403 lines
9.1 KiB
C#
403 lines
9.1 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Multis;
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using Server.Spells;
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using Server.Targeting;
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namespace Server.Items
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{
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public class SpecialFishingNet : Item
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{
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public override int LabelNumber => 1041079; // a special fishing net
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private bool m_InUse;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool InUse
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{
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get => m_InUse;
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set => m_InUse = value;
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}
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[Constructible]
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public SpecialFishingNet() : base( 0x0DCA )
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{
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Weight = 1.0;
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if ( 0.01 > Utility.RandomDouble() )
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Hue = Utility.RandomList( m_Hues );
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else
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Hue = 0x8A0;
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}
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private static int[] m_Hues = {
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0x09B,
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0x0CD,
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0x0D3,
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0x14D,
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0x1DD,
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0x1E9,
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0x1F4,
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0x373,
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0x451,
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0x47F,
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0x489,
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0x492,
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0x4B5,
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0x8AA
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};
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public SpecialFishingNet( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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AddNetProperties( list );
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}
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protected virtual void AddNetProperties( ObjectPropertyList list )
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{
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// as if the name wasn't enough..
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list.Add( 1017410 ); // Special Fishing Net
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( m_InUse );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_InUse = reader.ReadBool();
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if ( m_InUse )
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Delete();
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break;
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}
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}
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Stackable = false;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_InUse )
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{
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from.SendLocalizedMessage( 1010483 ); // Someone is already using that net!
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}
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else if ( IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1010484 ); // Where do you wish to use the net?
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from.BeginTarget( -1, true, TargetFlags.None, new TargetCallback( OnTarget ) );
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}
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else
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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}
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public virtual bool RequireDeepWater => true;
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public void OnTarget( Mobile from, object obj )
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{
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if ( Deleted || m_InUse )
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return;
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if ( !(obj is IPoint3D p3D) )
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return;
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Map map = from.Map;
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if ( map == null || map == Map.Internal )
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return;
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int x = p3D.X, y = p3D.Y, z = map.GetAverageZ( x, y ); // OSI just takes the targeted Z
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if ( !from.InRange( p3D, 6 ) )
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{
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from.SendLocalizedMessage( 500976 ); // You need to be closer to the water to fish!
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}
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else if ( !from.InLOS( obj ) )
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{
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from.SendLocalizedMessage( 500979 ); // You cannot see that location.
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}
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else if ( RequireDeepWater ? FullValidation( map, x, y ) : ( ValidateDeepWater( map, x, y ) || ValidateUndeepWater( map, obj, ref z ) ) )
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{
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Point3D p = new Point3D( x, y, z );
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if ( GetType() == typeof( SpecialFishingNet ) )
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{
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for ( int i = 1; i < Amount; ++i ) // these were stackable before, doh
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from.AddToBackpack( new SpecialFishingNet() );
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}
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m_InUse = true;
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Movable = false;
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MoveToWorld( p, map );
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SpellHelper.Turn( from, p );
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from.Animate( 12, 5, 1, true, false, 0 );
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Effects.SendLocationEffect( p, map, 0x352D, 16, 4 );
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Effects.PlaySound( p, map, 0x364 );
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.25 ), 14, new TimerStateCallback( DoEffect ), new object[]{ p, 0, from } );
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from.SendLocalizedMessage( RequireDeepWater ? 1010487 : 1074492 ); // You plunge the net into the sea... / You plunge the net into the water...
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}
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else
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{
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from.SendLocalizedMessage( RequireDeepWater ? 1010485 : 1074491 ); // You can only use this net in deep water! / You can only use this net in water!
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}
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}
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private void DoEffect( object state )
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{
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if ( Deleted )
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return;
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object[] states = (object[])state;
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Point3D p = (Point3D)states[0];
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int index = (int)states[1];
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Mobile from = (Mobile)states[2];
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states[1] = ++index;
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if ( index == 1 )
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{
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Effects.SendLocationEffect( p, Map, 0x352D, 16, 4 );
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Effects.PlaySound( p, Map, 0x364 );
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}
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else if ( index <= 7 || index == 14 )
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{
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if ( RequireDeepWater )
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{
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for ( int i = 0; i < 3; ++i )
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{
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int x, y;
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switch ( Utility.Random( 8 ) )
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{
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default:
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case 0: x = -1; y = -1; break;
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case 1: x = -1; y = 0; break;
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case 2: x = -1; y = +1; break;
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case 3: x = 0; y = -1; break;
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case 4: x = 0; y = +1; break;
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case 5: x = +1; y = -1; break;
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case 6: x = +1; y = 0; break;
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case 7: x = +1; y = +1; break;
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}
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Effects.SendLocationEffect( new Point3D( p.X + x, p.Y + y, p.Z ), Map, 0x352D, 16, 4 );
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}
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}
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else
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{
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Effects.SendLocationEffect( p, Map, 0x352D, 16, 4 );
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}
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if ( Utility.RandomBool() )
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Effects.PlaySound( p, Map, 0x364 );
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if ( index == 14 )
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FinishEffect( p, Map, from );
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else
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Z -= 1;
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}
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}
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protected virtual int GetSpawnCount()
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{
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int count = Utility.RandomMinMax( 1, 3 );
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if ( Hue != 0x8A0 )
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count += Utility.RandomMinMax( 1, 2 );
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return count;
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}
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protected void Spawn( Point3D p, Map map, BaseCreature spawn )
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{
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if ( map == null )
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{
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spawn.Delete();
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return;
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}
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int x = p.X, y = p.Y;
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for ( int j = 0; j < 20; ++j )
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{
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int tx = p.X - 2 + Utility.Random( 5 );
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int ty = p.Y - 2 + Utility.Random( 5 );
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LandTile t = map.Tiles.GetLandTile( tx, ty );
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if ( t.Z == p.Z && ( (t.ID >= 0xA8 && t.ID <= 0xAB) || (t.ID >= 0x136 && t.ID <= 0x137) ) && !SpellHelper.CheckMulti( new Point3D( tx, ty, p.Z ), map ) )
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{
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x = tx;
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y = ty;
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break;
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}
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}
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spawn.MoveToWorld( new Point3D( x, y, p.Z ), map );
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if ( spawn is Kraken && 0.2 > Utility.RandomDouble() )
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spawn.PackItem( new MessageInABottle( map == Map.Felucca ? Map.Felucca : Map.Trammel ) );
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}
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protected virtual void FinishEffect( Point3D p, Map map, Mobile from )
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{
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from.RevealingAction();
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int count = GetSpawnCount();
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for ( int i = 0; map != null && i < count; ++i )
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{
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BaseCreature spawn;
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switch ( Utility.Random( 4 ) )
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{
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default:
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case 0: spawn = new SeaSerpent(); break;
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case 1: spawn = new DeepSeaSerpent(); break;
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case 2: spawn = new WaterElemental(); break;
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case 3: spawn = new Kraken(); break;
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}
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Spawn( p, map, spawn );
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spawn.Combatant = from;
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}
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Delete();
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}
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public static bool FullValidation( Map map, int x, int y )
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{
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bool valid = ValidateDeepWater( map, x, y );
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for ( int j = 1, offset = 5; valid && j <= 5; ++j, offset += 5 )
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{
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if ( !ValidateDeepWater( map, x + offset, y + offset ) )
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valid = false;
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else if ( !ValidateDeepWater( map, x + offset, y - offset ) )
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valid = false;
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else if ( !ValidateDeepWater( map, x - offset, y + offset ) )
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valid = false;
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else if ( !ValidateDeepWater( map, x - offset, y - offset ) )
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valid = false;
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}
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return valid;
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}
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private static int[] m_WaterTiles = {
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0x00A8, 0x00AB,
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0x0136, 0x0137
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};
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private static bool ValidateDeepWater( Map map, int x, int y )
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{
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int tileID = map.Tiles.GetLandTile( x, y ).ID;
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bool water = false;
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for ( int i = 0; !water && i < m_WaterTiles.Length; i += 2 )
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water = ( tileID >= m_WaterTiles[i] && tileID <= m_WaterTiles[i + 1] );
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return water;
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}
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private static int[] m_UndeepWaterTiles = {
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0x1797, 0x179C
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};
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private static bool ValidateUndeepWater( Map map, object obj, ref int z )
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{
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if ( !( obj is StaticTarget ) )
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return false;
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StaticTarget target = (StaticTarget)obj;
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if ( BaseHouse.FindHouseAt( target.Location, map, 0 ) != null )
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return false;
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int itemID = target.ItemID;
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for ( int i = 0; i < m_UndeepWaterTiles.Length; i += 2 )
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{
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if ( itemID >= m_UndeepWaterTiles[i] && itemID <= m_UndeepWaterTiles[i + 1] )
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{
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z = target.Z;
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return true;
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}
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}
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return false;
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}
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}
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public class FabledFishingNet : SpecialFishingNet
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{
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public override int LabelNumber => 1063451; // a fabled fishing net
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[Constructible]
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public FabledFishingNet()
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{
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Hue = 0x481;
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}
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protected override void AddNetProperties( ObjectPropertyList list )
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{
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}
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protected override int GetSpawnCount()
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{
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return base.GetSpawnCount() + 4;
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}
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protected override void FinishEffect( Point3D p, Map map, Mobile from )
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{
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Spawn( p, map, new Leviathan( from ) );
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base.FinishEffect( p, map, from );
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}
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public FabledFishingNet( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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