ModernUO/Scripts/Items/Body Parts/RibCage.cs
2018-09-14 08:41:38 -07:00

41 lines
No EOL
824 B
C#

namespace Server.Items
{
[FlippableAttribute( 0x1B17, 0x1B18 )]
public class RibCage : Item, IScissorable
{
[Constructible]
public RibCage() : base( 0x1B17 + Utility.Random( 2 ) )
{
Stackable = false;
Weight = 5.0;
}
public RibCage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) )
return false;
base.ScissorHelper( from, new Bone(), Utility.RandomMinMax( 3, 5 ) );
return true;
}
}
}