ModernUO/Scripts/Items/Armor/Leather/LeatherNinjaMitts.cs
2018-09-14 08:41:38 -07:00

63 lines
1.4 KiB
C#

namespace Server.Items
{
public class LeatherNinjaMitts : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int InitMinHits => 25;
public override int InitMaxHits => 25;
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
[Constructible]
public LeatherNinjaMitts() : base( 0x2792 )
{
Weight = 2.0;
}
public LeatherNinjaMitts( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 2 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
if ( reader.ReadBool() )
{
reader.ReadInt();
reader.ReadInt();
}
Weight = 2.0;
ItemID = 0x2792;
break;
}
}
}
}
}