ModernUO/Scripts/Engines/VeteranRewards/Character Statue Maker/Gumps/CharacterStatueGump.cs
2018-09-14 08:41:38 -07:00

199 lines
5.8 KiB
C#

using Server.Mobiles;
using Server.Network;
namespace Server.Gumps
{
public class CharacterStatueGump : Gump
{
private Item m_Maker;
private CharacterStatue m_Statue;
private Mobile m_Owner;
private enum Buttons
{
Close,
Sculpt,
PosePrev,
PoseNext,
DirPrev,
DirNext,
MatPrev,
MatNext,
Restore
}
public CharacterStatueGump( Item maker, CharacterStatue statue, Mobile owner ) : base( 60, 36 )
{
m_Maker = maker;
m_Statue = statue;
m_Owner = owner;
if ( m_Statue == null )
return;
Closable = true;
Disposable = true;
Dragable = true;
Resizable = false;
AddPage( 0 );
AddBackground( 0, 0, 327, 324, 0x13BE );
AddImageTiled( 10, 10, 307, 20, 0xA40 );
AddImageTiled( 10, 40, 307, 244, 0xA40 );
AddImageTiled( 10, 294, 307, 20, 0xA40 );
AddAlphaRegion( 10, 10, 307, 304 );
AddHtmlLocalized( 14, 12, 327, 20, 1076156, 0x7FFF, false, false ); // Character Statue Maker
// pose
AddHtmlLocalized( 133, 41, 120, 20, 1076168, 0x7FFF, false, false ); // Choose Pose
AddHtmlLocalized( 133, 61, 120, 20, 1076208 + (int) m_Statue.Pose, 0x77E, false, false );
AddButton( 163, 81, 0xFA5, 0xFA7, (int) Buttons.PoseNext, GumpButtonType.Reply, 0 );
AddButton( 133, 81, 0xFAE, 0xFB0, (int) Buttons.PosePrev, GumpButtonType.Reply, 0 );
// direction
AddHtmlLocalized( 133, 126, 120, 20, 1076170, 0x7FFF, false, false ); // Choose Direction
AddHtmlLocalized( 133, 146, 120, 20, GetDirectionNumber( m_Statue.Direction ), 0x77E, false, false );
AddButton( 163, 167, 0xFA5, 0xFA7, (int) Buttons.DirNext, GumpButtonType.Reply, 0 );
AddButton( 133, 167, 0xFAE, 0xFB0, (int) Buttons.DirPrev, GumpButtonType.Reply, 0 );
// material
AddHtmlLocalized( 133, 211, 120, 20, 1076171, 0x7FFF, false, false ); // Choose Material
AddHtmlLocalized( 133, 231, 120, 20, GetMaterialNumber( m_Statue.StatueType, m_Statue.Material ), 0x77E, false, false );
AddButton( 163, 253, 0xFA5, 0xFA7, (int) Buttons.MatNext, GumpButtonType.Reply, 0 );
AddButton( 133, 253, 0xFAE, 0xFB0, (int) Buttons.MatPrev, GumpButtonType.Reply, 0 );
// cancel
AddButton( 10, 294, 0xFB1, 0xFB2, (int) Buttons.Close, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 45, 294, 80, 20, 1006045, 0x7FFF, false, false ); // Cancel
// sculpt
AddButton( 234, 294, 0xFB7, 0xFB9, (int) Buttons.Sculpt, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 269, 294, 80, 20, 1076174, 0x7FFF, false, false ); // Sculpt
// restore
if ( m_Maker is CharacterStatueDeed )
{
AddButton( 107, 294, 0xFAB, 0xFAD, (int) Buttons.Restore, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 142, 294, 80, 20, 1076193, 0x7FFF, false, false ); // Restore
}
}
private int GetMaterialNumber( StatueType type, StatueMaterial material )
{
switch ( material )
{
case StatueMaterial.Antique:
switch ( type )
{
case StatueType.Bronze: return 1076187;
case StatueType.Jade: return 1076186;
case StatueType.Marble: return 1076182;
}
return 1076187;
case StatueMaterial.Dark:
if ( type == StatueType.Marble )
return 1076183;
return 1076182;
case StatueMaterial.Medium: return 1076184;
case StatueMaterial.Light: return 1076185;
default: return 1076187;
}
}
private int GetDirectionNumber( Direction direction )
{
switch ( direction )
{
case Direction.North: return 1075389;
case Direction.Right: return 1075388;
case Direction.East: return 1075387;
case Direction.Down: return 1076204;
case Direction.South: return 1075386;
case Direction.Left: return 1075391;
case Direction.West: return 1075390;
case Direction.Up: return 1076205;
default: return 1075386;
}
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( m_Statue == null || m_Statue.Deleted )
return;
bool sendGump = false;
if ( info.ButtonID == (int) Buttons.Sculpt )
{
if ( m_Maker is CharacterStatueDeed deed )
{
CharacterStatue backup = deed.Statue;
if ( backup != null )
backup.Delete();
}
if ( m_Maker != null )
m_Maker.Delete();
m_Statue.Sculpt( state.Mobile );
}
else if ( info.ButtonID == (int) Buttons.PosePrev )
{
m_Statue.Pose = (StatuePose) ( ( (int) m_Statue.Pose + 5 ) % 6 );
sendGump = true;
}
else if ( info.ButtonID == (int) Buttons.PoseNext )
{
m_Statue.Pose = (StatuePose) ( ( (int) m_Statue.Pose + 1 ) % 6 );
sendGump = true;
}
else if ( info.ButtonID == (int) Buttons.DirPrev )
{
m_Statue.Direction = (Direction) ( ( (int) m_Statue.Direction + 7 ) % 8 );
m_Statue.InvalidatePose();
sendGump = true;
}
else if ( info.ButtonID == (int) Buttons.DirNext )
{
m_Statue.Direction = (Direction) ( ( (int) m_Statue.Direction + 1 ) % 8 );
m_Statue.InvalidatePose();
sendGump = true;
}
else if ( info.ButtonID == (int) Buttons.MatPrev )
{
m_Statue.Material = (StatueMaterial) ( ( (int) m_Statue.Material + 3 ) % 4 );
sendGump = true;
}
else if ( info.ButtonID == (int) Buttons.MatNext )
{
m_Statue.Material = (StatueMaterial) ( ( (int) m_Statue.Material + 1 ) % 4 );
sendGump = true;
}
else if ( info.ButtonID == (int) Buttons.Restore )
{
if ( m_Maker is CharacterStatueDeed deed )
{
CharacterStatue backup = deed.Statue;
if ( backup != null )
m_Statue.Restore( backup );
}
sendGump = true;
}
else // Close
{
sendGump = !m_Statue.Demolish( state.Mobile );
}
if ( sendGump )
state.Mobile.SendGump( new CharacterStatueGump( m_Maker, m_Statue, m_Owner ) );
}
}
}