45 lines
1 KiB
C#
45 lines
1 KiB
C#
namespace Server.Items
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{
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public class WildfireBow : ElvenCompositeLongbow
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{
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public override int LabelNumber => 1075044; // Wildfire Bow
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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[Constructible]
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public WildfireBow()
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{
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Hue = 0x489;
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SkillBonuses.SetValues( 0, SkillName.Archery, 10 );
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WeaponAttributes.ResistFireBonus = 25;
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Velocity = 15;
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}
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public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
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{
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phys = cold = pois = nrgy = chaos = direct = 0;
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fire = 100;
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}
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public WildfireBow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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