ModernUO/Scripts/Items/Armor/Leather/LeatherChest.cs
2018-09-14 08:41:38 -07:00

50 lines
1.3 KiB
C#

namespace Server.Items
{
[FlippableAttribute( 0x13cc, 0x13d3 )]
public class LeatherChest : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override int AosStrReq => 25;
public override int OldStrReq => 15;
public override int ArmorBase => 13;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
[Constructible]
public LeatherChest() : base( 0x13CC )
{
Weight = 6.0;
}
public LeatherChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 6.0;
}
}
}