locked away in a chest
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* not far from here. It's only a short distance from the mansion. Let me give
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* you directions...<BR><BR>
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*
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* Exit the front door to the East. Then follow the path to the North.
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* You will pass by several pedestals with lanterns on them. Continue on this
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* path until you run into a small hut. Walk up the stairs and through the door.
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* Inside you will find a chest. Open it and bring me a <I>Vial of Blood</I>
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* from inside the chest. It's very easy to find. Just follow the road and you
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* can't miss it.<BR><BR>
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*
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* Good luck!
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*/
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return 1049329;
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}
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}
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}
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private static QuestItemInfo[] m_Info = {
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new QuestItemInfo( 1023965, 0xF7D ), // Daemon Blood
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new QuestItemInfo( 1022581, 0xA22 ), // lantern
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};
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public override QuestItemInfo[] Info => m_Info;
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public UzeraanFertileDirtConversation()
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{
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}
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public override void OnRead()
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{
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System.AddObjective( new GetDaemonBloodObjective() );
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}
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}
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public class UzeraanDaemonBloodConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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if ( System.From.Profession == 2 ) // magician
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{
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//return 1049389; // localized message is bugged
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return "<I>You hand Uzeraan the Vial of Blood, which he hastily accepts...</I><BR>"
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+ "<BR>"
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+ "Excellent work! Only one reagent remains and the spell is complete! The final "
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+ "requirement is a <I>Daemon Bone</I>, which will not be as easily acquired as the "
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+ "previous two components.<BR>"
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+ "<BR>"
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+ "There is a haunted graveyard on this island, which is the home to many undead "
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+ "creatures. Dispose of the undead as you see fit. Be sure to search their remains "
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+ "after you have smitten them, to check for a <I>Daemon Bone</I>. I'm quite sure "
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+ "that you will find what we seek, if you are thorough enough with your "
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+ "extermination.<BR>"
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+ "<BR>"
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+ "Take these explosion spell scrolls and magical wizard's hat to aid you in your "
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+ "battle. The scrolls should help you make short work of the undead.<BR>"
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+ "<BR>"
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+ "Return here when you have found a <I>Daemon Bone</I>.";
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}
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else
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{
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/* <I>You hand Uzeraan the Vial of Blood, which he hastily accepts...</I><BR><BR>
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*
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* Excellent work! Only one reagent remains and the spell is complete!
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* The final requirement is a <I>Daemon Bone</I>, which will not be as easily
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* acquired as the previous two components.<BR><BR>
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*
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* There is a haunted graveyard on this island, which is the home to many
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* undead creatures. Dispose of the undead as you see fit. Be sure to search
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* their remains after you have smitten them, to check for a <I>Daemon Bone</I>.
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* I'm quite sure that you will find what we seek, if you are thorough enough
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* with your extermination.<BR><BR>
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*
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* Take this magical silver sword to aid you in your battle. Silver weapons
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* will damage the undead twice as much as your regular weapon.<BR><BR>
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*
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* Return here when you have found a <I>Daemon Bone</I>.
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*/
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return 1049333;
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}
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}
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}
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private static QuestItemInfo[] m_Info = {
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new QuestItemInfo( 1017412, 0xF80 ), // Daemon Bone
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};
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private static QuestItemInfo[] m_InfoPaladin = {
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new QuestItemInfo( 1017412, 0xF80 ), // Daemon Bone
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new QuestItemInfo( 1060577, 0x1F14 ), // Recall Rune
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};
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public override QuestItemInfo[] Info
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{
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get
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{
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if ( System.From.Profession == 5 ) // paladin
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return m_InfoPaladin;
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else
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return m_Info;
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}
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}
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public UzeraanDaemonBloodConversation()
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{
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}
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public override void OnRead()
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{
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System.AddObjective( new GetDaemonBoneObjective() );
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|
}
|
|
}
|
|
|
|
public class UzeraanDaemonBoneConversation : QuestConversation
|
|
{
|
|
public override object Message => 1049335;
|
|
|
|
public UzeraanDaemonBoneConversation()
|
|
{
|
|
}
|
|
|
|
public override void OnRead()
|
|
{
|
|
System.AddObjective( new CashBankCheckObjective() );
|
|
}
|
|
}
|
|
|
|
public class BankerConversation : QuestConversation
|
|
{
|
|
public override object Message => 1060137;
|
|
|
|
public BankerConversation()
|
|
{
|
|
}
|
|
|
|
public override void OnRead()
|
|
{
|
|
System.Complete();
|
|
}
|
|
}
|
|
|
|
public class RadarConversation : QuestConversation
|
|
{
|
|
public override object Message => 1049660;
|
|
|
|
public override bool Logged => false;
|
|
|
|
public RadarConversation()
|
|
{
|
|
}
|
|
}
|
|
|
|
public class LostScrollOfPowerConversation : QuestConversation
|
|
{
|
|
private bool m_FromUzeraan;
|
|
|
|
public override object Message
|
|
{
|
|
get
|
|
{
|
|
if ( m_FromUzeraan )
|
|
{
|
|
/* You return without the scroll???<BR><BR>
|
|
*
|
|
* All hope is lost without it, friend. Return to the mines and talk to
|
|
* Schmendrick to see if he can help us out of this predicament.
|
|
*/
|
|
return 1049377;
|
|
}
|
|
else
|
|
{
|
|
/* You've lost the scroll? Argh! I will have to try and re-construct
|
|
* the scroll from memory. Bring me a blank scroll, which you can
|
|
* <a href = "?ForceTopic33">purchase from the mage shop</a> just
|
|
* <a href = "?ForceTopic13">East</a> of Uzeraan's mansion in Haven.<BR><BR>
|
|
*
|
|
* Return the scroll to me and I will try to make another scroll for you.<BR><BR>
|
|
*
|
|
* When you return, be sure to hand me the scroll (drag and drop).
|
|
*/
|
|
return 1049345;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override bool Logged => false;
|
|
|
|
public LostScrollOfPowerConversation( bool fromUzeraan )
|
|
{
|
|
m_FromUzeraan = fromUzeraan;
|
|
}
|
|
|
|
public LostScrollOfPowerConversation()
|
|
{
|
|
}
|
|
|
|
public override void ChildDeserialize( GenericReader reader )
|
|
{
|
|
int version = reader.ReadEncodedInt();
|
|
|
|
m_FromUzeraan = reader.ReadBool();
|
|
}
|
|
|
|
public override void ChildSerialize( GenericWriter writer )
|
|
{
|
|
writer.WriteEncodedInt( (int) 0 ); // version
|
|
|
|
writer.Write( (bool) m_FromUzeraan );
|
|
}
|
|
}
|
|
|
|
public class LostFertileDirtConversation : QuestConversation
|
|
{
|
|
private bool m_FromUzeraan;
|
|
|
|
public override object Message
|
|
{
|
|
get
|
|
{
|
|
if ( m_FromUzeraan )
|
|
{
|
|
/* You return without <I>Fertile Dirt</I>? It is imperative that we
|
|
* get all of the ingredients friend.<BR><BR>
|
|
*
|
|
* Seek out the Dryad and ask her to help you again.
|
|
*/
|
|
return 1049374;
|
|
}
|
|
else
|
|
{
|
|
/* You've lost the dirt I gave you?<BR><BR>
|
|
*
|
|
* My, my, my... What ever shall we do now?<BR><BR>
|
|
*
|
|
* I can try to make you some more, but I will need something
|
|
* that I can transform. Bring me an <I>apple</I>, and I shall
|
|
* see what I can do.<BR><BR>
|
|
*
|
|
* You can <a href = "?ForceTopic33">buy</a> apples from the
|
|
* Provisioner's Shop, which is located a ways <a href = "?ForceTopic13">East</a>
|
|
* of Uzeraan's mansion.<BR><BR>
|
|
*
|
|
* Hand me the apple when you have it, and I shall see about transforming
|
|
* it for you.<BR><BR>
|
|
*
|
|
* Good luck.<BR><BR>
|
|
*/
|
|
return 1049359;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override bool Logged => false;
|
|
|
|
public LostFertileDirtConversation( bool fromUzeraan )
|
|
{
|
|
m_FromUzeraan = fromUzeraan;
|
|
}
|
|
|
|
public LostFertileDirtConversation()
|
|
{
|
|
}
|
|
|
|
public override void ChildDeserialize( GenericReader reader )
|
|
{
|
|
int version = reader.ReadEncodedInt();
|
|
|
|
m_FromUzeraan = reader.ReadBool();
|
|
}
|
|
|
|
public override void ChildSerialize( GenericWriter writer )
|
|
{
|
|
writer.WriteEncodedInt( (int) 0 ); // version
|
|
|
|
writer.Write( (bool) m_FromUzeraan );
|
|
}
|
|
}
|
|
|
|
public class DryadAppleConversation : QuestConversation
|
|
{
|
|
public override object Message => 1049360;
|
|
|
|
public override bool Logged => false;
|
|
|
|
public DryadAppleConversation()
|
|
{
|
|
}
|
|
}
|
|
|
|
public class LostDaemonBloodConversation : QuestConversation
|
|
{
|
|
public override object Message => 1049375;
|
|
|
|
public override bool Logged => false;
|
|
|
|
public LostDaemonBloodConversation()
|
|
{
|
|
}
|
|
}
|
|
|
|
public class LostDaemonBoneConversation : QuestConversation
|
|
{
|
|
public override object Message => 1049376;
|
|
|
|
public override bool Logged => false;
|
|
|
|
public LostDaemonBoneConversation()
|
|
{
|
|
}
|
|
}
|
|
|
|
public class FewReagentsConversation : QuestConversation
|
|
{
|
|
public override object Message => 1049390;
|
|
|
|
public override bool Logged => false;
|
|
|
|
public FewReagentsConversation()
|
|
{
|
|
}
|
|
}
|
|
}
|