ModernUO/Scripts/Engines/Quests/Witch Apprentice/Items/MagicFlute.cs
2018-09-14 08:41:38 -07:00

70 lines
1.6 KiB
C#

using Server.Mobiles;
namespace Server.Engines.Quests.Hag
{
public class MagicFlute : Item
{
public override int LabelNumber => 1055051; // magic flute
[Constructible]
public MagicFlute() : base( 0x1421 )
{
Hue = 0x8AB;
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
SendLocalizedMessageTo( from, 1042292 ); // You must have the object in your backpack to use it.
return;
}
from.PlaySound( 0x3D );
if ( from is PlayerMobile player )
{
QuestSystem qs = player.Quest;
if ( qs is WitchApprenticeQuest )
{
if ( qs.FindObjective( typeof( FindZeefzorpulObjective ) ) is FindZeefzorpulObjective obj && !obj.Completed )
{
if ( ( player.Map != Map.Trammel && player.Map != Map.Felucca ) || !player.InRange( obj.ImpLocation, 8 ) )
{
player.SendLocalizedMessage( 1055053 ); // Nothing happens. Zeefzorpul must not be hiding in this area.
}
else if ( player.InRange( obj.ImpLocation, 4 ) )
{
Delete();
obj.Complete();
}
else
{
player.SendLocalizedMessage( 1055052 ); // The flute sparkles. Zeefzorpul must be in a good hiding place nearby.
}
}
}
}
}
public MagicFlute( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}