ModernUO/Scripts/Items/Armor/Artifacts/TunicOfFire.cs
2018-09-14 08:41:38 -07:00

53 lines
1.1 KiB
C#

namespace Server.Items
{
public class TunicOfFire : ChainChest
{
public override int LabelNumber => 1061099; // Tunic of Fire
public override int ArtifactRarity => 11;
public override int BasePhysicalResistance => 24;
public override int BaseFireResistance => 34;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
[Constructible]
public TunicOfFire()
{
Hue = 0x54F;
ArmorAttributes.SelfRepair = 5;
Attributes.NightSight = 1;
Attributes.ReflectPhysical = 15;
}
public TunicOfFire( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
if ( Hue == 0x54E )
Hue = 0x54F;
if ( Attributes.NightSight == 0 )
Attributes.NightSight = 1;
PhysicalBonus = 0;
FireBonus = 0;
}
}
}
}