ModernUO/Scripts/Items/Armor/Glasses/ElvenGlasses.cs
2018-09-14 08:46:14 -07:00

144 lines
4.5 KiB
C#

namespace Server.Items
{
public class ElvenGlasses : BaseArmor
{
public override int LabelNumber => 1032216; // elven glasses
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 36;
public override int InitMaxHits => 48;
public override int AosStrReq => 45;
public override int OldStrReq => 40;
public override int ArmorBase => 30;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
private AosWeaponAttributes m_AosWeaponAttributes;
[CommandProperty( AccessLevel.GameMaster )]
public AosWeaponAttributes WeaponAttributes
{
get => m_AosWeaponAttributes;
set{}
}
[Constructible]
public ElvenGlasses() : base( 0x2FB8 )
{
Weight = 2;
m_AosWeaponAttributes = new AosWeaponAttributes( this );
}
public ElvenGlasses( Serial serial ) : base( serial )
{
}
public override void AppendChildNameProperties( ObjectPropertyList list )
{
base.AppendChildNameProperties( list );
int prop;
if ( (prop = m_AosWeaponAttributes.HitColdArea) != 0 )
list.Add( 1060416, prop.ToString() ); // hit cold area ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitDispel) != 0 )
list.Add( 1060417, prop.ToString() ); // hit dispel ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitEnergyArea) != 0 )
list.Add( 1060418, prop.ToString() ); // hit energy area ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitFireArea) != 0 )
list.Add( 1060419, prop.ToString() ); // hit fire area ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitFireball) != 0 )
list.Add( 1060420, prop.ToString() ); // hit fireball ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitHarm) != 0 )
list.Add( 1060421, prop.ToString() ); // hit harm ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLeechHits) != 0 )
list.Add( 1060422, prop.ToString() ); // hit life leech ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLightning) != 0 )
list.Add( 1060423, prop.ToString() ); // hit lightning ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLowerAttack) != 0 )
list.Add( 1060424, prop.ToString() ); // hit lower attack ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLowerDefend) != 0 )
list.Add( 1060425, prop.ToString() ); // hit lower defense ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitMagicArrow) != 0 )
list.Add( 1060426, prop.ToString() ); // hit magic arrow ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLeechMana) != 0 )
list.Add( 1060427, prop.ToString() ); // hit mana leech ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitPhysicalArea) != 0 )
list.Add( 1060428, prop.ToString() ); // hit physical area ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitPoisonArea) != 0 )
list.Add( 1060429, prop.ToString() ); // hit poison area ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLeechStam) != 0 )
list.Add( 1060430, prop.ToString() ); // hit stamina leech ~1_val~%
}
private static void SetSaveFlag( ref SaveFlag flags, SaveFlag toSet, bool setIf )
{
if ( setIf )
flags |= toSet;
}
private static bool GetSaveFlag( SaveFlag flags, SaveFlag toGet )
{
return ( (flags & toGet) != 0 );
}
private enum SaveFlag
{
None = 0x00000000,
WeaponAttributes = 0x00000001,
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
SaveFlag flags = SaveFlag.None;
SetSaveFlag( ref flags, SaveFlag.WeaponAttributes, !m_AosWeaponAttributes.IsEmpty );
writer.Write( (int) flags );
if ( GetSaveFlag( flags, SaveFlag.WeaponAttributes ) )
m_AosWeaponAttributes.Serialize( writer );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
SaveFlag flags = (SaveFlag) reader.ReadInt();
if ( GetSaveFlag( flags, SaveFlag.WeaponAttributes ) )
m_AosWeaponAttributes = new AosWeaponAttributes( this, reader );
else
m_AosWeaponAttributes = new AosWeaponAttributes( this );
}
}
}