ModernUO/Scripts/Items/Minor Artifacts/ML/BloodwoodSpirit.cs
2018-09-14 08:41:38 -07:00

43 lines
1 KiB
C#

namespace Server.Items
{
public class BloodwoodSpirit : BaseTalisman
{
public override int LabelNumber => 1075034; // Bloodwood Spirit
public override bool ForceShowName => true;
[Constructible]
public BloodwoodSpirit() : base( 0x2F5A )
{
Hue = 0x27;
MaxChargeTime = 1200;
Removal = TalismanRemoval.Damage;
Blessed = GetRandomBlessed();
Protection = GetRandomProtection( false );
SkillBonuses.SetValues( 0, SkillName.SpiritSpeak, 10.0 );
SkillBonuses.SetValues( 1, SkillName.Necromancy, 5.0 );
}
public BloodwoodSpirit( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version == 0 && ( Protection == null || Protection.IsEmpty ) )
Protection = GetRandomProtection( false );
}
}
}