ModernUO/Scripts/Items/Games/Dices.cs
2018-09-14 13:07:43 -07:00

51 lines
No EOL
1.1 KiB
C#

using Server.Network;
namespace Server.Items
{
public class Dices : Item, ITelekinesisable
{
[Constructible]
public Dices() : base( 0xFA7 )
{
Weight = 1.0;
}
public Dices( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( !from.InRange( GetWorldLocation(), 2 ) )
return;
Roll( from );
}
public void OnTelekinesis( Mobile from )
{
Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x376A, 9, 32, 5022 );
Effects.PlaySound( Location, Map, 0x1F5 );
Roll( from );
}
public void Roll( Mobile from )
{
PublicOverheadMessage( MessageType.Regular, 0, false,
$"*{@from.Name} rolls {Utility.Random(1, 6)}, {Utility.Random(1, 6)}*");
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}