ModernUO/Scripts/Items/Resources/Masonry/Granite.cs
2018-09-14 08:46:14 -07:00

308 lines
5.9 KiB
C#

namespace Server.Items
{
public abstract class BaseGranite : Item
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get => m_Resource;
set{ m_Resource = value; InvalidateProperties(); }
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int) m_Resource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
case 0:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
}
if ( version < 1 )
Stackable = Core.ML;
}
public override double DefaultWeight => Core.ML ? 1.0 : 10.0;
public BaseGranite( CraftResource resource ) : base( 0x1779 )
{
Hue = CraftResources.GetHue( resource );
Stackable = Core.ML;
m_Resource = resource;
}
public BaseGranite( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1044607; // high quality granite
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( !CraftResources.IsStandard( m_Resource ) )
{
int num = CraftResources.GetLocalizationNumber( m_Resource );
if ( num > 0 )
list.Add( num );
else
list.Add( CraftResources.GetName( m_Resource ) );
}
}
}
public class Granite : BaseGranite
{
[Constructible]
public Granite() : base( CraftResource.Iron )
{
}
public Granite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class DullCopperGranite : BaseGranite
{
[Constructible]
public DullCopperGranite() : base( CraftResource.DullCopper )
{
}
public DullCopperGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ShadowIronGranite : BaseGranite
{
[Constructible]
public ShadowIronGranite() : base( CraftResource.ShadowIron )
{
}
public ShadowIronGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class CopperGranite : BaseGranite
{
[Constructible]
public CopperGranite() : base( CraftResource.Copper )
{
}
public CopperGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BronzeGranite : BaseGranite
{
[Constructible]
public BronzeGranite() : base( CraftResource.Bronze )
{
}
public BronzeGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class GoldGranite : BaseGranite
{
[Constructible]
public GoldGranite() : base( CraftResource.Gold )
{
}
public GoldGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class AgapiteGranite : BaseGranite
{
[Constructible]
public AgapiteGranite() : base( CraftResource.Agapite )
{
}
public AgapiteGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class VeriteGranite : BaseGranite
{
[Constructible]
public VeriteGranite() : base( CraftResource.Verite )
{
}
public VeriteGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ValoriteGranite : BaseGranite
{
[Constructible]
public ValoriteGranite() : base( CraftResource.Valorite )
{
}
public ValoriteGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}