ModernUO/Scripts/Items/Armor/Leather/LeatherDo.cs
2018-09-14 08:41:38 -07:00

46 lines
1.2 KiB
C#

namespace Server.Items
{
public class LeatherDo : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq => 40;
public override int OldStrReq => 40;
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
[Constructible]
public LeatherDo() : base( 0x27C6 )
{
Weight = 6.0;
}
public LeatherDo( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}