47 lines
996 B
C#
47 lines
996 B
C#
namespace Server.Items
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{
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public class ColdBlood : Cleaver
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{
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public override int LabelNumber => 1070818; // Cold Blood
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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[Constructible]
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public ColdBlood()
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{
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Hue = 0x4F2;
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Attributes.WeaponSpeed = 40;
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Attributes.BonusHits = 6;
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Attributes.BonusStam = 6;
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Attributes.BonusMana = 6;
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}
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public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
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{
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cold = 100;
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fire = phys = pois = nrgy = chaos = direct = 0;
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}
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public ColdBlood( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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