ModernUO/Scripts/Items/Minor Artifacts/ColdBlood.cs
2018-09-14 08:41:38 -07:00

47 lines
996 B
C#

namespace Server.Items
{
public class ColdBlood : Cleaver
{
public override int LabelNumber => 1070818; // Cold Blood
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
[Constructible]
public ColdBlood()
{
Hue = 0x4F2;
Attributes.WeaponSpeed = 40;
Attributes.BonusHits = 6;
Attributes.BonusStam = 6;
Attributes.BonusMana = 6;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
cold = 100;
fire = phys = pois = nrgy = chaos = direct = 0;
}
public ColdBlood( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}