500 lines
11 KiB
C#
500 lines
11 KiB
C#
namespace Server.Items
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{
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public class DarkenedSky : Kama
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{
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1070966; // Darkened Sky
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[Constructible]
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public DarkenedSky()
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{
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WeaponAttributes.HitLightning = 60;
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Attributes.WeaponSpeed = 25;
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Attributes.WeaponDamage = 50;
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}
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public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
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{
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phys = fire = pois = chaos = direct = 0;
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cold = nrgy = 50;
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}
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public DarkenedSky( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class KasaOfTheRajin : Kasa
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{
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public override int LabelNumber => 1070969; // Kasa of the Raj-in
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public override int BasePhysicalResistance => 12;
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public override int BaseFireResistance => 17;
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public override int BaseColdResistance => 21;
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public override int BasePoisonResistance => 17;
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public override int BaseEnergyResistance => 17;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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[Constructible]
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public KasaOfTheRajin()
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{
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Attributes.SpellDamage = 12;
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}
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public KasaOfTheRajin( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)2 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( version <= 1 )
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{
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MaxHitPoints = 255;
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HitPoints = 255;
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}
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if ( version == 0 )
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LootType = LootType.Regular;
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}
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}
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public class RuneBeetleCarapace : PlateDo
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{
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1070968; // Rune Beetle Carapace
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public override int BaseColdResistance => 14;
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public override int BaseEnergyResistance => 14;
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[Constructible]
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public RuneBeetleCarapace()
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{
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Attributes.BonusMana = 10;
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Attributes.RegenMana = 3;
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Attributes.LowerManaCost = 15;
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ArmorAttributes.LowerStatReq = 100;
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ArmorAttributes.MageArmor = 1;
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}
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public RuneBeetleCarapace( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class Stormgrip : LeatherNinjaMitts
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{
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1070970; // Stormgrip
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public override int BasePhysicalResistance => 10;
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public override int BaseColdResistance => 18;
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public override int BaseEnergyResistance => 18;
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[Constructible]
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public Stormgrip()
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{
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Attributes.BonusInt = 8;
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Attributes.Luck = 125;
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Attributes.WeaponDamage = 25;
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}
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public Stormgrip( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SwordOfTheStampede : NoDachi
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{
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1070964; // Sword of the Stampede
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[Constructible]
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public SwordOfTheStampede()
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{
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WeaponAttributes.HitHarm = 100;
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Attributes.AttackChance = 10;
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Attributes.WeaponDamage = 60;
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}
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public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
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{
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phys = fire = pois = nrgy = chaos = direct = 0;
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cold = 100;
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}
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public SwordOfTheStampede( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SwordsOfProsperity : Daisho
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{
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1070963; // Swords of Prosperity
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[Constructible]
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public SwordsOfProsperity()
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{
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WeaponAttributes.MageWeapon = 30;
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Attributes.SpellChanneling = 1;
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Attributes.CastSpeed = 1;
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Attributes.Luck = 200;
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}
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public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
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{
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phys = cold = pois = nrgy = chaos = direct = 0;
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fire = 100;
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}
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public SwordsOfProsperity( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class TheHorselord : Yumi
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{
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1070967; // The Horselord
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[Constructible]
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public TheHorselord()
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{
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Attributes.BonusDex = 5;
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Attributes.RegenMana = 1;
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Attributes.Luck = 125;
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Attributes.WeaponDamage = 50;
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Slayer = SlayerName.ElementalBan;
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Slayer2 = SlayerName.ReptilianDeath;
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}
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public TheHorselord( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class TomeOfLostKnowledge : Spellbook
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{
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public override int LabelNumber => 1070971; // Tome of Lost Knowledge
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[Constructible]
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public TomeOfLostKnowledge()
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{
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LootType = LootType.Regular;
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Hue = 0x530;
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SkillBonuses.SetValues( 0, SkillName.Magery, 15.0 );
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Attributes.BonusInt = 8;
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Attributes.LowerManaCost = 15;
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Attributes.SpellDamage = 15;
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}
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public TomeOfLostKnowledge( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class WindsEdge : Tessen
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{
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public override int LabelNumber => 1070965; // Wind's Edge
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[Constructible]
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public WindsEdge()
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{
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WeaponAttributes.HitLeechMana = 40;
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Attributes.WeaponDamage = 50;
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Attributes.WeaponSpeed = 50;
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Attributes.DefendChance = 10;
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}
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public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
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{
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phys = fire = cold = pois = chaos = direct = 0;
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nrgy = 100;
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}
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public WindsEdge( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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}
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public enum PigmentType
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{
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None,
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ParagonGold,
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VioletCouragePurple,
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InvulnerabilityBlue,
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LunaWhite,
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DryadGreen,
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ShadowDancerBlack,
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BerserkerRed,
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NoxGreen,
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RumRed,
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FireOrange,
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FadedCoal,
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Coal,
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FadedGold,
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StormBronze,
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Rose,
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MidnightCoal,
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FadedBronze,
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FadedRose,
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DeepRose
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}
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public class PigmentsOfTokuno : BasePigmentsOfTokuno
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{
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private static int[][] m_Table = {
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// Hue, Label
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new[]{ /*PigmentType.None,*/ 0, -1 },
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new[]{ /*PigmentType.ParagonGold,*/ 0x501, 1070987 },
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new[]{ /*PigmentType.VioletCouragePurple,*/ 0x486, 1070988 },
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new[]{ /*PigmentType.InvulnerabilityBlue,*/ 0x4F2, 1070989 },
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new[]{ /*PigmentType.LunaWhite,*/ 0x47E, 1070990 },
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new[]{ /*PigmentType.DryadGreen,*/ 0x48F, 1070991 },
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new[]{ /*PigmentType.ShadowDancerBlack,*/ 0x455, 1070992 },
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new[]{ /*PigmentType.BerserkerRed,*/ 0x21, 1070993 },
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new[]{ /*PigmentType.NoxGreen,*/ 0x58C, 1070994 },
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new[]{ /*PigmentType.RumRed,*/ 0x66C, 1070995 },
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new[]{ /*PigmentType.FireOrange,*/ 0x54F, 1070996 },
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new[]{ /*PigmentType.Fadedcoal,*/ 0x96A, 1079579 },
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new[]{ /*PigmentType.Coal,*/ 0x96B, 1079580 },
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new[]{ /*PigmentType.FadedGold,*/ 0x972, 1079581 },
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new[]{ /*PigmentType.StormBronze,*/ 0x977, 1079582 },
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new[]{ /*PigmentType.Rose,*/ 0x97C, 1079583 },
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new[]{ /*PigmentType.MidnightCoal,*/ 0x96C, 1079584 },
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new[]{ /*PigmentType.FadedBronze,*/ 0x975, 1079585 },
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new[]{ /*PigmentType.FadedRose,*/ 0x97B, 1079586 },
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new[]{ /*PigmentType.DeepRose,*/ 0x97E, 1079587 }
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};
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public static int[] GetInfo( PigmentType type )
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{
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int v = (int)type;
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if ( v < 0 || v >= m_Table.Length )
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v = 0;
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return m_Table[v];
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}
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private PigmentType m_Type;
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[CommandProperty( AccessLevel.GameMaster )]
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public PigmentType Type
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{
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get => m_Type;
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set
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{
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m_Type = value;
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int v = (int)m_Type;
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if ( v >= 0 && v < m_Table.Length )
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{
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Hue = m_Table[v][0];
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Label = m_Table[v][1];
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}
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else
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{
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Hue = 0;
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Label = -1;
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}
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}
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}
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public override int LabelNumber => 1070933; // Pigments of Tokuno
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[Constructible]
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public PigmentsOfTokuno() : this( PigmentType.None, 10 )
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{
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}
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[Constructible]
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public PigmentsOfTokuno( PigmentType type ) : this( type, (type == PigmentType.None||type >= PigmentType.FadedCoal)? 10 : 50 )
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{
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}
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[Constructible]
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public PigmentsOfTokuno( PigmentType type, int uses ) : base( uses )
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{
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Weight = 1.0;
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Type = type;
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}
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public PigmentsOfTokuno( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)1 );
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writer.WriteEncodedInt( (int)m_Type );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = ( InheritsItem ? 0 : reader.ReadInt() ); // Required for BasePigmentsOfTokuno insertion
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switch ( version )
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{
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case 1: Type = (PigmentType)reader.ReadEncodedInt(); break;
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case 0: break;
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}
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}
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}
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}
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