ModernUO/Scripts/Items/Armor/Dragon/DragonChest.cs
2018-09-14 08:41:38 -07:00

50 lines
1.2 KiB
C#

namespace Server.Items
{
[FlippableAttribute( 0x2641, 0x2642 )]
public class DragonChest : BaseArmor
{
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int InitMinHits => 55;
public override int InitMaxHits => 75;
public override int AosStrReq => 75;
public override int OldStrReq => 60;
public override int OldDexBonus => -8;
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Dragon;
public override CraftResource DefaultResource => CraftResource.RedScales;
[Constructible]
public DragonChest() : base( 0x2641 )
{
Weight = 10.0;
}
public DragonChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 15.0;
}
}
}